Sentences with phrase «players feel invested»

The game can only stay relevant so long as players feel invested in what they're doing.
After all, establishing characters and their various motivations is crucial in trying to get a player feeling invested in the world, and it is all but impossible to do so if the focus lies in cramming in as many characters as possible.

Not exact matches

WCS has gotten the minutes and experience, but has yet to «make the jump» to a player I feel the Kings should invest in.
Keane returning to United opened up the possibility of Preston taking another player on loan from the Premier League club, but they obviously feel that Pearson is worth investing in for the long term.
He said that the team would be investing in quality players during the transfer window as he feels that they need more quality than quantity.
As I said I have a soft spot for QPR who will almost certainly get relegated thanks to investing in players and management who have no feeling whatsoever for the club.
The football authorities across Europe felt this would fatally undermine the footballing economy and remove the incentive for clubs to invest in developing players.
Despite being seemingly flawless, Dishonoured 2's story - although engaging and gripping at times - becomes slightly stale and disjointed in places (sometimes the writing and dialogue feel passable, when it should really be investing the player in the world they are fighting / sneaking through) but it is a real improvement from Dishonoured's average storyline, and does not at all hold back this stellar game in any capacity.
Sometimes private investors feel disadvantaged vs. larger institutional players, but there are advantages that unleveraged private investors have that institutional players often don't: the abilities to invest for the long term, concentrate and do nothing.
Not everything needs to be answered, but as a player who has invested so much time into the franchise I need a degree of closure to feel like the journey was ultimately worth it.
Absolutely agree that the core parts of the game should be handcrafted, but I feel like an alternative set of missions, or mode where the content is procedurally generated could work to keep players invested even after they've finished the story.
TIGW: To me, it feels like Deadly Premonition, similarly to Twin Peaks, uses paranormal elements as a means for the player to become attached and invested in the characters and the world of the game.
The assembled cast are a particularly likeable bunch, and, while the game can often feeling heavy on dialogue in places, this breathes character into the world in a way that the player can easily become invested in the experience.
It really feels like something is missing as Nano Assault doesn't invest much at all in its story or the character the player is playing as that's involved in the fight against the contagion as it isn't really brought up once you pass through the opening sequence.
The voice acting is also quite good, and really causes the player to feel like they're invested in the well - being of the main character, as well as the supporting cast, even though you're worrying about yourself most of the time.
From the hand drawn style of art, to the vibrant color pallet, and the remarkable look of the food, Battle Chef Brigade works hard at getting the player to really feel invested in the world.
But if you're really invested in training your Amiibos then you will reap the rewards and you can use them to play online when you feel they are ready to battle other players around the world.
While I know that many players will opt against Titanfall's «prestige» system, it's an issue that I feel needs to be mentioned, especially for players intending on investing time into the game.
The lack of online multiplayer feels quite weird in 2014 and it means all players can't experience the whole game without investing in another controller.
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