Launching on May 1, TERA represents a leap forward in MMO combat with real - time, contextual attacks and an emphasis on
player skill instead of statistics...
Battalion 1944 is an action filled first person shooter designed with the Unreal 4 engine for Steam, Playstation 4, and Xbox One which places emphasis on
player skill instead of gear and rank.
Not exact matches
For instance,
instead of a bullet point reading «10 + years experience required,» consider something along the lines of «Team
player with strong leadership
skills and 10 or more years of demonstrated ability to manage effectively.»
He might not have the strength to hold of
players like Giroud but he has the ability to go past a
player and keep hold of the ball with
skill instead which can buy him time to bring others into play.
benteke is begging for the ball in created space, on our key build ups giroud was left behind the mids in useless territory, so much
skill, just tends to link w defensive
players instead of in space, if he does not score this match, and i hope he does!
Yes Roy, top managerial
skills to go
instead for a
player that is under huge pressure and is struggling for form and then suggest that he needs a thicker skin (or maybe he just needs a better manager.)
At Navy, the
skill position
players still have to undergo fitness tests each semester like all other students, but the linemen are allowed to do a bike test
instead.
If Moore, Ridley or Guice are all reaches at 16, if we're going to take an offensive
skill player there why not «reach» for a tight end (Gesicki, Hurst, Goedert)
instead since tight end is generally considered a bigger need?
am tired of wenger.the man has got good
skills, but somehow he fails to address basic issues in the team like buying a striker and a cdm in the last summer.at one time, arsenal had good squad but had a keeper who at times committed mistakes i.e almunia.then after ozil came and arsenal were first in december, all wenger had to do was buy a pacy striker with eye for goal.but wenger did nt so obviously and
instead bought an injured kallstrom.agreed ppl fans will keep saying managers shud hav played this guy or that one and so.but in case of wenger, its abt ignoring team issues t (to prove a point he can win without listening to critics and the fans which he never will), and then playing
players out of form, out of position, and buying
players that do nt fit ur style like giroud!!
Joining a club of arsenal s stature has its ups and downs.There is a requirement of how our
players should perform when on the pitch.The following is a list of
players who were wrong to choose arsenal.Aaron ramsey - Even though he is the most favoured of all
players at the club now.I cant help but think how it would have gone for Him if he decided to search for other greener pastures.He was a clear talented footballer during his time at cardiff but he hasnt been raised with the discipline at arsenal.You can always see ramseys all round strengths but sadly Its not helping him or the club with his foward moving pleasurr.He is so Over used and its sometimes difficult for him to get used to the rythm of the game.With time you realise he gets low ib confidence and his engine gets wasted.He needed somebody who would have managed him properly and with care and that person is certainpy not wenger.You would have been better off at Manu mate.Calum chambers - Came us a very talented
player from southampton with raw talent.He was very good at first but wenger found a way to reduce his level of confidence.His inexperience was left exposed and wenger did nt do anything to resolve that problem and
instead He looked for other talented
players.Alex oxlade chamberlain - Another very talented
player who needed only his
skilled sharpened and his character modelled.That and he was ready to become a world beater.But wenger decided to let him run and run like a headless chicken causing him to be often injured and damaging his confidence.Who knows what would have happened to him gad he decided to look for more greener pasture.He is surely a much better
player than this.Theo walcott - Another
player who was tipped to have a very bright future.He had it in him.But all he needed was an appropriate manager who would nurture him with discipline and help him with his talent.But on Coming to arsenal he was given Much more responsiblities putting more weight on his shoulders on top of that another
player who was recklessly managed with his talent and never coming off age because his character wasnt properly shaped.Mesut ozil - Al right i agree he perfoms well just recently.But imagine all the legendary
players he was often compared to during his time at real madrid.On coming to arsenal he found no rotation often overused, suffered many injuries and his confidence dwindled.It is pretty clear arsene does not take any responsibility for
players.And when at arsenal you have to be your own manager.You need not rely on your manager otherwise you might continue being the same
player for the next many years.That is why each and every
player are what they are because of their own efforts and wenger had nothing to do with it.Van persie was the same
player for over 7 years untill he himself decided to change.Wenger only organises and prepares tge team while the rest is in your court.It is not what so many people make it out to be.Thats why we need to pressure wenger more than our own
players.They are their own self managers and wenger needs to take that responsibility
Instead lets get Draxler and convert him into a striker, he's already a great
player and with his
skills he could become a WC striker
Finally, if Wenger really cares that Arsenal go to the next level with Lacazette in the striker's role he will need to surround him with the proper kinds of
players, those who compliment his
skills and give him a legitimate chance to lead the line... if they can spread the opposing teams back line with Sanchez on the left and someone of consequence on the right (must purchase this individual), this would likely create some space for Ozil in the middle of the pitch... having 3
players who can not only create their own opportunities, but provide assists and make well - timed runs, could bring some much - needed directness back into our ticky - tack approach of late... unfortunately
instead of making the tough decisions and spending the supporters money in the right places, we
instead have wasted so much time bashing our heads against the same brick wall over and over again and expecting different results..
And has it not occurred to the FA that,
instead of panicking because there are too many foreign
players and introducing a home - grown rule that is guaranteed to lower the quality of the league as a whole, the thing to do might be to encourage young English footballers to learn their craft elsewhere, and to bring new
skills back to England?
Instead, it's the negotiation
skills of seven evenly - matched
players, each representing one of Europe's great powers circa 1901, that will determine victory or defeat.
In general, the game's faster and more responsive than Soul Calibur IV; ring - outs are less plentiful but still possible for
skilled players, which means that battles are generally decided on
skill instead of luck, based on my experiences.
How well you do from there is more based on tactics,
skill, and coordination with others
players instead of which
player has spent the most time hunting down the best gear.
The third generation of Mario Tennis removes the RPG elements and the ready - made human characters altogether, with Mario Tennis Open
instead allowing
players to use their own Mii characters as saved in the Nintendo 3DS Mii Maker, who have variable
skills and can equip special gear to improve their
skills, and costumes upon completing certain objectives.
In its original iteration, Monster Hunter was an RPG that disregarded conventional levels and
instead relied solely upon the
player's
skills and the gear they've crafted from various monster parts.
Instead of just making your
player and then leaving him with whatever stats you want, you can now practice with your
player, to gain points for your
skill level.
Yes, we've also talked publicly about that and what
players have asked for specifically is the ability to just choose one
skill line and respec that
instead of everything, which of course takes forever and you have to remember everything that you had before.
almost everything about mario party 7 was perfect, it had really fun memorable minigames, it had really great boards to play on, 8
player mode let more people play and it helped me and my friends practice our teamwork
skills, and the special orbs made the different characters feel more unique, it gave
players more strategies to try, also even though bowser time could get a little annoying at least bowser screwed everyone up
instead of going directly for one
player.
Instead of simply finding audio notes and audio logs a la BioShock, players instead learn more about the world by using their skills in different ways, encouraging players to experiment to get a bigger picture of what's go
Instead of simply finding audio notes and audio logs a la BioShock,
players instead learn more about the world by using their skills in different ways, encouraging players to experiment to get a bigger picture of what's go
instead learn more about the world by using their
skills in different ways, encouraging
players to experiment to get a bigger picture of what's going on.
VIP
players are going to have an advantage over regular
players with this system, as they will get a much larger time bank (30 days vs. three days) and the ability to train two types of
skill trees at once
instead of one.
Instead of that, we decided that the
player will need to explore the facility searching those red locks and identifying the kind of
skill or puzzle that needs to be resolved to advance in the adventure.
In RE6,
players instead have access to a
skill system in which they can spend
skill points to purchase (you guessed it)
skills.
«However, he is not in the game, and anyone who unlocks that particular Nike
Skills Trainer reward will receive an Alex Smith Ultimate Team
player item
instead.
Some puzzles don't even require any character's
skills at all, but
instead force the
player to think a bit or take down some notes (an early puzzle that requires you to memorise a password is a good example of this).
First the
players seem like they are shaking very difficult to control plus when you play with another team the game already deciced what moves or passes you will do so most passing will go wrong plus the
skill stick will change
player instead of do any trick.
Publisher Sega notes that off the back of
player feedback, Rise of the Tomb Kings does not contain a supplementary story campaign,
instead focusing on new quest chains and lore - friendly
skills, traits, and gear.
Instead of utilizing now - commonplace point - based
skill systems, Thang Online lets the
players build up their combat
skills through use.
Superstar Saga has little emphasis on traditional platforming,
instead tasking the
player with using both brothers (and their respective
skills) to solve puzzles and move from one area to the next.
almost everything about mario party 7 was perfect, it had really fun memorable minigames, it had really great boards to play on, 8
player mode let more people play and it helped me and my friends practice our teamwork
skills, and the special orbs made the different characters feel more unique, it gave
players more strategies to try, also even though bowser time could get a little annoying at least bowser screwed everyone up
instead of going directly for one
player.
Games of late have, arguably, been watered down in terms of forcing problem solving
skills on the part of the
player and,
instead, place emphasis on graphics.
This means it doesn't actually place me in a match with opponents of a similar level and
instead, finds other
players with a broader range of
skill.
Instead of shooting zombies, however,
players engaged in melee combat using a sword, and used special magical
skills.
In other words, the Gamerscore is not necessary indicative of a high -
skilled player who plays a few games, but
instead one who completes lots of games and achievements.
Players in Guild Wars don't chase bigger numbers but
instead seek more
skills to provide adaptability.
One would expect the boss battle to force the
player to use all the
skills he or she mastered in the game, but
instead it is a measly quick time event — not an epic duel between two master swordsmen, not some grand melee where two men fight while opposing Orc forces clash in the background, but an anticlimactic quick time event.
Instead, the
players have got a
skill pool.
Instead of copying their own back catalogue and their competitors, Platinum instead decided to lavish the genre with a staggering amount of depth, enormous environments and their own trademark brand of unpredictable insanity, elevating it into a truly hardcore game that appeals directly to skilled players - and competes directly with the very best that the online multiplayer console scene has to
Instead of copying their own back catalogue and their competitors, Platinum
instead decided to lavish the genre with a staggering amount of depth, enormous environments and their own trademark brand of unpredictable insanity, elevating it into a truly hardcore game that appeals directly to skilled players - and competes directly with the very best that the online multiplayer console scene has to
instead decided to lavish the genre with a staggering amount of depth, enormous environments and their own trademark brand of unpredictable insanity, elevating it into a truly hardcore game that appeals directly to
skilled players - and competes directly with the very best that the online multiplayer console scene has to offer.
Instead,
players can choose
skills from three
skill trees: Medical, Security, and Tech.
Instead of classes, The Division focuses more on the
player character's
skill level.
Instead of reserving weapons and gadgets for specific classes, The Division allows
players to use whatever equipment that's within their
skill level.
Instead of Create - a-Class, where
players can select their preferred gun and perks of their choosing,
players now enlist into one of five Divisions that each come with a set of unique
skills.
thats why I always liked L4D it made no difference how much people had played as everything was available from the start or unlocked over the course of a level
instead of having to play a stupid amount to be on a similar footing to other
players, so it all just came down to
skill level.
Letting
players choose which weapons they want to improve Ryu's
skills on would provide more diverse gameplay options from the get - go,
instead of gradually unlocking them through the game.
Instead, find a clever way to showcase your
skills without falling back on «creative team
player with good communication
skills.»
In this section,
instead of writing generic clichés like, «I am a great team
player with great interpersonal
skills» — something virtually every job seeker seems to claim on their resume — be specific by mentioning a few key elements of your own personality and strengths, the ones that are most relevant to the industry you wish to work in.
So, if you'd like to increase your interview response rate, then you need to be sure to use industry - specific buzzwords, include numbers with your results, don't go overboard mentioning you're a team
player, use leadership - oriented words
instead, get rid of all the personal pronouns, create a key
skills section that includes 15 - 20 keywords, and start sentences with action verbs.