Not exact matches
A similar but more frustrating concept is used in Joy - Con Rotation, which has
players delicately try to turn their controllers around without altering its vertical angle too much, resulting in a minigame that
feels overly finicky.
The best level is a tense and action - filled infiltration of a sprawling base disguised as the enemy, but too many sections elsewhere give the
player any width to work with, and more than a couple of scenarios
feel overly familiar, even by COD standards.
Although the game may
feel overly familiar to veteran Overwatch
players, it does offer its own twists on the formula, and it's definitely more accessible.
Wrong timing of this, such as shifting your weight into
players while not
overly close to the ball can result in you giving away free kicks which
felt realistic, especially for the more blatant obstructions.