Sentences with phrase «players feel intense»

Many players feel intense emotions of sadness and loss after this point in the game; this is something many games attempt to do, but fail.

Not exact matches

If players are handed call - ups, they need to feel they've earned them and could do without this intense level of scrutiny from day one.
By the time the holiday was over, the pain had become intense — an all - over ache that made it difficult for me to even hold my head up — and I felt a heaviness in my chest, as though a football player was standing on top of me.
Being a survival horror, action sci - fi game, it needs to have a soundtrack that will let the players truly feel the intense fear of danger coming your way.
From intense shooters that challenge the hardcore players to deep rich storytelling titles that give a completely different feeling of immersion, these are some of my favorite titles that have been released so far.
Perhaps its because players felt such intense rage at the Eggplant Wizards ability to turn you into the useless purple vegetable, forcing players to backtrack through much of the stage to be turned back to normal.
You only have to hit them with a single bomb, but their AI is quite crafty, and at times can feel like you're up against a human player, making for some intense encounters.
It feels like a missed opportunity to entertain the player with humorous dialogue between the intense battles.
We've been tinkering with a Nintendo SNES Classic Mini here at T3 Towers for over a month now and, after multiple intense bouts of Street Fighter II Turbo: Hyper Fighting, countless laps on Super Mario Kart, and many hours sunk into single - player epics like Super Metroid and Secret of Mana, we definitely feel that we have a feel for the new, micro system.
Playing online has been the most intense multiplayer experience I've played in any competitive shooter — when you are the last man standing and triumph over three enemy players to win the match, boy what a great feeling, and something that no other game has ever come close to instilling in me.
Some players will welcome this difficulty change, but I felt it really took away from what made Dark Descent so intense.
In a good mix between intense hand - to - hand combat and calculated stealth, players got more of a feel for protagonist Deacon St. John than what we have previously seen.
It's designed to feel like a «party game» for players who want to take a casual break from The Taken King's more intense activities, according to Bakken.
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