This streamlined management system keeps
players focused on the action and advancing their units to destroy the opposition.
Not exact matches
Two trade industry experts join forces with three key
players in the supply chain to spearhead this engaging discussion
on driving climate
action,
focusing on how the Climate Collaborative can support efforts to engage everyone that touches your...
Chelsea's
players weren't too impressed with Conte's
actions as they instead
focused on acknowledging their travelling fans after a difficult game against Barca, reports Marca, as translated by the Metro.
On the flip side, the Bucks also use Jabari as the primary defender on most top wings, so it's not like they're completely focusing their efforts on stopping that first action, and star players do usually find a way to «get theirs» even if you have a help - heavy mode
On the flip side, the Bucks also use Jabari as the primary defender
on most top wings, so it's not like they're completely focusing their efforts on stopping that first action, and star players do usually find a way to «get theirs» even if you have a help - heavy mode
on most top wings, so it's not like they're completely
focusing their efforts
on stopping that first action, and star players do usually find a way to «get theirs» even if you have a help - heavy mode
on stopping that first
action, and star
players do usually find a way to «get theirs» even if you have a help - heavy model.
In a sense, Wenger is right when he says that the pundits
focus their discussion more
on their pre-conceived notion of the
players and the managers rather than talk about the
on - pitch
action.
Each of these are
actions designed to raise the salience of the social context at that moment and get
players to
focus on exerting additional effort based
on the cue.
«With its continued
focus on risk minimization, the committee determined that a helmet-less
player shall not block, tackle or otherwise participate beyond the immediate
action in which the
player is engaged when the helmet came completely off,» said Bob Colgate, NFHS director of sports and sports medicine.
«First, it tells game designers that they may want to
focus their content development efforts
on actions consistent with character roles, and spend less time
on content that
players are unlikely to use.
mmm... a protagonist who complete dominates a long film to the detriment of context and the other
players in the story (though the abolitionist, limping senator with the black lover does gets close to stealing the show, and is rather more interesting than the hammily - acted Lincoln); Day - Lewis acts like he's
focused on getting an Oscar rather than bringing a human being to life - Lincoln as portrayed is a strangely zombie character, an intelligent, articulate zombie, but still a zombie; I greatly appreciate Spielberg's attempt to deal with political process and I appreciate the lack of «
action» but somehow the context is missing and after seeing the film I know some more facts but very little about what makes these politicians tick; and the lighting is way too stylised, beautiful but unremittingly unreal, so the film falls between the stools of docufiction and costume drama, with costume drama winning out; and the second subject of the film - slavery - is almost complete absent (unlike Django Unchained) except as a verbal abstraction
As Kaiju Panic
focuses the game
on action and panic,
players are required to collect these crystals by physically walking over them.
Metal Gear Solid V: The Phantom Pain is an open world game
focused on giving freedom to the
player who will drive Snake's
actions.
The
action platformer puts all its
focus on controls as the
player is to try to make it down a well without losing all of their precious life points.
At the time, Square Enix had planned to release it
on DS, make it multiplayer -
focused, and have it be more of an
action RPG instead of the turn - based type that Dragon Quest
players were accustomed to.
Oracle of Seasons
focuses more
on action and combat and will pit the
player against tougher enemies earlier in the game as opposed to Ages.
The new game is set to take the
player to the battlefields of Afghanistan and
focus on the
actions of Tier 1 Operators, the tough guys who are conducting most of the Special Operation missions in the country.
Platforms: Xbox One, PC, PS4 Reviewed
On: Xbox One Developer: Rebellion Publisher: Rebellion Singleplayer: Yes Multiplayer: 2 - 4 player co-op If you don't know what the Sniper Elite series is then it's a budget franchise now on its third entry focusing on third - person sniping actio
On: Xbox One Developer: Rebellion Publisher: Rebellion Singleplayer: Yes Multiplayer: 2 - 4
player co-op If you don't know what the Sniper Elite series is then it's a budget franchise now
on its third entry focusing on third - person sniping actio
on its third entry
focusing on third - person sniping actio
on third - person sniping
action.
- a lot of
focus was put
on sound effects in order to immerse
players in the world of Hyrule - the development team worked with Sound Racer, a studio specialized in sound effects - this studio also worked
on Xenoblade Chronicles X - they recorded more than 10 000 different sounds for the game - the team used a school bag to simulate the sound of rubbing leather - for the sound of «normal» footsteps, they mixed various kinds of sands - for the sounds of equipment, they had to search for various materials and find ways to use them - they used an actual block of ice to recreate the sound of footsteps
on ice - with the ice block, it always ended up melting, or getting cracks when the staff had to walk
on it - Link's footsteps were made by a woman - depending
on Link's
actions and the equipment he's using / wearing, the recorded sounds were separated out individually - the volume is changed as needed to make a particular sound stand out - check out sound effect samples here
«Because throwing the cap is a new
action, we want
players to feel empowered or encouraged to go ahead and try this
action wherever they feel it might work,» said game director Kenta Motokura, highlighting the
focus on exploration for the open - world title.
The mode includes 1 - 4
players cooperatively and is
focused on fast - paced survival
action gameplay, base defense, scavenging and class leveling.
The «One Shot mode» places the
focus on snipers, with all
players that sign up for a game equipped with the MORS bolt -
action, single - shot sniper rifle and not much else.
They talk about how their number one priority was to build a control scheme that didn't require
players to look at the HUD while playing so they could be
focusing on the
action (like how you play a console game).
Despite featuring regenerating health and forcing
players to wield only two guns, Bulletstorm «s
focus on skittish
action and ludicrous violence won it a passionate fandom even if it didn't perform very well in the sales department.
It's an
action - adventure with a strong
focus on allowing the
player freedom to explore the world and has the depth to allow for very varied gameplay and approaches to getting through the game.
While the first half of the demo
focused on the car chase that everyone saw at Sony's presentation
on Monday, what followed immediately after showed Naughty Dog's dedication to never taking the control out of the
player's hands if it doesn't have to, as well as giving the
action sequences of Uncharted 4 a level of flair that even the previous games never quite reached.
It's not too dissimilar from previous titles, as it includes many familiar elements such as the iconic class system, but its
focus on grouping with other
players and a battle system that is more
action - oriented was a jarring change for many
players hoping for it to remain closer to the formula they knew and loved.
The protagonist's
actions are controlled directly by the
player, while other party members can either be controlled directly or assigned various AI modes such as Show No Mercy (which prioritizes damage),
Focus on Healing or Don't Use MP using the Tactics system first introduced in Dragon Quest IV.
SMITE is a MOBA
focusing on the battles between the gods and
players use custom powers and various team tactics in order to defeat both AI and
player - controlled opponents in fast paced arena - style
action.
Through the Woods seems like a different approach
on horror games,
focused on players actions and decisions rather than basic horror survival gameplay.
Some game types are
focused on the
action of simple things interacting, while others place central importance
on complex animated figures and / or mountains of artwork to even earn a
player's attention.
They also
focused on action gameplay when much of the game encouraged the
player to use stealth skills.
Project: Knoxville is a third - person online multiplayer
action survival game, with great
focus on building up a crew to survive and win against the wild and others, but also building up trust between other
players and snitching out traitors, or betraying your pals yourself to win.
The story wears its influences
on its sleeves and, while at times steeped in clichés, is
action packed and entertaining enough to keep
players focused on the real viscera of the Shank experience: the gameplay.
Kirby: Battle Royale looks to be
focused on multiplayer
action, as the reveal trailer mainly showed off different competitive minigames for
players to take part in.
For its debut, Earth Defense Force 2: Invaders from Planet Space launches with massive improvements worthy of its pedigree, including English voiceovers to help
players focus on the game's nonstop
action, new content, and a choice of four -
player co-op and versus modes served up either online or via local ad - hoc connection, with each method providing varying levels of difficulty for co-op as well as unique weapon selections.
Tactical Monsters Rumble Arena is a tactical RPG
focusing on fast -
action and deep, yet quick, turn - based PvP matches with
players around the world.
It's not that minigames or aimless wandering are necessarily fun (because they can often be quite the opposite), but that even games
focused almost entirely
on combat break up the
action have lulls to let the
player breathe and alternate gameplay modes and areas to keep things interesting.
Atlus released a new trailer for Kylotonn Games» The Cursed Crusade
focusing on the two -
player cooperative
action for Xbox 360, Playstation 3,...
The Technomancer is an RPG /
Action offering players action - oriented combat gameplay along four different skill trees, focusing on 3 different fighting styles and the destructive electric - focused powers of the Technoma
Action offering
players action - oriented combat gameplay along four different skill trees, focusing on 3 different fighting styles and the destructive electric - focused powers of the Technoma
action - oriented combat gameplay along four different skill trees,
focusing on 3 different fighting styles and the destructive electric -
focused powers of the Technomancers.
Styx: Master of Shadows Genre:
Action Developer: Cyanide Studio Publisher:
Focus Home Interactive Release Date: Oct 7, 2014 The Hype: Cyanide's Styx: Master of Shadows is a stealth infiltration game where
players will take
on the role of Styx, a -LSB-...]
And yes, while the
focus is
on the single
player action, you do gain up to two followers to help you
on your quest.
In a Japanese
action - RPG,
players want fast, flashy, varied combat combined with a
focus on crafting a compelling story with memorable characters.
Players with sight disabilities might prefer an
action RPG to a tradition role playing game because
action - RPGs
focus more
on combat and seem to have fewer elements that would bar the sight - impaired from enjoying the game.
The game will allow
players to drive a host of vehicles from ATVs to Helicopters, all from the first person perspective and seems
focused on Adrenalin pumping
action.
Multiplayer capability definitely expands and enhances the
action - RPG formula, though it's always tried to balance this out with a
focus on making the single -
player experience a complete one.
Features Fight —
Action - packed vehicle shooter combat that supports a wide variety of play styles Co-op — 4
player drop - in co-op, with four unique pilots who are all involved in the game story Customize — Create your ship from an extensive range of ship pieces and various customization options Explore — Discover the deepest corners of the ocean RPG Elements — Mining, salvaging, and looting PVP — Classic multiplayer modes, including Deathmatch and Team Deathmatch Dogfighting (what the closed beta
focuses on)
The single
player campaign is definitely exciting to play but all this
action can be distracting, especially because the story itself is more
focused on raw entertainment than genuine storytelling.
As seen in the screenshot attached above, the Instant
Action game mode will primarily
focus on the Walker Assault and Fighter Squadron modes for one or two
players.
Well earlier
on in development and in some early demos, there was a
focus on strategy more than
action but over time and with the help of
players feedback, we've really shifted the
focus on being more
action gameplay.
It includes a useful overview of the hero stats a
player should keep an eye
on as well as a
focus on how «willpower» can also be used strategically to boost various
actions in combat to take out an enemy.
It also gets the
player to
focus more time
on how to react to and survive enemy
actions, rather than just figuring out ways to deal greater and greater damage.