Sentences with phrase «players focused on the action»

This streamlined management system keeps players focused on the action and advancing their units to destroy the opposition.

Not exact matches

Two trade industry experts join forces with three key players in the supply chain to spearhead this engaging discussion on driving climate action, focusing on how the Climate Collaborative can support efforts to engage everyone that touches your...
Chelsea's players weren't too impressed with Conte's actions as they instead focused on acknowledging their travelling fans after a difficult game against Barca, reports Marca, as translated by the Metro.
On the flip side, the Bucks also use Jabari as the primary defender on most top wings, so it's not like they're completely focusing their efforts on stopping that first action, and star players do usually find a way to «get theirs» even if you have a help - heavy modeOn the flip side, the Bucks also use Jabari as the primary defender on most top wings, so it's not like they're completely focusing their efforts on stopping that first action, and star players do usually find a way to «get theirs» even if you have a help - heavy modeon most top wings, so it's not like they're completely focusing their efforts on stopping that first action, and star players do usually find a way to «get theirs» even if you have a help - heavy modeon stopping that first action, and star players do usually find a way to «get theirs» even if you have a help - heavy model.
In a sense, Wenger is right when he says that the pundits focus their discussion more on their pre-conceived notion of the players and the managers rather than talk about the on - pitch action.
Each of these are actions designed to raise the salience of the social context at that moment and get players to focus on exerting additional effort based on the cue.
«With its continued focus on risk minimization, the committee determined that a helmet-less player shall not block, tackle or otherwise participate beyond the immediate action in which the player is engaged when the helmet came completely off,» said Bob Colgate, NFHS director of sports and sports medicine.
«First, it tells game designers that they may want to focus their content development efforts on actions consistent with character roles, and spend less time on content that players are unlikely to use.
mmm... a protagonist who complete dominates a long film to the detriment of context and the other players in the story (though the abolitionist, limping senator with the black lover does gets close to stealing the show, and is rather more interesting than the hammily - acted Lincoln); Day - Lewis acts like he's focused on getting an Oscar rather than bringing a human being to life - Lincoln as portrayed is a strangely zombie character, an intelligent, articulate zombie, but still a zombie; I greatly appreciate Spielberg's attempt to deal with political process and I appreciate the lack of «action» but somehow the context is missing and after seeing the film I know some more facts but very little about what makes these politicians tick; and the lighting is way too stylised, beautiful but unremittingly unreal, so the film falls between the stools of docufiction and costume drama, with costume drama winning out; and the second subject of the film - slavery - is almost complete absent (unlike Django Unchained) except as a verbal abstraction
As Kaiju Panic focuses the game on action and panic, players are required to collect these crystals by physically walking over them.
Metal Gear Solid V: The Phantom Pain is an open world game focused on giving freedom to the player who will drive Snake's actions.
The action platformer puts all its focus on controls as the player is to try to make it down a well without losing all of their precious life points.
At the time, Square Enix had planned to release it on DS, make it multiplayer - focused, and have it be more of an action RPG instead of the turn - based type that Dragon Quest players were accustomed to.
Oracle of Seasons focuses more on action and combat and will pit the player against tougher enemies earlier in the game as opposed to Ages.
The new game is set to take the player to the battlefields of Afghanistan and focus on the actions of Tier 1 Operators, the tough guys who are conducting most of the Special Operation missions in the country.
Platforms: Xbox One, PC, PS4 Reviewed On: Xbox One Developer: Rebellion Publisher: Rebellion Singleplayer: Yes Multiplayer: 2 - 4 player co-op If you don't know what the Sniper Elite series is then it's a budget franchise now on its third entry focusing on third - person sniping actioOn: Xbox One Developer: Rebellion Publisher: Rebellion Singleplayer: Yes Multiplayer: 2 - 4 player co-op If you don't know what the Sniper Elite series is then it's a budget franchise now on its third entry focusing on third - person sniping actioon its third entry focusing on third - person sniping actioon third - person sniping action.
- a lot of focus was put on sound effects in order to immerse players in the world of Hyrule - the development team worked with Sound Racer, a studio specialized in sound effects - this studio also worked on Xenoblade Chronicles X - they recorded more than 10 000 different sounds for the game - the team used a school bag to simulate the sound of rubbing leather - for the sound of «normal» footsteps, they mixed various kinds of sands - for the sounds of equipment, they had to search for various materials and find ways to use them - they used an actual block of ice to recreate the sound of footsteps on ice - with the ice block, it always ended up melting, or getting cracks when the staff had to walk on it - Link's footsteps were made by a woman - depending on Link's actions and the equipment he's using / wearing, the recorded sounds were separated out individually - the volume is changed as needed to make a particular sound stand out - check out sound effect samples here
«Because throwing the cap is a new action, we want players to feel empowered or encouraged to go ahead and try this action wherever they feel it might work,» said game director Kenta Motokura, highlighting the focus on exploration for the open - world title.
The mode includes 1 - 4 players cooperatively and is focused on fast - paced survival action gameplay, base defense, scavenging and class leveling.
The «One Shot mode» places the focus on snipers, with all players that sign up for a game equipped with the MORS bolt - action, single - shot sniper rifle and not much else.
They talk about how their number one priority was to build a control scheme that didn't require players to look at the HUD while playing so they could be focusing on the action (like how you play a console game).
Despite featuring regenerating health and forcing players to wield only two guns, Bulletstorm «s focus on skittish action and ludicrous violence won it a passionate fandom even if it didn't perform very well in the sales department.
It's an action - adventure with a strong focus on allowing the player freedom to explore the world and has the depth to allow for very varied gameplay and approaches to getting through the game.
While the first half of the demo focused on the car chase that everyone saw at Sony's presentation on Monday, what followed immediately after showed Naughty Dog's dedication to never taking the control out of the player's hands if it doesn't have to, as well as giving the action sequences of Uncharted 4 a level of flair that even the previous games never quite reached.
It's not too dissimilar from previous titles, as it includes many familiar elements such as the iconic class system, but its focus on grouping with other players and a battle system that is more action - oriented was a jarring change for many players hoping for it to remain closer to the formula they knew and loved.
The protagonist's actions are controlled directly by the player, while other party members can either be controlled directly or assigned various AI modes such as Show No Mercy (which prioritizes damage), Focus on Healing or Don't Use MP using the Tactics system first introduced in Dragon Quest IV.
SMITE is a MOBA focusing on the battles between the gods and players use custom powers and various team tactics in order to defeat both AI and player - controlled opponents in fast paced arena - style action.
Through the Woods seems like a different approach on horror games, focused on players actions and decisions rather than basic horror survival gameplay.
Some game types are focused on the action of simple things interacting, while others place central importance on complex animated figures and / or mountains of artwork to even earn a player's attention.
They also focused on action gameplay when much of the game encouraged the player to use stealth skills.
Project: Knoxville is a third - person online multiplayer action survival game, with great focus on building up a crew to survive and win against the wild and others, but also building up trust between other players and snitching out traitors, or betraying your pals yourself to win.
The story wears its influences on its sleeves and, while at times steeped in clichés, is action packed and entertaining enough to keep players focused on the real viscera of the Shank experience: the gameplay.
Kirby: Battle Royale looks to be focused on multiplayer action, as the reveal trailer mainly showed off different competitive minigames for players to take part in.
For its debut, Earth Defense Force 2: Invaders from Planet Space launches with massive improvements worthy of its pedigree, including English voiceovers to help players focus on the game's nonstop action, new content, and a choice of four - player co-op and versus modes served up either online or via local ad - hoc connection, with each method providing varying levels of difficulty for co-op as well as unique weapon selections.
Tactical Monsters Rumble Arena is a tactical RPG focusing on fast - action and deep, yet quick, turn - based PvP matches with players around the world.
It's not that minigames or aimless wandering are necessarily fun (because they can often be quite the opposite), but that even games focused almost entirely on combat break up the action have lulls to let the player breathe and alternate gameplay modes and areas to keep things interesting.
Atlus released a new trailer for Kylotonn Games» The Cursed Crusade focusing on the two - player cooperative action for Xbox 360, Playstation 3,...
The Technomancer is an RPG / Action offering players action - oriented combat gameplay along four different skill trees, focusing on 3 different fighting styles and the destructive electric - focused powers of the TechnomaAction offering players action - oriented combat gameplay along four different skill trees, focusing on 3 different fighting styles and the destructive electric - focused powers of the Technomaaction - oriented combat gameplay along four different skill trees, focusing on 3 different fighting styles and the destructive electric - focused powers of the Technomancers.
Styx: Master of Shadows Genre: Action Developer: Cyanide Studio Publisher: Focus Home Interactive Release Date: Oct 7, 2014 The Hype: Cyanide's Styx: Master of Shadows is a stealth infiltration game where players will take on the role of Styx, a -LSB-...]
And yes, while the focus is on the single player action, you do gain up to two followers to help you on your quest.
In a Japanese action - RPG, players want fast, flashy, varied combat combined with a focus on crafting a compelling story with memorable characters.
Players with sight disabilities might prefer an action RPG to a tradition role playing game because action - RPGs focus more on combat and seem to have fewer elements that would bar the sight - impaired from enjoying the game.
The game will allow players to drive a host of vehicles from ATVs to Helicopters, all from the first person perspective and seems focused on Adrenalin pumping action.
Multiplayer capability definitely expands and enhances the action - RPG formula, though it's always tried to balance this out with a focus on making the single - player experience a complete one.
Features Fight — Action - packed vehicle shooter combat that supports a wide variety of play styles Co-op — 4 player drop - in co-op, with four unique pilots who are all involved in the game story Customize — Create your ship from an extensive range of ship pieces and various customization options Explore — Discover the deepest corners of the ocean RPG Elements — Mining, salvaging, and looting PVP — Classic multiplayer modes, including Deathmatch and Team Deathmatch Dogfighting (what the closed beta focuses on)
The single player campaign is definitely exciting to play but all this action can be distracting, especially because the story itself is more focused on raw entertainment than genuine storytelling.
As seen in the screenshot attached above, the Instant Action game mode will primarily focus on the Walker Assault and Fighter Squadron modes for one or two players.
Well earlier on in development and in some early demos, there was a focus on strategy more than action but over time and with the help of players feedback, we've really shifted the focus on being more action gameplay.
It includes a useful overview of the hero stats a player should keep an eye on as well as a focus on how «willpower» can also be used strategically to boost various actions in combat to take out an enemy.
It also gets the player to focus more time on how to react to and survive enemy actions, rather than just figuring out ways to deal greater and greater damage.
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