Sentences with phrase «players blocking their move»

Not exact matches

Citing legal advice, Bitcoin gaming site SatoshiDice is closing to US players, moving to block all US - based IP addresses from the website.
Well, at least Mo see's us as a threat, since he has blocked our move for a player he wishes to sell (Phil Jones)
Manchester City are set to launch a complaint against title rivals Arsenal in response to their failure to sign Alexis Sanchez, with Pep Guardiola's side believing that the Gunners blocked the player's move after he'd signed City contract, according to the Sun.
It reveals an agile seven - footer whose turnaround jumper is accurate up to 20 feet; a heady player who discourages double - teaming with canny passes; an outstanding athlete who has somehow figured out the exotic fast - break passing strategies of point guards Mark Jackson and Rod Strickland, both of whom never make a simple move when 13 complicated ones will do; and a defensive intimidator whose 3.7 blocks per game at week's end were second only to Olajuwon's league - leading 4.2.
Mahrez is raging at Leicester for supposedly blocking a move to Arsenal, yet their manager denies that a bid has been made for the player.
Player wages seem to be a stumbling block regarding deadwood selling — just drop a couple mil of the asking price and frickin move em on out!
In fact it's his constant willingness to move this transfer window that has made Aulas concede defeat in keeping him at Lyon.He seems to have his heart set on a move away this season than ever.I've also not heard another club competing with Arsenal for his signature hence this is his likely destination.Aulas at this point in time would also want no stumbling block in the deal and would want everything done quickly after seeing how Laca wants to move.I'm 100 % sure Lacazette will be an Arsenal player.
When pressed for details of the account provided by the officials, Richards said that he was told by an official that Ellis's lips were moving when he walked past a Lodi player whose shot was blocked out of bounds by Bealer.
Some reports suggest that wenger blocked Utd's move for Debuchy and some reports say that the player is off to France.
Bringing the ball carrier to ground, blocking another player, moving through living, breathing traffic — these are all basic elements of the game.
For instance, the turbo button gives your player a boost of energy that lasts only a second, and another button allows a defender to execute a swim move, which is the most realistic way of shedding blocks and pressuring the quarterback that you can find in a video game.
Chelsea's hopes of landing Borussia Dortmund striker Pierre - Emerick Aubameyan have been hit after the Bundesliga outfit blocked the player's move to Stamford Bridge.
Steven N'Zonzi is a player that is keen on a move, but his side Seville are now hoping to block him from moving on apparently.
SEE MORE: Sacked Liverpool boss Brendan Rodgers looks like dejected Apprentice contestant in first pictures since leaving Liverpool transfer committee blocked moves for two top Premier League talents Liverpool star wants Barcelona transfer: Anfield side set to lose another star player
As reported by the Express, City have set an # 18M asking price on the head of Frenchman Mangala, which significantly less than they what paid to sign the defender from Porto in 2015, which could prove to be a stumbling block in any move regarding the player.
The move appeared to hit a stumbling block with the player's father making an intervention and taking away Grujic's passport.
When facing a deep block, control is especially important; by controlling the tempo and the space, you move defensive players around, the gaps of which can then quickly be exploited.
Last January, Wenger blocking the 31 - year - old's deadline day move to Manchester United, explaining that he didn't want to sell a player to a rival.
Although the formation was fluid and the style of play more dynamic than the club had seen in  two decades, the main building blocks of the last season's good form were: two players holding shape at the base of midfield and supporting play, occasionally moving forward to add an extra body in the final third, while a central defence of two or three held firm just behind.
It's kind of like setting up a blocking wall for a free kick, except it's a fluid blocking wall that has to move with the attacking player who's being set up for the shot on goal.
Among the external players, the most powerful are the counties of Queens and the Bronx, who collectively control a large block of votes in the Council — 14 members are from Queens, another eight are from the Bronx — and have strong organizations with the ability to help move forward, or hinder, a local politician's career.
Players take on the role of a driller moving through levels of colorful blocks, avoiding the threat of being crushed by falling blocks, all while keeping their air supply from running out.
Kung Fu Panda 2 the video game begins where the movie leaves off, as Po and the Furious Five venture out to save kung fu from a new evil threat. Only with Kinect will Po teach players key kung fu moves and train them for impending battles against new, never - before - seen enemies, co-created by THQ and DreamWorks Animation. Utilizing Kinect, players will then seemingly transform into Po as they block, dodge, duck, punch and kick, no controller required. Onscreen, Po follows their every move as the game takes them into some new terrains and environments.
This adds a layer of complexity into the usual mix, because naturally, blocks can only be moved where the player can access them.
In between these boss levels, Castles is a relatively easy - going match three that is built around the fairly unusual idea that players control a character on screen who must physically move blocks into place by pushing and pulling them.
Its ability will let the player hit three Dice Blocks instead of the standard one and lets the player move up to 30 spaces.
New blocks, throws, combos and super moves make even characters players have spent hours with feel fresh and new.
Though, with all that talk of difficulty, Guilty Gear does at least attempt to cater for more inexperienced players, with the simplified Stylish input type — which automatically blocks, and vastly simplifies inputs for special moves.
An action - RPG, VR uses a hybrid real - time combat system that allows players to move, dodge, and block in real time, but requires them to wait for an action bar to fill up before they can attack or order one of their teammates to strike.
In this time - based versus mode, where getting the highest score depends on speed as much as skill, the player with slower - moving blocks has no chance of winning if the player with fast - moving blocks has even the vaguest idea of what they're doing, as the blocks simply don't move fast enough to get to the highest score even if masterfully directed.
It acts just like a Dice Block, with the exception of the player choosing how many spaces to move, similar to the Slow Dice Block.
Like most Sokoban style games, players will need to move around colored blocks in The Nodus in order to find the solution for that particular stage.
Players can move forward and back, attack and block in the game to fight their opponents.
Guard Impact has been changed to allow the player the ability to block any standard move regardless of height, but now requires you to press back and all three attack buttons to pull it off.
Point & Clickbait understands that one Blizzard engineer immediately moved to kick the quick players from the server, but found herself blocked by a knife - wielding Jeff Kaplan who insisted that «the penalty for questioning the matchmaking algorithm is death».
-- Nintendo took Game Informer directly to a dungeon — This dungeon is constantly moving — Game Informer says «Link must manipulate the entire enormous mechanism through his own ingenuity» — Players can skip dungeons if they want and go straight to Calamity Ganon — The substance known as malice covers the dungeon — Link gets hurt if he touches it — Can be destroyed by finding and attacking each pocket of malice's eyeball — Sheikah Slate serves as Link's map, binoculars, more — Use the slate in the dungeon to see a 3D model, tilt the entire dungeon from here — Doing so slides blocks into place and opens up angles you can use to paraglide to new locations — Voice tells you that you need to access terminals with the slate across the dungeon, marked on your map — All bombs in the game are remote and don't blow up on a timer — Simpler approach with dungeons in Breath of the WIld — Game Informer didn't see the familiar chest opening animation and signature music — Never found a signature Zelda item or compass — Wind Blight Ganon is the dungeon boss here — Voice tells you, «It's one of Ganon's own.
- «Malroth is your companion», and also happens to be the name of final boss from Dragon Quest 2 - there will be sloped terrain - a dog was shown following the protagonist - you can dash - if you jump from higher ground towards water, you can dive and move within the water - players requested waterfalls in the first game, so they're being added in the sequel - the protagonist can glide by using his «wind cape» - 4 - player multiplayer - the amount of blocks that can be stacked above and below has increased by three; 64 is the upper limit, 32 is the lower limit - the game could see release by next Summer - the design of the protagonist may just be temporary
«In Sparc, players utilize their two PlayStation Move motion controllers to aim and throw projectiles at each other inside a sleek virtual arena, while defending themselves by dodging, blocking, or deflecting incoming attacks from a live opponent.
New gravity mechanics and gadgets like floating blocks, doors and move switches await, testing players» skills as they push, pull and slide each puzzle's colourful blocks in order to climb to the top.
, players solve puzzles with side - scrolling movement by assembling various shapes with boxes to move, open locked doors, block hazards and more.
The somewhat stiff lateral movement and blocking via a button (instead of backing away from your opponent) can initially feel strange if you're typically a Street Fighter person, but any discomfort will fade away after a few matches and some trips to the pause screen, which smartly displays both players» special move inputs right up front.
Guided by Beep - O, players will move through worlds with the occasional roadblock, and players must solve them by pushing blocks, pressing buttons, launching through cannons, and more.
Think about how story - telling could be incorporated into, say, a turn - based strategy game about moving blocks, figure out where a game can realisitically go to incorporate storytelling in a way that will be rewarding to the player and not drag down the whole experience.
Like Uncharted 4 and The Last of Us before it, God of War makes heavy use of environmental blocks and delays to slow the player down, giving itself a chance to load in new assets as you move from area to area.
Sure, players will be moving, blocking and dodging quite a bit when confronting foes, but they also have the ability to duck and jump to avoid incoming attacks and take advantage of a bigger counter-attack window.
Players had to choose just a single Super move from a selection of three and air blocking had been completely removed.
Looking at where a hero can move before attacking can help the player get into cover, potentially blocking enemies from doing damage while allowing the player to counter-attack.
The gameplay is similar among all games in the series: the player must move as in a typical platform game, defeating enemies either by jumping on them or by grabbing and throwing blocks at them.
I played a four player match with two other people and an AI and at first we all sat there thinking about our moves more than actually removing blocks.
Players move along a belt scrolling path and are given two attack buttons for fast and heavy attacks, as well as a button for blocking with their shield.
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