Assignments: Tackled alone or with other agents, these lucrative timed assignments will offer
players additional rewards.
At the end of each dungeon, whether its a story related one or one created by the player, performance will be graded, giving
players an additional reward depending on the obtained grade.
Not exact matches
This flexibility allows
players to custom - tailor vehicles to suit their preferences, and once on the road the game just feels right — the handling's sharp and responsive, and drifting tightly into corners is both thrilling and
rewarding, providing an
additional speed boost for those who find standard cornering beneath them.
Within battles, many side objectives will also pop - up that will accumulate
additional bonuses and
rewards for the
player.
Finishing in the Top 3 in a round of Virtual League battles, achieving a win rate higher than 50 % in a round of battles and using Liquid Carbon Missiles and Anti-Ballistic Missiles at least once will allow
players to obtain some special
rewards such as Fuel Resources and
additional Combat Unit staff members.
If
players manage to defeat certain Unique Beasts, a tombstone will be left behind to commemorate the creature and allow
players to relive those battles for
additional rewards.
FOB missions also award
players with some
additional content, with future
rewards having been revealed yesterday.
Depending on the number of obtained Event Points,
players can get
additional S + +, S +, and S Staff members as
reward.
Good rhythm is
rewarded with coins, which
players can spend in the Café for
additional methods to demonstrate their tempo - mastery with new rhythm games that aren't included in the story mode, as well as mementos from cleared challenges.
For anyone joining the Closed Beta, due to major balance passes and
additional content being added, there will be periodical game resets, but any kickstarter pledges or in game premium purchases will be
rewarded back to the
players.
Lastly, the new Bungie IP will also debut its first timed event, called Queen's Wrath, from September 23 to October 6, offering all Destiny
players additional Bounties to complete, challenging mission modes to unlock, and more Rare and Legendary
rewards to earn.
There's also a bunch of collectables, such as enemy intel, story info, art, and costumes, which
reward players that love to search every piece of map for these types of things, and
additional game modes that have
players speed running or fighting off waves of enemies.
Some of the missions may also have
additional objectives that will
reward Behelits that unlock portions of a portrait, which aren't particularly necessary or affect the game's story but add another element to the game for
players to complete.
Fortnite also offers a Battle Pass for the equivalent of $ 10 that
rewards players with
additional items as they complete challenges and level up during each of the game's seasons.
Providing
players with some
additional performance incentives, the MLB franchise introduces the new Progressive Batting Performance feature, which both
rewards players for superior performance and penalize them for hitting slumps.
Finishing in the Top 3 in a round of Virtual League battles, achieving a win rate higher than 50 % in a round of battles and using Liquid Carbon Missiles and Anti-Ballistic Missiles at least once will allow
players to obtain some special
rewards such as Fuel Resources and
additional Combat Unit staff members.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let
players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each
player is with minuteness - this will determine if a
player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a
player - versus -
player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode -
rewards are changed each time Salmon Run is played - you can obtain
rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the
additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that
players will experience the more interesting aspects
Additional new features include Kinect for Xbox 360 integration, making the franchise the first ever voice - enabled and controller - free sports simulation, an all - new Tiger Legacy Challenge mode that allows
players to relive Tiger's most memorable golf achievements and an online and social feature that allows fans, for the first time ever, to connect, compete and collect in - game
rewards with their friends.
Known as Sessions, these allow
players to maximize damage per turn, while charging a special meter that can be used for extremely powerful attacks, and
rewarding players with
additional loot.
As your
reward, the single
player mode gives you a chance to work toward unlocking
additional characters to play as.
After participating in a series of races, milestone
rewards are earned and the
player can choose from receiving either
additional credits, discounted rates on new cars or new driver gear.
Players will also be able to take part in dungeon events that will award mysterious
reward boxes and earn
additional entries in the 10 Million Stories sweepstakes.
For starters, the patch brings back Iron Banner, challenging
players to fight each other for some hot new
rewards and
additional paths to obtaining desired
rewards.
Using the same weapon as each other on a single enemy will
reward you with
additional damage, and drawing the fire of certain enemies, whilst another
player flanks them is an occasional tactical requirement.
Adding further content to the game, Netmarble has expanded the Tower of Insolence by 10 floors, bringing the total to 70 floors through which
players can climb, receiving
additional rewards including Rune and EXP.
Players will vote for the mission they want to tackle, each with bonuses like extra trap power or
additional Chaos
rewards.
Players may also receive new units as battle
rewards, or can recruit
additional allies via a fortune teller.
Within battles, many side objectives will also pop - up that will accumulate
additional bonuses and
rewards for the
player.
Players can replay stages for
additional rewards, or to collect any treasure chests they missed the first time around.
Players who reach this level of Glory will earn
additional unique
rewards such as a special Ornament for Redrix's Claymore.
There is even a daily challenge system that
rewards players with
additional loot and experience for character builds.
You can also join forces with 3
additional AI or
player - controlled characters to help you solve the puzzles and collect hidden
rewards.
Details are scarce but both modes tie together in that actions completed during multiplayer missions will
reward additional resources which can be used by
players when they return to the single
player campaign.
Commencing with a starter pack, successive wins
reward players with
additional cards which offer
additional players and field power - ups.
Mad Moxxi's Underdome Riot also adds a new bank feature, which allows
players extra storage capacity for when they encounter one of the more than 16 million weapons that Borderlands has to offer; and the ability to acquire two
additional skill points as quest
rewards, making their characters even more powerful than before.
If all 3 of them are found, the
player is
rewarded with
additional ammo.
Players of the earlier games will be
rewarded with
additional context that will further deepen the experience.
• Eye of Obsidian adds a brand new chapter in the ReCore story • T8 - NK Corebot • 2 New Overworlds • 10 New Dungeons • Dynamic sandstorms in Shifting Sands • 3 new weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for
additional game play
rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the
player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The
player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now readable
This is without any
additional disproportionate gains because in proof - of - work, bigger
players would be able to afford more efficient mass - production equipment which increases their
reward while relatively spending less.