Not exact matches
A
player that can add steel to our midfield like Wanyama or William will be appreciated or a Busquets-esque
player that can improve the
accuracy of our passes that bit
more bcos at present only Ozil gives an 100 % accurate pass.
But cesc is on a different plane, he sees the game unlike most other
players I've watched, his passing
accuracy as well as vision is magnificent and tbh if he had come back and showed the desire he had before he left I'm sure most fans would have preferred that to some of the
more disinterested performances ozil gives.
With his pinpoint
accuracy, he made all the struggling receivers into vastly
more productive
players.
It's hardly surprising he has
more assists when they have several
players who can score from 20 - 30 yards with much
more regularity than any of our
players can (let alone 5 yards) and he get's
more tap - ins because their wide
players dominate the wings far
more than ours do, which could account for his higher shot
accuracy.
Cazorla was the only Arsenal
player to have
more touches and the youngster's passing
accuracy of 91 percent was the best of all of our starting outfield
players.
That's what I want to see from him, also his
accuracy is top notch so he should be
more confident trying through balls, not just defence splitting ones but ones like Cazorla would do to put a
player in a good position to then put the striker through.
Pete Dye's Stadium Course is certainly a modern design with some made - for - TV elements, but it's also a
more unique challenge for the modern
players, who can't bomb away off the tee while casting aside concerns for driving
accuracy.
His passing
accuracy averaged a brilliant 90 %, only four
players completed
more dribbles than his 83 (Riyad Mahrez, Wilfried Zaha, Ross Barkley, Eden Hazard) and his defensive figures weren't at all bad either considering he played seven games fewer than Duracell pin - up N'Golo Kante: 104 tackles, 56 interceptions (one
more than Danny Drinkwater) and a 61 % duel success.
Key stat: Pogba has scored three goals in five games for Sparta in the Eredivisie this season with the highest shot
accuracy rate of any
player to attempt
more than three — 75 %
After joining Arsenal in January, no
player had a pass
accuracy rate than Elneny (93 %) while only Cesc Fabregas completed
more passes per - 90 minutes.
He also attempted 13 shots with an
accuracy rating of 86 %, which is far higher than any
player to attempt
more than four over the course of the last two games in the Europa League.
Maxi Rodriguez — As well as being the Reds most frequent scorer, he also ranked joint top for final third passing
accuracy, and scored the highest percentage of his clear - cut chances of any Liverpool
player who attempted to convert
more than three.
In this instance, looking at which
players are most outperforming their xA has little use as it tells us
more about the subsequent shooting
players»
accuracy than the passer.
The 25 - year - old completed 10 clearances against the Reds —
more than any other
player on the pitch — while his 76.1 per cent passing
accuracy highlighted his quality in possession.
No
player to attempt
more than 86 shots achieved an
accuracy above 57 %: Higuain managed to get 58 % of his 182 shots on target, while Ronaldo attempted 227 — only 52 % of which were accurate.
Only Xabi Alonso completed
more passes per 90 minutes than Kimmich in the Bundesliga —
more than Julian Weigl — and no outfield
player boasted a higher pass
accuracy within the Bayern squad than the new German international's average of 92 % on his way to winning his first German title; an historic fourth victory in a row for his club.
Charlie Adam is perhaps a little unlucky to finish bottom here, as he was playing alongside a lower quality of
player; whilst it's early days for him at Anfield, playing with better
players who are
more likely to be on his wavelength has seen his passing
accuracy rise to 76 % in the league so far this season.
It was obvious by the way he ran up and down the field, the skill with which he dribbled the ball, and the strength and
accuracy of his shots on goal that, at least at age nine, his soccer skills were
more advanced than those of my sons and the other
players.
It is definitely lacking in the
accuracy department and suffers from the same style of tactics working time and time again, with the AI never seeming to learn, which will spoil it for
more experienced RTS
players.
In Mini-Game Island, the
player must score an
accuracy of 90 % or
more to clear the minigame, regardless of the CPU scores.
In this variation,
players who do not score an
accuracy of 90 % or
more loses coins.
- the 18 returning classes were chosen by seeing which popular classes would fit with the game - they also wanted to include classes to cover roles that the roster was lacked - the Pugilist class was added because the first group of classes selected did not include any with bashing and binding attacks - War Magus was added because the Medic was the only healer class in the roster at that point - they couldn't simply include all popular classes as that would have skewed the balance of the game - as for the Hero class, they with balanced offensive and defensive capabilities, but this made things to similar to other classes - this was rectified by adding after - images and other skills with good synergy - when an after - image appears, it does the same skills as the Hero, except on the following turn - it becomes possible for skills that usually can not be used multiple times in a row to be activated multiple turns in a row - it also means skills that only have an effect for one turn can be extended to two - after - images use not only the Hero's own class skills, but also their subclass skills - if the subclass is an Imperial, the Drive skill can be used multiple times in a row - when using Hero as a subclass to Nightseeker, the character can cover the Nightseeker's weaknesses of having low defense - after - images can also help increase the chances of inflicting status ailments - subclasses can be used to make up for weakness - Swordsman, a class that can learn speed and
accuracy boosting skills, would be a good subclass for the Gunner - Reaper as a subclass for War Magus would allow that character to use the scythe's skills to inflict status ailments - the skill tree is slowly unlocked as a character grows - there are
more skills that make jobs» individual styles stand out
more, or expand the
player's choices - the skill tree is also made so that there are less requirements to learn specific skills as compared to 5 - this makes it easier for
players to get the skill they want without spending large numbers of skill points on lower skills - it's now easier to put points into skills, which makes re-specing easier - the team faced difficulty in balancing classes that were never meant to be alongside each other - they are doing their best to ensure that they keep the individual classes» identities intact
Excelling through good timing and hand - eye coordination,
players will find themselves playing games that range from having
players pass a bomb to other
players before it explodes, test
players» ability to catch a fast ball, challenge
players» throwing
accuracy and
more.
* (Making one at a time in the centermost area between
players???) * And possibly a game match offering only one life * * Or the reduction of cheap weapons, such as automatic firing with 100 %
accuracy * * Or for killbots and skyfurys needing
more kills to activate.
The game will also include a
more technical, realistic passing system called «Pro Passing», in which a
player's
accuracy and skill at passing is determined by the
player control.
The remaining two single -
player modes, spank the monkey and mime toss, are less about your physical pain (although it is a big part) and
more about your ability to aim your hapless hero into certain situations with both
accuracy and efficiency.
Star Wars Rogue Squadron II: Rogue Leader gives
players medals after each mission, weighing in completion time, number of enemies down, shot
accuracy, number for allies saved, lives lost and target computer efficiency — the better you do, the
more unlockable content you get (including Boba Fett's Slave I and a 1969 Buick Electra 225).
It mixes stealth with all - out, over the top classic combat, allowing the
player to dual wield almost anything in the game to increase firepower at the cost of
accuracy, although I would have liked a bit
more customisation, like the under - mounted rocket launcher found towards the end of the game.