Sentences with phrase «player returns at some point»

In the original Yo - kai Watch, quests requiring the player to have befriended specific Yo - kai were typically short and unnecessary sidequests where Whisper tells the player the name of the Yo - kai in question and the player returns at some point in the future to complete the task.

Not exact matches

Whether Wenger is capable of achieving more, or not, will be decided by our performance and desire for the rest of the season, I know we all have misgivings, but we are at a point of «no return» in the season whereby we can not sign new players or sack Wenger because it would throw the club into chaos.
Newcastle United winger Hatem Ben Arfa has agreed a return to Ligue 1 «in principle» after talks with divisional strugglers OGC Nice, report the Telegraph, but the deal will only go through if the Magpies do not demand a transfer fee for a player whose relationship with the club seems to be at breaking point.
One player who is returning for the Wildcats is point guard, Tyler Ulis, who says he has unfinished business at Kentucky:
Wayne Rooney's return to Old Trafford will need to be a big one on Sunday for Everton, the player inspiring his boyhood club to take all three points back to Merseyside, which at this moment in time seems unlikely.
Backing a player to score at any point in the 90 minutes — and again, in cup games extra-time and penalty shoot - outs don't count — takes out the danger of a first goal scorer bet, but the odds shorten in return.
The Light Blues may have won the first Women's Varsity Match to be staged at Twickenham last year by a massive 52 - 0, with the marvellous Middleton picking up the Player of the Match award after scoring a hat - trick of tries and 27 points, but Oxford recovered to win the BUCS return game in April 3 - 0 at Grange Road.
In League One, Leeds were filled with hungry young players with a point to prove, on a mission to return Leeds from the pit of despair they found themselves in, playing at the third level of the English game.
i cant help my anger at this point becos its a result of so much pent up frustration and the managers failure to recognise issues and failure to ever acknowledge our fans and i refuse to stick my head in the ground and come up smiling after beating stoke at home 2 - 0, maybe if the manager had ever once just said «i feel for the fans» or apologise to travelling fans after gutless away displays, but no he does nt feel accountable to any1 despite the thousands of times «theres only one arsene wenger» rings in his ears, hes gotten more love and trust than youd give your wife but wot has he given you in return the last 4 years???? not even acknowledgement, and in between the poor run hes given us more than his fair share of touchline controversy which reflects badly on us and the club in regards to fair play.and he never sees anything!!!! be honest and come out like moyes and bruce, its refreshing!!!! the standards at the club hav plummeted and where chels, utd, pool and even villa / city / spurs hav so many players who fight and uphold club traditions we only hav cesc, gallas, verm, RvP, sagna and arsha who, IMO really care and who fight when our backs are to the wall....
Thus, the third point in the Concussion Bill of Rights for parents is that the athletic director or administrator, coach, athletic trainer (if there is one) and team doctor have, at the very least, agreed upon and adopted a philosophy for grading and managing concussions before the start of the season which prohibits players who experience concussion signs or symptoms from returning to the same game or practice, and tjhat they use it consistently during the season, regardless of the athlete or circumstances surrounding the injury.
This weeks VC and WiiWare releases show a return of Strong Bad in Strong Bad Episode 5: 8 - Bit Is Enough (Telltale Games, 1 player, Rated E10 + for Everyone 10 and Older - Mild Cartoon Violence, Comic Mischief, Mild Suggestive Themes, 1,000 Wii Points) and that's all the episodic content on the Wii at the moment.
- the 18 returning classes were chosen by seeing which popular classes would fit with the game - they also wanted to include classes to cover roles that the roster was lacked - the Pugilist class was added because the first group of classes selected did not include any with bashing and binding attacks - War Magus was added because the Medic was the only healer class in the roster at that point - they couldn't simply include all popular classes as that would have skewed the balance of the game - as for the Hero class, they with balanced offensive and defensive capabilities, but this made things to similar to other classes - this was rectified by adding after - images and other skills with good synergy - when an after - image appears, it does the same skills as the Hero, except on the following turn - it becomes possible for skills that usually can not be used multiple times in a row to be activated multiple turns in a row - it also means skills that only have an effect for one turn can be extended to two - after - images use not only the Hero's own class skills, but also their subclass skills - if the subclass is an Imperial, the Drive skill can be used multiple times in a row - when using Hero as a subclass to Nightseeker, the character can cover the Nightseeker's weaknesses of having low defense - after - images can also help increase the chances of inflicting status ailments - subclasses can be used to make up for weakness - Swordsman, a class that can learn speed and accuracy boosting skills, would be a good subclass for the Gunner - Reaper as a subclass for War Magus would allow that character to use the scythe's skills to inflict status ailments - the skill tree is slowly unlocked as a character grows - there are more skills that make jobs» individual styles stand out more, or expand the player's choices - the skill tree is also made so that there are less requirements to learn specific skills as compared to 5 - this makes it easier for players to get the skill they want without spending large numbers of skill points on lower skills - it's now easier to put points into skills, which makes re-specing easier - the team faced difficulty in balancing classes that were never meant to be alongside each other - they are doing their best to ensure that they keep the individual classes» identities intact
Game sometimes get a lot of flak for not having save systems that let a player make an infinitely returnable return point at any moment in the game.
[5] Plunder is similar to the traditional capture the flag game mode, and sees each team attempt to capture the treasure from a central point in the map and return it to their base; the player carrying the treasure is slowed down a great deal, and may also choose to hurl the treasure away at any point, in order to keep it out of reach of the enemy, or to pass it to a teammate.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
From its initial moments, all the way to the point where players leave the game's open world behind (though players can technically return to the open world at rest stops through strange time travel mechanic or upon completing the main story), the kingdom available for exploring fails to leave much of an impression.
The Brave and Default mechanics return, allowing players to choose to either take a defensive stance to build Brave Points or unleash their pocketed points to perform several attacks atPoints or unleash their pocketed points to perform several attacks atpoints to perform several attacks at once.
After she is crushed to death, the player can then return to her body and look at her mangled corpse, at which point a trophy will pop up.
Today's picture of the day is a really good one, Andross was a really good assist trophy in Brawl being able to throw square blocks at the players, at many points this was potentially hazordous and I remeber losing many life's because of this guy, his return could mean the same issue but it was helpful when he was on my side.
The most notable example of this — from my point of view, at least — is the return of a proper single - player mode for the first time in around a decade.
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