Sentences with phrase «players feel particularly»

Couple that with limited resources, and players feel particularly small and powerless.

Not exact matches

Did he ever deliver in the big games when we needed a goal from someone?For a player of his size and build he was embarrassing at times the way he rolled around on the floor in «agony» at the slightest touch.I never felt he held up the ball particularly well (Alan Smith anyone?)
Now I feel really comfortable and I've fitted in well to the team — that's particularly important for a player
Any program would be excited to add a player of Bowen's caliber, but this feels like a particularly big deal for Louisville for a few different reasons.
The former Blues midfielder does not believe Luiz has played particularly badly this term, but that Conte felt he needed to drop someone to send a strong message to the rest of his players that no one's place is safe.
Balague seemed to confirm recent reports suggesting that Ronaldo is unhappy at the Bernabeu, particularly with the club's decision to sell players such as Xabi Alonso and Angel di Maria this summer, and feels like playing for the club is «work», whereas he felt like a «kid» during his time at Old Trafford.
Henry viara adue as managers or any with couching credentials would do because they are Arsenal they are connected with the supporters and players after all its history particularly if they won the league they would know what it takes the very way that Mr wenger is to Arsenal I know how i feel but at the very end these players are human beings you ought to give them the chance when you are attached to a player since the age of 17 it becomes difficult even when regarding to emotions i truly believe that Mr wenger is their spiritual Dad
In today's game I feel you can still see great merit in this style of coaching, particularly with the academy player's skill set development.
I do feel that some of the anger is misplaced, particularly at the decision to rotate a few players.
However, despite ending our tour with defeat, the manager feels this two - week trip to Sydney, Shanghai and Beijing will benefit his players - particularly the younger ones - in the long run.
This was a neat feature that I was particularly impressed with, making a single player environment feel a little less lonely if you choose to collect the bottles.
The single player mode has three playable characters — a street racer, an off - road racer, and a bruiser type good at smashing other cars, and none of them feel particularly good.
As a whole however the single - player campaign doesn't «wow» like previous Call of Duty games have done before, and as a result it doesn't feel like anything particularly special.
, dubbed the «Go Fast» update, has been long - awaited by Destiny 2 players, many of whom have reckon the game, particularly in competitive multiplayer, has felt too slow and lacked excitement.
Part of the problem is that there while there's tons of tech, it doesn't feel particularly well - integrated — at least not for a car that's ostensibly aimed at the big luxury players.
As with the visuals though the gameplay engine overall feels dated and clunky particularly in the few exploration parts where player movement around areas feels quite stiff and lacks fluidity, but again I think this is down to the dated mechanics that Telltale have been using for quite some time now but the game doesn't play badly overall it just feels very dated and certainly needs freshening up for the next season.
Naturally, not every amalgamation yields fruitful results, making the sporadic serendipitous discovery feel particularly fulfilling, especially if players aren't using a FAQ to glean info.
I particularly like the balance of the game, you don't feel like you are out - matched by any one type of mech and new players don't feel like they are just...
The assembled cast are a particularly likeable bunch, and, while the game can often feeling heavy on dialogue in places, this breathes character into the world in a way that the player can easily become invested in the experience.
The stages often feel a bit cramped, even for two players, and it seems apparent that most weren't particularly designed with multiple players in mind.
This is particularly noticeable when you are in that final third of the pitch, the ball moves more precisely and you really start to feel that uncertainty of what a player might do next, as if you were watching a real game.
Aonuma also said exploring the world is easier and feels more adventurous thanks to the GamePad's screen, particularly with keeping track of the player's location.
Of course, if you're feeling particularly unsociable but still want to be involved in some multiplayer Worms action, you can always hop online and start your own continental feud with players around the world.
Multiplayer issues greatly outnumber single player problems, but there are still plenty of bugs and overall the game doesn't feel particularly well optimized.
The long and short is that everything feels great, particularly if you happen to be Player 2 because the difference between each of Kong's is enough that each character does change the way you will go through a level.
These missions area mix of both app generated missions and player hideouts which, if you're feeling particularly malevolent can be the target of your next unwarranted attack or bloody - minded revenge if you were attacked yourself.
The initial offering feels just a little bit thin though in that despite the customization options in - game, you can not customize or remap the controls and the single player modes are kind of thin — challenging, but not particularly captivating or appealing especially when the going gets tough.
In fact, one presenter I spoke to (Hillary Kolos), contends the term «gamer» suggests an identity that some players, particularly teenage girls, feel uncomfortable with as a descriptor.
However, these additional moments feel tacked on and none particularly excel themselves — some of the later levels have the player taking control of Sir Francis Haddock whilst engaging in sword fights that amount to little more than waggling the left analogue stick.
, dubbed the «Go Fast» update, has been long - awaited by Destiny 2 players, many of whom have reckon the game, particularly in competitive multiplayer, has felt too slow and lacked excitement.
EGM's Ray Carsillo felt the same, particularly regarding the way Inside lets the player explore its unique world without providing much in the way of explicit answers or direction.
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