Blizzard's team - based multiplayer shooter became a phenomenon overnight, with combat that was fluid and ever - changing and a backstory and lore that made
players care about their characters.
Not exact matches
A good example: I've been playing a videogame of late with a combination Greek / fantasy pantheon in which the
player -
character is a very faithful servant of a particular goddess, knows other gods exist (because killing them / beating them up is the main plot of the game), and winds up with an ally who can clearly see that the gods exist but only
cares about following himself — so there's a mix there of misotheism with a few of the gods (they are there, but they're evil), faithful worship (serving a good goddess), and nay theism («You gods are selfish jerks, I'm going my own way!»).
but, im ok with this vardy transfer... it shows us many things: 1) wenger is changing, something some of us have been demanding for a long time; 2) it shows that wenger is taking risks: think
about it, he is buying a men for a not cheap price, knowing he could not getting anything after, with a future sell i mean... this is an act that shows wengers intentions to win something, the buy is not motivated by any financial or economic reason but only for a «get the f epl once again» reason... this is an act that shows us hungry, even if we fail, we could said we try... first ever, we really try; 3) finally but very important... vardy is the kind of
player we need... he is a warrior, a fighter... he has
character... look at how he celebrate his goals... full of energy... he, like alexis, can motivate the team when the things are not going in our way (something wenger cant do because of his age and because he has never been an active coach on the pitch)... the vardy transfer, if it finish well, is a demostration of a change, and a good one... lets take
care of winning things and do nt look the economic side for once... vardy is a bit old, but we can give a chance to welbeck after maybe, or akpom... u are not thinking
about the future when we talk
about ibra... guys: u complain when wenger do nt spend or because he is always looking for the bargain when u are the guys who has to pay the very expensive tickets... u complain when wenger buy the always for the future guy... like morata... stop to complain for everything and be consequent with yourself... i would love auba, but it is not going to happen... lukaku is awesome but the asking price is stupid... lets try with vardy, give us the throphy..
thats ridiculous... first of all i am happy if somebody enjoys their work that much, and fans just shouldn't
care about the private behaviors of
players as long it doesn't directly influence their time on the pitch or things that are just plain wrong and show a bad
character like terry / giggs (women) for example, criticise those things..
When you have a combination of self regarding
players, who play only for themselves and patently
care nothing at all
about the club that pays their grotesque wages, along with a totally weak and «avoid conflict with powerful
characters at all cost» manager, the lack of will to do what needs doing is frightening.
You don't particularly
care about any of the
characters, everyone makes predictable decisions, no central figure is ever in true peril, and it pushes its PG - 13 rating by giving minor
players some memorably gruesome ends.
The
Player (Robert Altman, 1992) Robert Altman's films are all epic in the interplay between
characters, but he's adept enough at the small moments to make you
care about every little twist and turn.
Diego Luna's Cassian Andor, Donnie Yen's blind monk Chirrut Îmwe and more develop into
characters we can
care about but for each featured
player there's two more nameless grunts.
AC has always been overrated — great graphics, probably a decent story (i guess — i
care not
about story) and that's
about it... to expect wii
players, bred on solid gameplay to fall for the marketing ploy that is AC is to not understand the nintendo base... I would be a bit more upset
about wonderful 101 sales, but that also lends itself to nintendo's base only purchasing 1st party
character games — if 101 featured nin's
characters the sales would have been through the roof... thus zelda outfits in bayo... my 2 cents!
The developers made a great decision in including a system where the
players gets to choose which of the Golden Path leaders to side with and thereby change the missions slightly, but because you don't
care about the
characters, plot or country in general it makes them feel pointless, especially since they change so little and have no impact on the world around you.
Both the physical and mental states of the protagonist are reflected in the actual gameplay — the
player needs to be taking
care about their
character's health, but also their level of sanity, because exploring mysterious ruins with unknown, dark forces residing in - there, can drive the protagonist insane.
Yeah, that's because the
characters are never really fleshed out or presented in a way that
players would
care about.
Making them selectable
characters (after unlocking and then buying them in the shop) seems rather unnecessary, since most
players don't
care about being Tom Morello or Slash.
Our partnership is something that we are very excited
about, because it will unite the incredibly rich world of Borderlands with Telltale's focus on story - telling driven by
player choice, and
characters that people truly
care about.»
As a studio we strive to create believable
characters that you as a
player care about.
If you can accept this game as something you'd find in a local arcade, or simply don't
care about single -
player content in fighting games most of the time (like I don't), then the larger - than - life power fantasy presented with this roster of beloved Square Enix
characters can provide hours of entertainment simply from its scant selection of modes.
Fortunately, in fighting games, new
characters are often enough to get
players back into the game — if they're ones that owners
care about.
It gives the
player a reason to
care about characters outside of the big three.
The main story does introduce several recurring
characters who give
players a reason to
care about the monotonous missions, despite their lack of variety.