The flipside here is that none of the abilities are as game - changing as a jetpack or an armor lock, but they all do a great job at making
the player feel like a badass without causing gameplay balance issues.
Perfectly timing a ki pulse to regenerate William's stamina (Ki) and continue a tricky combo makes
the player feel like a badass and feels more satisfying than any other gaming moment of 2017.
The end result is layers upon layers of systems laid on top of Sniper Elite's core game working hard to make
players feel like a badass any time they pull the trigger.
Not exact matches
This would still fit in thematically with Dracula's supposed need to stay hidden until his powers are fully regained, while allowing
players to
feel like a
badass vampire, because in its current form skulking behind boxes isn't exactly fulfilling the power fantasy.
Also, special mention must go to the Bruticus, Megatron and Grimlock levels for making the
player feel like a true
badass.
What really makes the combat stand out, though, is how much effort has gone into making the
player feel like a real
badass.
For stealth
players, the takedown animations have been tweaked and make you
feel like a real
badass, whilst those who prefer to just shoot the place up can do with an awesome arsenal of weapons and destructive augmentations.
With the design that id Software aimed for,
players will find themselves constantly moving forward, climbing up, jumping down, and ultimately
feeling like the genuine
badass that the game wanted you to
feel like.
While the upcoming installment will definitely bring more difficulty to those who fight outside their level rank, it is a franchise that is focused on making you, the
player,
feel like a
badass versus testing your resolve with ruthless bosses.