Not exact matches
By mastering «Custodial Arts,»
players will learn to
chain attacks, bounce off walls and more.
The effect is the same, except the Snack Orb from Mario Party 7 is for
players to use on themselves, and it protects them for three turns, or if a
Chain Chomp
attacks.
The game is a platformer, tasking
players with sweeping away dirt and grime with acrobatic
chain attacks.
The sword and shield allows
players to build up
attack power while in a defensive pose and then unleash it by swapping over to a specialized
attack form, but I personally opted for the new
chain whip — think Ivy from Soul Calibur, only with the option to chuck dozens of kunai into enemies and explode them at will.
The game allows the
player to
chain together combos automatically if you execute a combination of light and medium
attacks.
Nioh is a fast paced game, but gives the
player all the tools and mechanics you need to keep the fight moving, such as quick dodges, furious
chain attacks, and edge of your seat weapon switching.
Once the adventuring parties grows,
players are urged to employ skill
chains, following up a partner's
attack with one of their own for a devastating amount of damage.
Players have a choice between weak
attacks which can be easily
chained but deal less damage, and heavy
attacks which deal more damage but take longer to execute.
Attacks by different roles have different effects; some raise the
chain by a larger amount while others give the
player longer before the
chain counter resets.
At a cost of some of the Critical gauge, Brave Edge allows a
player to do a normal
attack then add in an extra more powerful
attack that can sometimes be
chained into other extra
attacks.
Following this new feature, the Grand
Chain will allow experienced
players to connect multiple special
attacks together.
It allows
players form
chain -
attack, and freeze them even.
Players are able to effortlessly switch between their three selected squad members on the fly, allowing for
chaining multiple special
attacks together at once and immediately adjusting to any scenario the game throws at you.
Players will learn how to outplay their opponents with tricks like
chaining attacks into a combo, utilizing the environment, and countering their opponent's moves.
Chain Combos allowed the
player to cancel the animation of a standard
attack with another standard
attack effectively
chaining moves together.
When activated,
players can link
attacks into long
chains of combos, as well as being able to use the Demon Dance, a powerful combo that can not bounce.
Combat is real - time and allows
players to perform some great
attacks, not to mention the ability of
chaining attacks together with other
players, however that overarching RPG aspect is still there.
Match three or more to
chain blocks together, earn points, and
attack the other
player.
Players are able to string up button pushes to
chain up together complex series of
attacks.
Souls can be increased by landing weak point
attacks and stunning enemies, meaning that combo
chains can be never - ending if you've assigned the right moves to your selected
player and exploit enemy weaknesses.
Finally, during battle, there are animations of the
players knocking into each other when they activate
chains in order to give off the impression of an
attack (for a two
player battle only).
These weapons have distinct move sets, and
players should be able to fluidly
chain different weapons and
attacks together to create combos.
Players will also be able to receive assistance from allied Warriors during combos and
chain attacks.
Pressing one of the two main
attack button on beat invites
players to tap out a
chain of cadenced button presses.
By launching uninterrupted
attacks, the
player will build a «
chain».
Players on each side pick a mixed - and - matched team of characters from across the Dragon Ball universe and can not only utilize a wide range of abilities and powers for each character individually, but also
chain and combo those
attacks together through assist moves from the remaining two characters on the bench, or switch them out in the midst of a fight to give weakened characters a breather.
Chaining together
attacks in this sort of fast - paced 2D fighter allows
players to drain their enemy's life bars pretty quickly.
Most blockchains see this sort of
attack as a death knell for their coin, as the consequences of a bad
player owning more than 50 percent of a
chain means that the trustworthiness of their crypto is now at zero.
Their body consists in a rusted blue bronze anchor, with two yellow eyes in one of the sides of it, and a rusted
chain that makes this monster to
attack the
player from the depths of the ocean.