The cool thing about this scene is it is fully playable, which should really help
players feel immersive.
Not exact matches
With Dolby Atmos
players will
feel right at the center of Ancient Egypt, hearing more details with greater sound fidelity such as flocks of birds flying overhead for an
immersive experience.
Immersive Game Mechanics: Put yourself out of fire by jumping into a lake, inscribe messages on items for other players to read and more immersive game mechanics to make players feel one with
Immersive Game Mechanics: Put yourself out of fire by jumping into a lake, inscribe messages on items for other
players to read and more
immersive game mechanics to make players feel one with
immersive game mechanics to make
players feel one with the game.
*
Immersive Undersea Graphics — The 3D in Steel Diver makes
players feel like they are peering into an aquarium, with the action unfolding right before their eyes.
The episode deep - dives the in - game shopping kiosk, which has to
feel immersive as the
player is using it as well as informative without being information - overload.
I have been playing the BETA on the 360 since last week Friday, and i must admit i am really enjoying it, i was skeptical in the beginning because i am no MMO
player just cant get into the games, hell i could not even get into borderlands 1 & 2 (yes i know its not an MMO) because of how repetitive the games are, but Destiny has really peaked my interest and from what i have played its set to be a really deep and
immersive and when you get to play with others it just gets that much better, what i liked was that if you planned it right you can get quite an interesting character build as long as you set your armor and weapons right (got a bit of a Diablo
feel), and i think its going to get really good once the game is released.
The «
immersive sim» is a subgenre of games that represents so much about what I personally value in game design: believable but unfamiliar places that
feel lived - in as you explore them; an experience that's driven by the
player's agency and the
player's intent, that gives the
player interactive tools to express their own role within that world; a set of game rules that
feel so internally consistent and responsive that they expand what the world is, and the
feeling that you are really in it.
The big question was what to keep intact from the original look and
feel of the location, and how to alter it to give
player more
immersive experience and satisfying gameplay.
Despite being an indie studio, their lunch talk led them to decide they wanted to make something really big in VR, something that would
feel very
immersive to the
player.
Further expansions of the
player's capabilities as well as the actual mechanics of the game itself give The Following a deeper
immersive feeling, and provide more than just extra space and side quests.
That's why its size shrank to the tiny 0.01 % of that in Daggerfall, but instead the
players got a absolutely convincing and
immersive ecosystem of the volcanic island of Vvardenfell, making you
feel like in a real dark elven realm.
Just as in the
immersive sims that Arkane is so dutifully paying homage to here with Prey, it's a game that
feels like it has been designed to let the
player fight back against the developer and find their own way through.
In addition to beautiful 1080p graphics, the website behind the popular Japanese magazine, Famitsu, is reporting the game will have characters and stages that change as the battle progresses on so
players can
feel the exhilaration of an
immersive experience.
There is no question that cutscenes are far more disruptive to the
immersive experience than the «amusement park ride,» but it gives storytellers a chance to inject drama into the story, direct the
player's eye to specific places, and largely suggest the
feelings the
player should be experiencing at that moment in time.
The 1930's - modeled Noir dimension levels have fantastic lighting effects and really carry a style similar to «Sin City» making them
feel very
immersive for you as the
player.
It should give
players an
immersive experience and by giving personality to the ladies, they
feel that it balances gender equality.
Acer TrueHarmony 3D Soundscape technology recreates the acoustic space based on the orientation of the
player's head, giving the gamer a truly
immersive feel.
With Dolby Atmos
players will
feel right at the center of Ancient Egypt, hearing more details with greater sound fidelity such as flocks of birds flying overhead for an
immersive experience.