Sentences with phrase «player moves through the world»

Imagine a side scrolling game, as the player moves through the world, objects are added in a linear fashion.
Mooneye Studios wanted to achieve a relaxing gameplay that lets the player move through the world in his / her own pace and still make it a lot of fun by letting him do so in a great variety of ways.

Not exact matches

Hopefully Sanchez will be professional and give 100 % as hes one of our only few top class players but got ta say it sickens me how an Arsenal player could be distracted because a move to (Man City) fell through, yes they have all the money in the world and are ambitious but that club has absolutely no history, I remember not so long ago they were playing in division 2..
This is an incredibly difficult question to answer for a variety of reasons, most importantly because over the years our once vaunted «beautiful» style of play has become a shadow of it's former self, only to be replaced by a less than stellar «plug and play» mentality where players play out of position and adjustments / substitutions are rarely forthcoming before the 75th minute... if you look at our current players, very few would make sense in the traditional Wengerian system... at present, we don't have the personnel to move the ball quickly from deep - lying position, efficient one touch midfielders that can make the necessary through balls or the disciplined and pacey forwards to stretch defences into wide positions, without the aid of the backs coming up into the final 3rd, so that we can attack the defensive lanes in the same clinical fashion we did years ago... on this current squad, we have only 1 central defender on staf, Mustafi, who seems to have any prowess in the offensive zone or who can even pass two zones through so that we can advance play quickly out of our own end (I have seen some inklings that suggest Holding might have some offensive qualities but too early to tell)... unfortunately Mustafi has a tendency to get himself in trouble when he gets overly aggressive on the ball... from our backs out wide, we've seen pace from the likes of Bellerin and Gibbs and the spirited albeit offensively stunted play of Monreal, but none of these players possess the skill - set required in the offensive zone for the new Wenger scheme which requires deft touches, timely runs to the baseline and consistent crossing, especially when Giroud was playing and his ratio of scored goals per clear chances was relatively low (better last year though)... obviously I like Bellerin's future prospects, as you can't teach pace, but I do worry that he regressed last season, which was obvious to Wenger because there was no way he would have used Ox as the right side wing - back so often knowing that Barcelona could come calling in the off - season, if he thought otherwise... as for our midfielders, not a single one, minus the more confident Xhaka I watched played for the Swiss national team a couple years ago, who truly makes sense under the traditional Wenger model... Ramsey holds onto the ball too long, gives the ball away cheaply far too often and abandons his defensive responsibilities on a regular basis (doesn't score enough recently to justify): that being said, I've always thought he does possess a little something special, unfortunately he thinks so too... Xhaka is a little too slow to ever boss the midfield and he tends to telegraph his one true strength, his long ball play: although I must admit he did get a bit better during some points in the latter part of last season... it always made me wonder why whenever he played with Coq Wenger always seemed to play Francis in a more advanced role on the pitch... as for Coq, he is way too reckless at the wrong times and has exhibited little offensive prowess yet finds himself in and around the box far too often... let's face it Wenger was ready to throw him in the trash heap when injuries forced him to use Francis and then he had the nerve to act like this was all part of a bigger Wenger constructed plan... he like Ramsey, Xhaka and Elneny don't offer the skills necessary to satisfy the quick transitory nature of our old offensive scheme or the stout defensive mindset needed to protect the defensive zone so that our offensive players can remain aggressive in the final third... on the front end, we have Ozil, a player of immense skill but stunted by his physical demeanor that tends to offend, the fact that he's been played out of position far too many times since arriving and that the players in front of him, minus Sanchez, make little to no sense considering what he has to offer (especially Giroud); just think about the quick counter-attack offence in Real or the space and protection he receives in the German National team's midfield, where teams couldn't afford to focus too heavily on one individual... this player was a passing «specialist» long before he arrived in North London, so only an arrogant or ignorant individual would try to reinvent the wheel and / or not surround such a talent with the necessary components... in regards to Ox, Walcott and Welbeck, although they all possess serious talents I see them in large part as headless chickens who are on the injury table too much, lack the necessary first - touch and / or lack the finishing flair to warrant their inclusion in a regular starting eleven; I would say that, of the 3, Ox showed the most upside once we went to a back 3, but even he became a bit too consumed by his pending contract talks before the season ended and that concerned me a bit... if I had to choose one of those 3 players to stay on it would be Ox due to his potential as a plausible alternative to Bellerin in that wing - back position should we continue to use that formation... in Sanchez, we get one of the most committed skill players we've seen on this squad for some years but that could all change soon, if it hasn't already of course... strangely enough, even he doesn't make sense given the constructs of the original Wenger offensive model because he holds onto the ball too long and he will give the ball up a little too often in the offensive zone... a fact that is largely forgotten due to his infectious energy and the fact that the numbers he has achieved seem to justify the means... finally, and in many ways most crucially, Giroud, there is nothing about this team or the offensive system that Wenger has traditionally employed that would even suggest such a player would make sense as a starter... too slow, too inefficient and way too easily dispossessed... once again, I think he has some special skills and, at times, has showed some world - class qualities but he's lack of mobility is an albatross around the necks of our offence... so when you ask who would be our best starting 11, I don't have a clue because of the 5 or 6 players that truly deserve a place in this side, 1 just arrived, 3 aren't under contract beyond 2018 and the other was just sold to Juve... man, this is theraputic because following this team is like an addiction to heroin without the benefits
Why would Alexis do that These days when a player signs as a «free agent» he will.ask for a signing on fee and his salary will be set high... depending upon his marketability.Defoe signed for Bournemouth on a «free» and received a very healthy fee himself as well as a reported # 100k a week.Imahine what Alexis could negotiate in January... and after that he can just about «shut up shop» as far as Arsenal are concerned... going through the motions until the end of the Season on preparation for the World Cup followed by his lucrative move to a new Club Once again Arsenal made the wrong decision and have shot themselves in both feet #shambles
United have long been linked with a move for the silky Dutch playmaker, with Louis van Gaal known to be a big fan of Strootman, a player who he built his Dutch plans around before the Roma star was cruelly ruled out of the World Cup through injury.
DR3 even manages to make zombie spawning an integral part of world building — as the player moves through alleys and backyards they'll see zombies crawling from grates and falling out of windows, creating an impression of a never - ending stream of the hungry dead.
The player adjusts time backwards and forwards to change how the pair manipulate the world around them and how objects move through time.
A Link Between Worlds, for example, allowed players to tackle dungeons in any order they wished through the item rental system which moved away from the complaints of strict linearity in Skyward Sword.
Players must brawl their way through the ranks of the world's most dangerous fighters using PlayStation Move motion controllers and the PlayStation Eye camera to track their movements with one - to - one precision, allowing for seamless execution of every jab, uppercut and headlock.
Age of Empires: The Age of Kings boasts turn - based strategy gameplay — a first for the franchise — as players move from the Dark Ages through the Middle Ages with one goal in mind: domination of the known world.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in thplayers to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in thPlayers can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
In Earthlight, players are transported into the body of an astronaut and interact with the world through a pair of virtual arms controlled through controllers like the Oculus Touch, SteamVR Controllers and PlayStation Move or with gamepads with dual analogue inputs.
In that way, it's a move that is the polar opposite of the poorly - received Final Fantasy XIII, which saw players play more than halfway through the game before revealing an explorable, open - world environment.
Guided by Beep - O, players will move through worlds with the occasional roadblock, and players must solve them by pushing blocks, pressing buttons, launching through cannons, and more.
When moving normally through the world, the environment behaves like a flat 2D world; However, players have the ability to «shift», allowing them to rotate and zoom their perspective on the environment like a 3D world, causing objects in the foreground and background to change size and position.
Lost Cave is a 2D side - scrolling puzzle platformer where players must manipulate their view of the world in order to move through it.
Ori and the Blind Forest: Definitive Edition offers a classic platforming experience, with players asked to move through a beautiful world using a wide variety of abilities while dealing with puzzles and with a multitude of enemies.
These two approaches will be used to portray the story and characters of the game, but the player is free to move through the open world.
Using an arsenal of special moves like Yooka's tongue grapple and Laylee's tactical sonar blast, players will explore — and expand — gorgeous 3D worlds drawn up by esteemed environment artist Steven Hurst (Banjo - Kazooie series, Viva Pinata) and through skill discover the plethora of delicious collectibles hidden within.
''... sandbox are terms for video games where a player can move freely through a virtual world and is given considerable freedom in regard to how and when to approach particular objectives, as opposed to other video games that have a more linear structure to their gameplay.»
Players will run through fantastic environments, take advantage of brand new moves, and rock out to a brand new soundtrack as they run, jump, slide, kick, and soar toward the goal of tracking down the Timbletot and thwarting his evil plans to destroy not only our world, but every world there is.
Players will run through fantastic environments, using brand new moves, to brand new soundtracks as they run, jump, slide, kick, and soar toward the goal of tracking down the Timbletot and thwarting his evil plans to destroy not only our world, but every world there is.
The new game does away with that kind of focus and instead has players moving through a living and breathing world themed after Norse mythology.
Ace Combat puts the player in the cockpits of fictional and real - world aircraft while moving through a story straight out of the mind of the craziest anime writer.
The game is played from a first person perspective, but moving through Severed is a plodding process, with players traversing through the game's world like they're looking at individual panels.
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