Many
players feel intense emotions of sadness and loss after this point in the game; this is something many games attempt to do, but fail.
Not exact matches
If
players are handed call - ups, they need to
feel they've earned them and could do without this
intense level of scrutiny from day one.
By the time the holiday was over, the pain had become
intense — an all - over ache that made it difficult for me to even hold my head up — and I
felt a heaviness in my chest, as though a football
player was standing on top of me.
Being a survival horror, action sci - fi game, it needs to have a soundtrack that will let the
players truly
feel the
intense fear of danger coming your way.
From
intense shooters that challenge the hardcore
players to deep rich storytelling titles that give a completely different
feeling of immersion, these are some of my favorite titles that have been released so far.
Perhaps its because
players felt such
intense rage at the Eggplant Wizards ability to turn you into the useless purple vegetable, forcing
players to backtrack through much of the stage to be turned back to normal.
You only have to hit them with a single bomb, but their AI is quite crafty, and at times can
feel like you're up against a human
player, making for some
intense encounters.
It
feels like a missed opportunity to entertain the
player with humorous dialogue between the
intense battles.
We've been tinkering with a Nintendo SNES Classic Mini here at T3 Towers for over a month now and, after multiple
intense bouts of Street Fighter II Turbo: Hyper Fighting, countless laps on Super Mario Kart, and many hours sunk into single -
player epics like Super Metroid and Secret of Mana, we definitely
feel that we have a
feel for the new, micro system.
Playing online has been the most
intense multiplayer experience I've played in any competitive shooter — when you are the last man standing and triumph over three enemy
players to win the match, boy what a great
feeling, and something that no other game has ever come close to instilling in me.
Some
players will welcome this difficulty change, but I
felt it really took away from what made Dark Descent so
intense.
In a good mix between
intense hand - to - hand combat and calculated stealth,
players got more of a
feel for protagonist Deacon St. John than what we have previously seen.
It's designed to
feel like a «party game» for
players who want to take a casual break from The Taken King's more
intense activities, according to Bakken.