Not exact matches
Most fans had already crowned Mike Trout as the best
player in baseball, but Harper's 2015
campaign quickly shifted that
narrative.
The single
player campaign is better crafted and this time the character - driven
narrative takes a backseat to high - action gun fights, and fast - paced interdictions.
The second part of Creative Assembly's epic fantasy trilogy brings
players a breath - taking new
narrative campaign, set across the vast continents of Lustria, Ulthuan, Naggaroth and the Southlands.
No
narrative has been announced for the 15 level single -
player campaign, but whatever form the story takes, it will exist independently of Descent's, according to Luke Schneider, Revival's Lead Designer.
Players will enjoy live
campaigns connected to the
narrative of the football season, the Transfer Market, and more Ultimate Team features that will be revealed very soon.
Its not just the simplicity and effectiveness in the
narrative that makes the single
player campaign successful.
The second in a trilogy and sequel to the award - winning Total War: WARHAMMER, Total War: WARHAMMER II brings
players a breathtaking new
narrative campaign, set across the vast continents of Lustria, Ulthuan, Naggaroth and the Southlands.
The
narrative framing for the single -
player campaign is a ponderous storyline that charts the rise of a new World Series Racing (WSR) league.
The decisions you make here, including your character's background and actions taken during his or her previous
campaigns really eases
players into the lore of the world of Tyranny and serve as an appetizer for the kind of decisions
players will have to make throughout the
narrative.
It was always that we were going to have two games: a classic
campaign with four -
player co-op, which is a homage to the original title with similar mechanics and updated graphics and more
narrative.
Characters, levels and
campaigns can all be created and shared between
players / creators, along with cutscenes to tie together their original
narratives.
Players looking for a dark, rich
narrative have the
campaign.
Battleborn is set in the distant future of an imaginative science - fantasy universe where
players experience both a
narrative - driven co-operative
campaign, as well as competitive multiplayer matches.
And if that wasn't enough, we're also creating Squadron 42, a cinematic single -
player campaign game that has a rich story
narrative and intense military action.
SOCOM 4 «s single
player campaign puts you in control of Cullen Gray, the epitome of everything you've already seen in a military game's
narrative character.
The story
campaign is the
narrative of Destiny 2's cinematic story which
players can also explore in Adventures, Patrols, Lost Sectors, Quests, and Public Events.
Multiplayer is set in the
narrative context of the single -
player campaign; you can even switch between each mode without quitting to the menu, making multiplayer feel an integral part of the experience.
MK9 took a bold route and made
players go through a fixed storyline with changing characters and their
narratives and many
players were left pleasantly surprised at the length of the
campaign and the quality of the story.
Respawn Entertainment tried to work in
narrative elements to Titanfall's multiplayer considering that it didn't have a single
player campaign, but they were a complete waste of time.
Treyarch mentioned that hey have incorporated
narrative elements into all three of the game's modes this year, which is being done to pick up the slack for no single
player campaign.
The already - confirmed single -
player campaign will be another War Stories mode, and DICE say they'll provide «untold, compelling
narratives in a new setting.»
The single -
player campaign is drop - in - drop - out with «a deeper
narrative - led
campaign, streamlined inventory and control system, a refined enemy and squad AI system,
player class roles including customisable XP upgrades and loadout choice, close - quarters combat, new air support options and comprehensive tutorials» all on the developers» to - do list.
Dropping Dynasty Warriors 5 and 6's character based
narratives, in which each general had his own
campaign, Dynasty Warriors 7 had four
campaigns, one for each factions, and gave the
player no choice in which character to play — a system much closer to earlier games in the series.
The understandable absence of single
player isn't too much of a cause for concern in an online beta (nor are the unpolished draft visuals), we just have to hope that the
campaign isn't just a series of horde - like siege encounters threaded into a slim
narrative.
You'll get the same gorgeous destructible environments and 64 -
player multiplayer that Battlefield is known for, as well as a sprawling story
campaign and
narrative - based competitive modes that have teams fight across multiple maps.
In the video version of this week's show, Brent and Ben are a two - man act as they get together to discuss Sony's 2018 slate of games, Destiny 2's
narrative, Jim Ryan's latest controversy, Halo 6's future reveal, May's NPD results, Skull & Bones» single -
player campaign, Rocket League on the Switch, and lots more!
You can also check out videos on the cybernetic enhancements
players will have at their disposal, and more information on the
narrative of the
campaign.
When I reviewed Wolfenstein: The New Order back in May of 2014, I stated that the single -
player story
campaign was easily the best
narrative - driven first - person shooter game currently on the market.
The «bold new direction» aspect comes from a
narrative campaign that «captures the reality of modern - day terrorism and allows
players to experience it from multiple characters» perspectives», putting
players behind the iron - sights of a «revolutionary group» taking their country back from what they see as a system dominated by corporate interests and bureaucratic greed.
This week, we are talking a ton of news including PUBG's «War» mode, the incredibly vague road map for Sea of Thieves, Shenmue getting remasters, the Sega Mega Drive Mini, Anthem's
narrative, and Call of Duty: Black Ops IIII possibly not getting a single
player campaign.
Meanwhile, its single -
player campaign serves as both an excellent introduction to the game's mechanics and a charming, self - contained
narrative.
Although only a few hours long (you'll probably finish your first, normal difficulty run - through in an evening, though obviously that's always just the precursor to weeks of iterative, repeat play for progressive rewards, as part of Destiny's now huge melting pot of content), it's easily the most precisely curated chunk of
campaign Destiny has yet seen, eschewing the early game's
narrative vagaries and reliance on multi-purpose, overworld spaces in favour of pacing, storytelling and set - pieces entirely worthy of a focused, single -
player FPS.
Vince Zampella confirmed that Titanfall would not have a single -
player campaign, because «single -
player missions [that] take up all the focus of the studio -LSB-...] but 5 percent of people finish the game,» and the team at Respawn would instead sprinkle «
narrative elements» that would pop up in multiplayer arenas.
In such a new development in the game's featured design, all side - missions and supplementary fetch quests engaged alongside the title's main
campaign will count towards
player experience well beyond the conclusion of the central
narrative, encouraging
players to keep playing even after the final credits have rolled.
As a single -
player experience, The Lord of the Rings Living Card Game tasks
players with leading a team of three heroes through a series of
narrative campaigns across Middle - earth as they face off against the dark forces of Sauron, controlled by the computer.
Players will enjoy live
campaigns connected to the
narrative of the football season, the Transfer Market, and more Ultimate Team features that will be revealed very soon.
While relying on the game's multiplayer, the single -
player campaign and the
narrative elements haven't been forgotten by THQ and it has brought in John Milius, the writer and director of Red Dawn.
There are also moments in the single -
player campaign where the game will go back to its default third - person view in order to offer a better
narrative, such as one mission where Franklin is held at gunpoint by someone riding in the back seat of a vehicle he just lifted.
In related news, developer Infinity Ward
Narrative Director Taylor Kurosaki has been discussing Infinite Warfare «s single -
player campaign, one rooted in a far - future setting.
Our vision is for the game to be fully featured with an exciting, suspenseful, thrilling and action packed
narrative campaign that can be played alone or cooperatively combined with a robust competitive game where human
players can take on the roles of Colonial Marines or Xenomorphs and do battle online.
It's single
player campaign harkens back to a time when first person shooters were simple, but it also places a heavy emphasis on
narrative and character development.
One idea might be that linear
campaigns tend to remind
players that they don't have control over their character or the
narrative, breaking the illusion of fantasy.
Like any other single -
player,
narrative driven title, the game has little replay value once the
campaign is complete.
Sadly, while a
narrative will run through the Multiplayer missions, there will be no single -
player campaign this year.
Fans of shorter single -
player stories will undoubtedly enjoy the ability to blow through any of the
campaigns in five to seven hours, whereas those who prefer longer
narratives will still be greeted with a single tale that lasts around 25 hours.
The whole
campaign can be played with a squad of up to four
players, dropping in and out as necessary through self - contained missions within an over-arching
narrative.
The coop module is a prologue to the action of the single
player campaign; it is seamlessly integrated both in terms of gameplay and
narrative, and great fun to play with a competent partner.
Well SEGA is promising: A new style of
narrative campaign in which
players race against the other factions...
The first thing most new
players will do is jump straight into the
Campaign, an effective way of learning how to play through steadily scaled matches all combined with an overarching
narrative about a team on its return back to glory.
Tim Jones - The
campaign is focused on a single
player experience — it's the best way to maintain the atmosphere and tension in the
narrative for AvP.