Sentences with phrase «player moves their units»

The battles in the game are limited to five to ten turns which players move their units by touching and dragging them using the DS stylus.

Not exact matches

Security services provider Threat Protect Australia is considering a move to acquire assets from east coast player Apollo Security for around $ 6 million, after tying up an option for its two business units.
Each player knows his role and the roles of his teammates, which helps the team move down the field as a unit.
We need to look at what players have done to move the team forward as a unit even if they wound up leaving in the end.
Using Super Street Fighter II's tournament mode, players with multiple Switch units can put them into tabletop mode and play a form of musical chairs by physically moving to the right unit for the next fight.
Players must move their units to the other side of the field, utilizing their inner strategist to accomplish battle objectives.
What makes it a tactics game, as opposed to a normal JRPG, is that the player is placing and moving units on a grid - like battlefield.
Only as well as being able to have your own character do things like that, via the game's start menu, the player can give orders to their units to move to certain locations, like the enemy's fort, to the aid of another unit or even to where you are on the field, just to give yourself a hand.
As a single player experience, Hell Warders is pretty frustrating as it is nearly impossible for one player to dash around the map and dispatch those enemies that have thwarted the defenses, all the while trying to collect power ups and healing items and move defensive units.
Basically, it allows players to use multiple Nintendo Switch console in tabletop mode, and then have them physically move to the right unit for the next fight.
After one round, the match finish screen instructs each player to move over to a new spot on the connected Switch units, bringing their chosen fighter and current progress with them.
Once a unit is selected from the tactical map, the camera is brought down to the player's level and you are free to move about.
Unit 13's live notification interface, enabled through 3G, keeps players up to date on leaderboard positions, new «Daily Challenge» content, new unlocks, shared High Value Target missions, and challenges from friends as they move past you on the leaderboards.
Players will take turns deciding on how to move their units and what actions they would like them to initiate, but in Lethal Tactics all players take their turn at the samPlayers will take turns deciding on how to move their units and what actions they would like them to initiate, but in Lethal Tactics all players take their turn at the samplayers take their turn at the same time.
Teams will move as a more cohesive unit, allowing players to force opponents to make mistakes, thus capitalizing on open situations.
Controls are highly intuitive and direct in VR — players grab a unit with a Move controller and place it on the battlefield where they want to attack the opponent!
VR players will grab a unit with a Move controller and place it on the battlefield where they want to attack the opponent, while the Social Screen player uses a DualShock ® 4 controller to select units that are ready to deploy, which are then automatically launched.
As the main character moves into a new unit, the furthest one from the player that resides in memory is cleared and the next one loaded.
As a tactical strategy game, you'll be put into one versus one battles against the AI (or human player online) and take turns moving and attacking enemy units and, eventually, destroy their home base.
Combat takes place on a square based grid, with the player moving individual units around once per turn.
Only as well as being able to have your own character do things like that, via the game's start menu, the player can give orders to their units to move to certain locations, like the enemy's fort, to the aid of another unit or even to where you are on the field, just to give yourself a hand.
Command points are primarily used to determine how many times a player can move units each turn.
Each unit takes turns on the battlefield, but during a unit's turn, players move in real time.
Moving your POV to get a good look at the game board, fiddling with unit selections and physically reaching back to fire every 20 seconds takes both time and patience in VR, something RTS players know is in short supply.
It builds on delayed gratification by rewarding players for planning ahead by building and controlling units on grid - based maps while battling enemies, moving around obstacles and capturing neutral buildings or their foe's abodes.
Players would take control of small units and move them around a large board, trying to defeat as many enemy units as possible.
This means players must drop the attitude of moving and selecting one unit at a time.
When it's the player's turn, any unit can be selected, moved, and ordered to act - allowing allies in the interior of a engagement to attack, while bypassing friendlies on the fringes.
The Battlescape is just as detailed with players controlling every soldier in the squad using time units to move into cover, shoot at aliens or reveal portions of the map yet to be explored.
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