Sentences with phrase «players as a medic»

Not exact matches

Many of our players have come to age and if our medics can continue patching up our injured players as fast as they are the sky is the limit.
- the 18 returning classes were chosen by seeing which popular classes would fit with the game - they also wanted to include classes to cover roles that the roster was lacked - the Pugilist class was added because the first group of classes selected did not include any with bashing and binding attacks - War Magus was added because the Medic was the only healer class in the roster at that point - they couldn't simply include all popular classes as that would have skewed the balance of the game - as for the Hero class, they with balanced offensive and defensive capabilities, but this made things to similar to other classes - this was rectified by adding after - images and other skills with good synergy - when an after - image appears, it does the same skills as the Hero, except on the following turn - it becomes possible for skills that usually can not be used multiple times in a row to be activated multiple turns in a row - it also means skills that only have an effect for one turn can be extended to two - after - images use not only the Hero's own class skills, but also their subclass skills - if the subclass is an Imperial, the Drive skill can be used multiple times in a row - when using Hero as a subclass to Nightseeker, the character can cover the Nightseeker's weaknesses of having low defense - after - images can also help increase the chances of inflicting status ailments - subclasses can be used to make up for weakness - Swordsman, a class that can learn speed and accuracy boosting skills, would be a good subclass for the Gunner - Reaper as a subclass for War Magus would allow that character to use the scythe's skills to inflict status ailments - the skill tree is slowly unlocked as a character grows - there are more skills that make jobs» individual styles stand out more, or expand the player's choices - the skill tree is also made so that there are less requirements to learn specific skills as compared to 5 - this makes it easier for players to get the skill they want without spending large numbers of skill points on lower skills - it's now easier to put points into skills, which makes re-specing easier - the team faced difficulty in balancing classes that were never meant to be alongside each other - they are doing their best to ensure that they keep the individual classes» identities intact
The entire single - player campaign as well as individual missions can be played cooperatively, with the host taking the role of team leader to issue commands while other players can choose between different roles to fill (medic, rifleman etc).
As the team is performing objectives in a mission, whenever a player dies, a Medic player can rush through the battlefield and give the dying player a syringe to revive them.
Killing Floor 2 allows players to choose from one of six interchangeable classes — such as Medic and Sharpshooter — each with their own tactical advantages that can be leveled up.
√ Up to 12 players can battle at the same time √ 6 classes: Soldier, Gunner, Medic, Sniper, Stealth and Demolisher √ Customize and master each class \'s specialized skills √ Create or join a Clan to crush global opponents as a team √ Catch limited - time events for new challenges, seasonal contests and loads of fun!
Players pick from 10 various classes, or «perks,» such as field medic, demolitionist, and more, then they proceed to various areas and try to survive waves of zombies called Zed.
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