The game can only stay relevant so long as
players feel invested in what they're doing.
After all, establishing characters and their various motivations is crucial in trying to get
a player feeling invested in the world, and it is all but impossible to do so if the focus lies in cramming in as many characters as possible.
Not exact matches
WCS has gotten the minutes and experience, but has yet to «make the jump» to a
player I
feel the Kings should
invest in.
Keane returning to United opened up the possibility of Preston taking another
player on loan from the Premier League club, but they obviously
feel that Pearson is worth
investing in for the long term.
He said that the team would be
investing in quality
players during the transfer window as he
feels that they need more quality than quantity.
As I said I have a soft spot for QPR who will almost certainly get relegated thanks to
investing in
players and management who have no
feeling whatsoever for the club.
The football authorities across Europe
felt this would fatally undermine the footballing economy and remove the incentive for clubs to
invest in developing
players.
Despite being seemingly flawless, Dishonoured 2's story - although engaging and gripping at times - becomes slightly stale and disjointed in places (sometimes the writing and dialogue
feel passable, when it should really be
investing the
player in the world they are fighting / sneaking through) but it is a real improvement from Dishonoured's average storyline, and does not at all hold back this stellar game in any capacity.
Sometimes private investors
feel disadvantaged vs. larger institutional
players, but there are advantages that unleveraged private investors have that institutional
players often don't: the abilities to
invest for the long term, concentrate and do nothing.
Not everything needs to be answered, but as a
player who has
invested so much time into the franchise I need a degree of closure to
feel like the journey was ultimately worth it.
Absolutely agree that the core parts of the game should be handcrafted, but I
feel like an alternative set of missions, or mode where the content is procedurally generated could work to keep
players invested even after they've finished the story.
TIGW: To me, it
feels like Deadly Premonition, similarly to Twin Peaks, uses paranormal elements as a means for the
player to become attached and
invested in the characters and the world of the game.
The assembled cast are a particularly likeable bunch, and, while the game can often
feeling heavy on dialogue in places, this breathes character into the world in a way that the
player can easily become
invested in the experience.
It really
feels like something is missing as Nano Assault doesn't
invest much at all in its story or the character the
player is playing as that's involved in the fight against the contagion as it isn't really brought up once you pass through the opening sequence.
The voice acting is also quite good, and really causes the
player to
feel like they're
invested in the well - being of the main character, as well as the supporting cast, even though you're worrying about yourself most of the time.
From the hand drawn style of art, to the vibrant color pallet, and the remarkable look of the food, Battle Chef Brigade works hard at getting the
player to really
feel invested in the world.
But if you're really
invested in training your Amiibos then you will reap the rewards and you can use them to play online when you
feel they are ready to battle other
players around the world.
While I know that many
players will opt against Titanfall's «prestige» system, it's an issue that I
feel needs to be mentioned, especially for
players intending on
investing time into the game.
The lack of online multiplayer
feels quite weird in 2014 and it means all
players can't experience the whole game without
investing in another controller.