Sentences with phrase «players feel helpful»

You might not be amazing at killing human controlled characters, but taking down a few bots lets players feel helpful without having the experience feel too «dumbed down» for the people who take the game more seriously.

Not exact matches

It was a big step to take at that time but my family and girlfriend supported me a lot.I felt happy and flattered about Arsenal's interest, and I left Spain to go and win titles with them, which I achieved — but it was a big leap.I have to say that everybody was very, very helpful, and not just the players and the staff at the Club.
If you're after a more single - player - quest - focused MMO with an Elder Scrolls feel, with a helpful community that will rush to aid you at every problem, and don't mind that a lot of the quests are just a matter of following waypoints then you'll enjoy Elder Scrolls Online.
You'll have to know a vague idea of each character's «role» in a group (which is fairly obvious once you're at the 50 + hour time mark), you probably need to know how to level artes (which the game does a very nice job of explaining), and knowing how to gem (even only on a very basic level) would probably be helpful, but you by no means have to go into the world of affinity coins to complete the main story assuming you are a player of average skill and ability level, nor do you have to feel the innate need to update your character's equipment every 5 minutes (unless if you're preparing for a boss encounter).
You not only have tons of helpful menus and descriptions about everything utilized in the game, but none of it feels restrictive or comes off as complicated to anyone, even new players who may have never experienced the series before.
Personally as an intermediate level player I didn't find it too helpful though because it's mostly limited to teaching you either very basic controls or ridiculously complicated dekes that make you feel like you're playing a fighting game, without much explanation as to when is best to use these maneuvers, only demanding that you execute them a certain number of times to advance.
This is exceedingly helpful to players that want to get through the game quickly, but I feel that these changes make the game far too easy.
Players could be given a way to «upvote» those they feel have been especially patient or helpful, and people could progressively unlock various rewards, cosmetic or otherwise, for receiving enough upvotes.
Helpful Native NPCs - Meet different races inhabiting environments and even fight side by side against enemies, to experience an additional bit of cooperative play feeling within the single player campaign.
Though aided by temporary weapon pickups left behind by deceased enemies, you are granted powerful alternatives alongside small health boosters, but these additions still struggle to feel helpful enough at times, failing to tip the odds in the player's favour.
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