Sentences with phrase «players more direction»

It's far more enjoyable than Sea of Thieves thanks to giving players more direction, although gamers that don't play survival genre video games aren't going to enjoy this game a lot.

Not exact matches

I am scared for us facing more stronger teams now, we just don't seem to be learning from our mistakes from last season and this season, same old lethargic, slow, clueless, no direction, no purpose, poor passing, no pressing, players looking so tired after 20 minutes..
Hes not been great I must agree however what worries me more than individual errors or poor performnces ia the apparent laxk of direction and attitude of the players / team.
They need more direction than the current situation, where they just develop players and sell them.»
This is the same club that refused to sanction the transfer of any of their players in the other direction, so do they really think that a direct rival should just roll over for them because they have more money, if a lot less history and class?
The biggest issue is arguably overcoming the fragility and lack of confidence in the group, and if Di Matteo can't successfully get these players moving in the right direction having developed a losing mentality, then perhaps his rebuilding job needs to get a bit more drastic and fast.
Though it seemed to be moving too slowly, it is now clear more than ever the direction Arsene Wenger is taking this team going by the type of players he has signed recently.
We lost so many games against top 4 teams in the past couple of years, that one win won't erase it all (let's not get ahead of ourselves) but if we can keep getting such win by putting not only a fluid and great offensive display but also grit and composure in defence; our win today and the way it happened will be the first step in the right direction... our best players being fit will help too: it looks promising, as a GUNNER today I can celebrate and hoping for many more!!
MORE ARTICLES FROM KEVIN PEACOCK: Diego Costa misses del sol and ponders future... Oh well Jose Mourinho — great tactician, poor judge of players Football has lost its direction, says frustrated Chelsea fan
Sure every squad can be improved on but we don't have a bad squad, the players just need more direction and a bit of fear of not performing.
We could also figure out the direction teams are taking in free agency, which players could be getting the franchise tag and much more.
He's got to be more ruthless with the players for the whole 38 games of the premier league season and not give them the easy ride they've always enjoyed under his direction.
I could see next year going one of two directions for Moss — either he becomes a much better player as he gets more room to operate with more guards / 3 - point shooting or he falls off a cliff with other players emerging with better consistency.
Arsenal are a much more experimental team with players being allowed too much creative licence to do what they want which results in the team being unbalanced with many of the players pulling in their own direction.
Although it will be incredibly difficult to ever match his contributions on the pitch, it's vitally important for a former club legend, like Henry, to publicly address his concerns regarding the direction of this club... regardless of those who still feel that Henry has some sort of agenda due to the backlash he received following earlier comments he made on air regarding Arsenal, he has an intimate understanding of the game, he knows the fans are being hosed and he feels some sense of obligation, both professionally and personally, to tell it like he sees it... much like I've continually expressed over the last couple months, this team isn't evolving under this current ownership / management team... instead we are currently experiencing a «stagnant» phase in our club's storied history... a fact that can't be hidden by simply changing the formation or bringing in one or two individuals... this team needs fundamental change in the way it conducts business both on and off the pitch or it will continue to slowly devolve into a second tier club... regardless of the euphoria surrounding our escape act on Friday evening, as it stands, this club is more likely to be fighting for a Europa League spot for the foreseeable future than a top 4 finish... we can't hope for the failures of others to secure our place in the top 4, we need to be the manufacturers of our own success by doing whatever is necessary to evolve as an organization... if Wenger, Gazidis and Kroenke can't take the necessary steps following the debacle they manufactured last season, their removal is imperative for our future success... unfortunately, I strongly believe that either they don't know how to proceed in the present economic climate or they are unwilling to do whatever it takes to turn this ship around... just look at the current state of our squad, none of our world class players are under contract beyond this season, we have a ridiculous wage bill considering the results, we can't sell our deadwood because we've mismanaged our personnel decisions and contractual obligations, we haven't properly cultivated our younger talent and we might have become one of the worst clubs ever when it comes to way we handle our transfer business, which under Dein was one of our greatest assets... it's time to get things right!!!
I think in a sense, we have gone in the right direction - steadily closing the gap to Man City, Chelsea, and Manchester Utd through a new found ability to sign proven, more expensive players - which is the crux of my argument I guess.
The next / last 4 years with Cazorla, Sanchez, Ozil, Cech arriving - proven world class players (also on world class player wages) coming in - we've had a net transfer spend of 119.7 million - so the fruition from the stadium move is very evident to me and I am confident we have gone in the right direction and will be signing additional, more expensive, proven players (but we are playing catchup and won't suddenly be full of Gallacticos).
the first half was very poor and almost every pass got intercepted due to the huge amount of space between players, we werent able to move the ball forward quickly and when we did we lost it, i know this isn't out starting 11 but the players need to play much more compact on sunday or this formation will never work, pressing is also required and im saying as a team not one player busting a gut to chase it when all the defender needs to do is pass in any direction and that's it threat gone!!
@L A Gooner, do nt you think it's possible that the players talk to one another about where THEY believe perceive recognise discern or understand what direction the club is heading in based on what they or their more experienced past or present colleagues have experienced in the past 5 or 6 seasons.
Perhaps if the players had more direction, leadership and fear of hair - dryer treatment this would not have happened, it's not OK.
At no point the foot of Ramsey was in the direction of the WH player who came in jumping from behind Ramsey and still more than a leg length away from Ramsey his foot.
The presentation on USA Football's Heads Up program - a program designed to teach kids, and, more importantly, the coaches who teach the kids, how to tackle in a way that minimizes helmet - on - helmet and helmet - on - body contact, and one of the four steps in its Four Step Game Plan for improving football safety - was definitely worth hearing about and is a big step in the right direction towards taking the head out of football, although, again, I couldn't help but ask - at least to myself - what took them so long: teaching heads up tackling is something that MomsTEAM and one of our bloggers, former pro football player Bobby Hosea, have been promoting for at least four years!
Also I want to increase my speed and acceleration and as a football (soccer) player I practice my shooting technique, dribbling, new skills, control of the football... All these basic drills as I feel training the basics are the fundamentals of going anywhere in life.im more used to sharper and faster movements and quick reactions due to an opponent reading a specific move I make so I need to react and change direction or come up with a skill to beat him.
The camera will be more user friendly, it'll be behind the player and pressing the pad in the direction you see will move you in that direction, rather than the direction the character is facing.
The players also move more realistically in FIFA 14, visibly losing balance as they're jostled or switching direction and actions such as successful passing and shooting are largely dependent on ascertaining these variables and making sure to strike at the right moment.
Walls can now be climbed more fluidly and in any direction, and for the first time players can grab on to monsters and attack them, as well as attack while in midair.
Choosing the direction of your shot overall works as you'd expect, but that visual marker remains throughout, meaning that at times you're paying far more attention to the marker than you are the ball or where your player is.
Going in a totally different direction from previous events, players will have to channel... Read More»
It confirmed a more tactical, Overwatch - style direction for multiplayer, the inclusion of a battle royale mode, and of course the now infamous decision to release the game with no single - player campaign.
He reports that the rear - seat DVD player had no problem blasting Disney's Frozen and that the navigation system never gave a bum direction during more than 1200 miles of driving.
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Essentially there are five directions you can get killed from and the higher that player count, the more likely you are to get killed from behind and the more difficult it is to kind of manage your surroundings.»
If a player is running and you want to sniper, plan here also to pull a bit more on the side taking into account the direction of the player to be sure to reach it.
In this instalment though there is a shift in direction as players take control of a new character called Javier Garcia who crosses paths with Clementine in what could be described as a more action oriented story compared to the more emotional driven rollercoaster that both seasons one and two portrayed so prominently which is a good change of pace for the series to adopt.
It becomes less a problem at close range, assuming you're more or less facing the enemy's general direction; as a result, fast monsters and bosses become considerably more difficult for players unfamiliar with the original game.
The player only require to only visit the webpage and / or adhere to the directions after there.We are pretty confident that truth be told there will undoubtedly be no more goof ups established, because the article will be provided even more help and support.
Rayman can also be moved closer to the left or right edges of the paths by the player, which affects the amount of direction required to get him to land on the next path upon his jump and makes guessing the correct amount of direction to tilt in more difficult.
The players also move more realistically in FIFA 14, visibly losing balance as they're jostled or switching direction and actions such as successful passing and shooting are largely dependent on ascertaining these variables and making sure to strike at the right moment.
Since then, however, players have been critical of the game's direction, particularly given an increasing lack of parity between the original PC release and more recent console versions of the game.
The players move more realistically in FIFA 14, visibly losing balance as they're jostled or switching direction and actions such as successful passing and shooting are largely dependent on ascertaining these variables and making sure to strike at the right moment.
The maps no longer follow mazes of lines, but instead are more like grid - based arenas themselves, allowing players to head off in any direction as they hunt down items to hurt each other or coin balloons to instigate mini-games.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
Overhauled visuals are far more complex and particle effects are everywhere, with players even granted control over movements speed and direction in order to soar around beautiful new arenas.
This is a set in the right direction as it mixes up the gameplay and gives the players a lot more control of your characters move and how they are preformed instead of just some random string of pre-set options.
Our attention is sort of whizzing around in all directions at the moment, but I found some more time to dig into the arena for Hex Gambit's single player mode, the Blitz Royale.
The camera will be more user friendly, it'll be behind the player and pressing the pad in the direction you see will move you in that direction, rather than the direction the character is facing.
Yes, the combat could be flashier and the single player portion of the game could offer more variation, but there are much worse examples out there and, with that said, it's a decent stab at branching the series out in a new direction.
In terms of more recent news, Kojima admits that tech demo for Metal Gear Solid on the 3DS wasn't meant to resemble anything close to a final product, «The thing is that it's hard to get a lot of feedback from players, because only so many of them could physically play the title at the event... I was hoping to shape our future direction for the game based on more of their opinions.
Due to Nero not being a linear experience, nor pointing players in the direction they needed to head, I missed several puzzles that would have filled in more of the story.
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