Sentences with phrase «player over the course of the story»

The first Dead Rising is celebrated and despised in equal measure for its campaign timer, whereby certain events play out independently of the player over the course of the story.
There are a multitude of tools introduced to the player over the course of the story to mix up the gameplay.

Not exact matches

It's unlikely anyone who hasn't seen Wiseau's film will feel lost as the players are all well established over the course of the movie (not to mention that intro), and the surprise of how the film's story unfolds is certainly enjoyable the first time you hear it (no matter the medium).
In a properly cryptic fashion, certain yellow key missions need to be taken while others ignored if the player wants to reach the true ending with their chosen patriarch unless they want to finish up the story mode quickly and start anew (carrying over character levels and other important stats, of course).
Aided by the brisk rhythm of Dirk Westervelt's editing, not only does one truly feel the too much, too quickly whirlwind of Wallace's rise to stardom, it also places it in its proper perspective, for the meat of his story really did only take place over the course of a few years — which then reinforces and reminds that the principal players involved were all quite young when the literally life and death drama unfolded.
As the description indicates, the choices players have made over the course of the season will determine which story — and which version of The Joker — they'll see in the finale.
And now we've arrived at a point where cinematic experience over gameplay is generally frowned upon, so the next couple of years will establish a standard where story doesn't subvert gameplay but enhances agency in a meaningful way by allowing for player expression and, of course, moral choice.
To leave discovery of so many details up to the curiosity of the player is a brave move for the Uncharted franchise, where story has always taken the role of a central thread that unfolds over the course of play.
Putting players in the shoes of one of a space refugee who's forced to survive on an alien planet after your colony ship is blown to smithereens in orbit, the game makes use of some clever ideas over the course of its 12 - hour story.
He can do the standard actions of walking / running and talking to people, but over the course of the story, players will also be able to perform more actions like moving heavy boxes and detonating barrels in order to clear a path.
SteamWorld Heist's story is told in three acts over the course of the single player campaign.
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