As Master Chief,
we players feel empowered as we fight through hordes of terrifying enemies, but at the same time, we find ourselves vulnerable.
Unlike so many motion control titles, here
a player feels empowered by the technology rather than hindered by it.
It offers another linear hack and slash experience that focuses on providing defined combat mechanics in scenarios that make
the player feel empowered.
Not exact matches
What I found to be the most interesting thing for me personally, however, is my ability to
feel empowered when playing with other
players.
«Because throwing the cap is a new action, we want
players to
feel empowered or encouraged to go ahead and try this action wherever they
feel it might work,» said game director Kenta Motokura, highlighting the focus on exploration for the open - world title.
Simply put, they
empowered gamers by making the
player feel like a living room rock star, something no other rhythm game had accomplished at that point.
From vulnerable one second to
empowered the next, DONTNOD has created such a believable and accepting female protagonist, that as a
player you begin to care and
feel her emotions in each scenario as if they were your own.
While normal sized weapons are still commonplace among most other games, RPG / JRPG or otherwise, it's this
empowering feeling of wielding a weapon that's much larger than life with nearly maximum efficiency that entices developers and
players to embrace huge weapon designs.
More and more lately, it seems video games are all about
empowering the
player, about taking every possible step to make sure
players don't get frustrated, don't quit due to difficulty, don't get lost, and don't
feel overwhelmed or weak.