Sentences with phrase «player someone feel»

At times, it can make players feel like they're being punished for picking one console over another.
We want to make players feel like they're really experiencing all the tension and high - stakes action of a life of crime.
Recently, a beta test for the game was also held which gave players the feel of the gameplay.
An origin story that makes players feel more like observers than participants.
I think «love» is a good word for what players feel in that moment.
Leader boards are designed for social networking, letting players feel more engaged with the community.
The graphical quality has been of much debate as many players feel it looks really outdated and is done in a hurry.
An addition to the long line of adventure video games that will leave players feeling cold where gameplay is concerned.
Yet after the game, the talk shifted to how players felt about the fan sneaking onto the floor.
It should hopefully help players feel like reports don't matter and invite players to report offenders in games.
And how will the other players feel about someone coming in on such big wages in comparison to them?
Single player feels a bit like training until you get some friends round or find them online.
When they are faced with a short chip from the apron of a green, most players feel compelled to try to loft the ball up to the pin.
The goal is to make sure players feel satisfied exploring the world, not stressed.
A well - balanced structure will make new players feel welcomed and always keep you in the action.
We already know how the big players feel about this.
How would all our top players feel and how would that affect them mentally?
Joining a sporting team can make exercise fun and players feel valued.
Explain to your child that when he does not follow the rules, the other players feel bad.
The skill system has been elegantly crafted to keep players feeling involved in their character's progress.
The game can only stay relevant so long as players feel invested in what they're doing.
Couple that with limited resources, and players feel particularly small and powerless.
Given that, players feel considerably more responsive on the PS4.
Originally released in 2014, Destiny left many players feeling dissatisfied upon initial release.
Unfortunately, what players felt they were met with fell a bit shy of that expectation.
The shallow nature of the gameplay might leave seasoned players feeling a little cold after extended play.
Many players feel intense emotions of sadness and loss after this point in the game; this is something many games attempt to do, but fail.
So much so that when the top - ranked player feels she can't commit fully, she figures she may as well quit.
It's safe to say that the majority of our star players feel the same way.
I do not disagree with making a special player feel warm and fuzzy but I would hope that honesty is put first.
This can prevent burning out and the bench players feel wanted as well.
You always hear about other big name players feeling a thigh strain or a bit of discomfort only for them to then play for their club without a bother.
And if we do not get struck by an injury crisis, he can still then spend his transfer budget on whichever players he feels will help us to win the league.
The dynamic and versatile player feels a lot more settled in the side and is happy to play wherever the boss wants him.
How would the rest of the hard working players feel?
I hate it so much when people all of a sudden just seem to realise we had a marvelous player they feel they knew.
The research on cold - water therapy shows mixed results, however many players feel lighter and healthier after taking an ice bath.
To be fair, this same characteristic drew criticism from some gamers, as players felt overly passive while playing.
The cool thing about this scene is it is fully playable, which should really help players feel immersive.
The relationship between the characters is also unique since female protagonists in games aren't often given romantic partners out of fear that it'll make male players feel awkward.
The caught player feels bored, frustrated, and helpless.
How do all you Destiny players feel about this?
My main goal is to make players feel like they're barely surviving the fight from the moment it begins.
This keeps the difficulty curve manageable while letting players feel that awful kind of excitement when you see two of the boss that a few levels earlier nearly killed you.
Not only are these sandbox elements useful, but they definitely help to make players feel immersed in the combat for a while before getting redundant.
Your so detached from the other players in multiplayer, that both multi and single player feel the same.
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