Sentences with phrase «players in certain positions»

Jose Mourinho felt he needed players in certain positions and there were other important players, such as Tiago and Alexey Smertin, who left.
Lastly it doesn't matter if we have individually the best players in certain positions if it doesn't translate to the team, which is why Leicester is top of the league.
Who actually do we have pressuring players in certain positions at the club?
Is it Boulds fault or Arsene's for deploying players in certain positions that are not familiar playing there or Arsene's fault for never rectifying the problem for so long..
I've been crying out for years to sign some quality, when we've obviously lacked players in certain positions.
Of course it should, 1 or 2 players in certain positions but mainly for competition not to get rid players like OG and AR.
idk but with taking advantage of this, arsenal could have extra cash beside from sponsorship to sign WC players in certain position.

Not exact matches

Arsene playing a balanced team will give you positive results, especially playing against a big team, over the past years we have continued to use players not suited for certain positions, we actually had a player who used left foot on the left side of the field who got in attacking position, Kolasinac to me was the most important player going forward and defending.
Everton supporters were also vocal in their disappointment that Ross Barkley hadn't been included, while others took the opportunity to have a general pop at Crooks for his decision making and placing certain players in the wrong position.
However, due to their versatility or, indeed, their lack of quality, Wenger has been reluctant to position a certain number of players in their preferred role over the past few years.
I would praise Mr Wenger for finishing in the top 3 or 4 if he brought the world class players that we all know we need in the right positions and made a sincere effort to win something... The reason why a large number of Arsenal fans and critics are on his back is because for many years now Mr Wenger has neglected to strengthen certain key positions that would of given us a much better chance of winning trophies.
They sign the best players, but not the best players needed in a certain position.
I can understand that, of course, but still wonder whether a player like Fabregas could not have been fitted in to the side, especially when you see the way the Gunners are fluent in their positions, with Rosicky, Cazorla, Ozil, Wilshere and Chamberlain all interchangeable to a certain extent.
At Arsenal I don't think there is a position on the pitch that has quite as many players as our central midfield does and although it's good to have so much competition for places in the centre of the park, I can't help but feel that certain irregularity as to who will be in the starting eleven may cause a little unrest.
No depth in certain areas, and too many players in other positions.
i would be down with that, because he scores goals and lots of them, or just says to dortmund here is # 60 million for reus to make the deal sweeter, it should be done wenger would be massively deluded to believe there is no better players out there, than what we already have in certain positions.
This is such a frustrating tendency that Wenger has — a player starts getting in a vein of good form in a certain role and then gets shoe - horned into another position just to keep them on the pitch.
Dare I say it but I like players to gell well and longevity of contracts but in certain positions jose keeps freshening things up so opponents don't get too used to them.
Well to a point they are right, maybe we are luckier than your average PL club, but then we are NOT your average PL club, we are charged the highest ticket prices of any club in the EPL for starter's and we are now apparently debt free and according to certain sources inside the clubs Hierarchy can buy any player we want, in short we are financially as big as any of our competition with regards to the ability to buy in top quality talent, and while we don't have the money to burn that Man city or Chelsea have we are in a position to spend more and spend it more often as long as there is a degree of prudence.
For example, he might not want to buy a big name in a certain pos, because he is thinking of the progress of the players he already has in that position.
I think that Until Wenger leaves Arsenal, then we'll begin to see what's been going on at Arsenal, I know that there are many cracked walls with patches at the club, from training, fitness, medical (Arsenal players easily gets injured but takes longer than any person in another club with similar injury to get back to fitness) to players favouritism, tactics, instructions (I believe our players are warned not to shoot from some certain positions)
Arsene we know he sticks to what he knows when it comes to player types in certain positions, CM is the only area he seemed to really experiment in.
To add on a bit to it AW clearly has no idea how to play certain players in their best positions.
What concerns me most of all is where Wenger is playing certain players in bizarre positions.
How long will it take him to realize that certain players only do well in their natural positions?
There was a time when it was a case of «needs must» in terms of players playing out of position to cover up certain squad deficiencies.
I think suggestions that this was part of some grand design to take a certain player / go after a particular position in the draft are just totally off - base.
So if certain things were to happen I'd have no problem writing this season off as a learning curve, players in important positions not being settled or some such, Arsene spending in two seasons what others spend in one.
Not only that, he takes ages to get players we need in certain positions.
We all know how many years certain positions in the squad have needed urgent attention but every year nothing and the endless rounds of players played out of position.
For a man of his talents, he has under performed for quite a while now in the transfer window, tactical set up in certain games, playing players out of position, failure to beef up the squad in certain areas and player favoritism.
Monreal clearly feels that there is a great team spirit and sense of togetherness in the Arsenal dressing room, with no little cliques of certain players, and he believes that this has been very beneficial and even essential to the way the Gunners have performed over the last few seasons, ending the long wait for a trophy and now getting into a great position to challenge for the big prize of the Premier League title.
What kind of coach would sell players and just decide not to replace them even when it's obvious to the blind that the team is short of payers in certain positions (paramountly defence)?
A lack of competition for certain positions in the team has generated a complacency and a lack of determination among players.
Is that Wenger choose the players 1st b4 formation then try fitting them in a certain formation doesn't matter the positions they play.
A position that is currently up for grabs is the centre back position, and with certain players struggling at domestic level, this has in turn meant that Burley's Michael Keane has earned his place within Gareth Southgate's squad once again.
As with the club's makeshift wing depth — depth that involves moving players over from other, deeper positions — there will be some flexibility in where certain players play.
Which all leaves Coutinho in an awkward position on Merseyside, where he has asked to leave the club but looks certain to still be a Liverpool player on 1 September.
Certain players are more than capable of adapting to new positions late in the careers or are versatile enough to play a range of positions (Arteta and Cazorla are obvious examples but even they will eventually grow frustrated), certain other players may evolve or grow from a certain role into another role (Henry's & RVP's transformations from winger to striker) but MOST players will invariably feel the need to operate in a position that they have trained in especially after playing in the position alien to them starts tCertain players are more than capable of adapting to new positions late in the careers or are versatile enough to play a range of positions (Arteta and Cazorla are obvious examples but even they will eventually grow frustrated), certain other players may evolve or grow from a certain role into another role (Henry's & RVP's transformations from winger to striker) but MOST players will invariably feel the need to operate in a position that they have trained in especially after playing in the position alien to them starts tcertain other players may evolve or grow from a certain role into another role (Henry's & RVP's transformations from winger to striker) but MOST players will invariably feel the need to operate in a position that they have trained in especially after playing in the position alien to them starts tcertain role into another role (Henry's & RVP's transformations from winger to striker) but MOST players will invariably feel the need to operate in a position that they have trained in especially after playing in the position alien to them starts to fail.
A select few good players can not win titles alone, you only need to look at Liverpool's title challenge under Rodgers — even with the SAS partnership that bagged over 50 goals, there were failings that were independent of the manager, and that could have been prevented, if better players were employed in certain positions.
The players were then shown chess positions and asked whether or not one player could reach checkmate in a certain number of moves.
Certain aspects may be more important to one position than another, but still plays a large role in the abilities of a player.
Simply put, everyone is comfortable playing on a certain part of the pitch, and there's a slight dip in player performance when they find themselves out of position.
Additional variety is provided in the form of different event types such as 3 lap single races; completing a lap within only a strict number of laps in time attack; head - to - head races sees the player having to overtake their rival as quickly as possible within a set time limit on a track day which is open to the public followed by holding your position; track days require a certain amount of overtakes within a set time limit; and drag races are knockout tournaments which requires the player to shift through the gears manually to maximise their top speed in order to cross the finishing line ahead of the opposing rider in each round of the competition.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
Players can earn XP to show off their skills and experience by gradually levelling up from one rank to the next through winning races, finishing on the podium or top half of the field, qualifying in pole position, setting the pace with fastest laps, front row qualifying and the amount of distance driven with every objective containing its own milestone progression in which bonus XP will be rewarded for achieving an objective a certain quantity of occasions.
The players participate in matches between two three - member teams and control distinctive players that have their own tricks and prefer certain positions on the field.
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