Sentences with phrase «players of a certain level»

Not exact matches

He must not be sold.He's also better than a lot of Chelsea youngsters.That's not enough basis for him to be sold.At top form he's better than Pedro, Moses and Willain.These are players whose main strength is dribbling and he tops them there no doubt.I remember him in one season having the highest dribble success rate percentage in the EPL.All he needs is to develop a level of consistency.A lot of their youngsters have potential but most won't be good as the Ox.The Ox himself has not reached full potential yet.He hasn't developed a certain level of consistency.Him also being a squad player is because of those above him.Those above him are all quality players.This won't be smart business at all.He's just going to destroy himself in another club and after being patient with him we are now deciding to sell him?
World class players have a certain level of consistency, which Alexis doesn't have at the moment.
And considering how we expect certain levels from certain players well then I reckon Ox is being harshly treated, he was poor but I expect more of Ozil Bellerin Giroud Walcott as these are starting players.
I think it's more than just about buying players, the whole mentality of english teams needs to change and also this rule that a certain number of players must be home grown is lame as english players are not world class they're just not talented enough to be competing at the elite level!
There are maybe one or two individuals who have gone a bit overboard in their disdain for certain players but we're all fans and all want the players to play to the level they're capable of.
We have just lacked that extra bit of quality and I just can not understand how Wenger can keep faith in certain players when it's obvious they just do not have what it takes to take us to the next level.
I'm an avid follower of our loanees, but with me there are definitely levels of curiosity in how certain players are doing.
Let's face it goalkeepers tend to march to the beat of a different drum and Szczesny certainly fell into that category, but most of his antics were relatively harmless and simply reflected a certain level of immaturity that isn't uncommon for someone thrust into the limelight at such a young age... lord knows we've seen that happen with numerous players throughout the years and very few were ever banished for such behaviour... the only on - field action that drove me crazy was his inability to take a deep breath and not try to rush the play with an ill - timed throw at certain points in the game when common sense suggested holding the ball and slowing things down... the fact that he continued to do this probably had a lot to do with the glaring lack of coaching time spent with the goalkeepers... ultimately he made the fateful decision to take his frustrations out into the public sphere and paid dearly for it... in the end, his services were wanted by several of the best Italian squads, which is significant considering the historical importance placed on the defensive side of the ball in Serie A... all I know is that if someone asked me to pick the most athletically gifted goalkeeper we have had in our squad since the arrival of Wenger, without hesitation, he would be my pick and for that reason his departure is more than a little disappointing... what else is new though
«At a club like Borussia Dortmund, all the players are also of a certain level,» the Dutch coach began.
If the team is not performing well it is a factor of a couple of things, sure the manager plays a big part (transfer windows policy, tactics) but the players also have to perform to the level required at Arsenal: sure we could have better players at certain positions but talent we're not lacking across the field.
I understand what you're saying bounty hunter, but I feel like the week prior to big games should be enough time to at least tweak our formation slightly or employ a certain tactic, whether it's counter attack with less possession or playing with two strikers up top instead of the lone striker, I would hope that players at the level required for arsenal would be able to adjust to this as it seems I tend to hear other teams coming away from big wins uttering phrases like «we worked on the manager's ideas this week and executed them well», I cant remember our players saying this for a while.
I think there's a certain level of defeat in the players» minds.
«Players work hard to get to a certain level, some might not be able to get to the stage of playing Arsenal, United and Liverpool on a regular basis.
This being when a player has reached a certain level of maturity — say from 20 onwards.
Those of you that have played football in a team to a certain level will know just how much of an effect these sorts of moany players have with their constant sniping and bellyaching in the dressing room - it leads to hassle and a poorly performing team.
«And there's something that should make us think — if a young player has a certain level of ability they go abroad.»
Although unable to sign players to tryout contracts during the course of the regular season, they have begun to dip deep into the Rocket to pluck out certain players they deem worthy of testing at the NHL level.
Unlike his Dutch adversary, Klopp may not be a manager who seeks victory through smothering opponents with possession but he too requires a certain level of slickness from his players on the ball and coherency from his team as a group in order for his own tactics to be effective rather than wasteful and chaotic.
After all, there has been massive level of wasteage, of time, money and patience, over the past season - and - a-half, and there is a certain vulgarity to spending over # 250 million on players only to plead for more cash in order to continue building a team that may never be truly finished.
And while Guardiola demands a certain level of effort from his players, can he convince the likes of Raheem Sterling, David Silva and Kevin de Bruyne to track back as often as they will need to tomorrow?
At certain moments, I would like to put in players that don't change the level of the team and I think we're there.»
Another relative novice at international level, the Angolan born Portuguese player has only four senior caps but looks certain to add to this at the World Cup as he looks set to sit in front of the back four.
All of us involved in youth sports - from parents, to coaches, from athletic trainers to school athletic directors to the athletes themselves - have a responsibility to do what we can to make contact and collision sports safer, whether it by reducing the number of hits to the head a player receives over the course of a season (such as N.F.L. and the Ivy League are doing in limiting full - contact practices, and the Sports Legacy Institute recently proposed be considered at the youth and high school level in its Hit Count program), teaching football players how to tackle without using their head (as former pro football player Bobby Hosea has long advocated), changing the rules (as the governing body for high school hockey in Minnesota did in the aftermath of the Jack Jablonski injury or USA Hockey did in banning body checks at the Pee Wee level), or giving serious consideration to whether athletes below a certain age should be playing tackle football at all (as the American Academy of Pediatrics recommend).
There are specific maps and levels designed for a certain task or mission you are assigned to but the levels are beautifully crafted and made where each section of it is tailored to give the player a scare of unexpected enemies and / or side task that you can complete.
Another cool element of Doom are glory kills and when you reduce the health of your enemies to a certain level, they will flash blue which informs the player that they can perform a melee execution.
Outside of Turf War, the multiplayer modes that players can head into after reaching a certain level expands thanks to Ranked Play.
Many of these changes relate to Capcom rebalancing certain new mechanics now they've seen how players at all levels are using them.
In a properly cryptic fashion, certain yellow key missions need to be taken while others ignored if the player wants to reach the true ending with their chosen patriarch unless they want to finish up the story mode quickly and start anew (carrying over character levels and other important stats, of course).
The challenge levels are set inside a VR arena and challenge the player to complete the level within a certain amount of time and with limited abilities.
Unfortunately this is the main drawback of the gameplay as it's quite unimaginative and although there's a considerable amount of hours available to the player, each level feels quite the same with similar puzzles rebadged with different graphics such as requiring the players to stand on certain pressure points or use their abilities to progress in the «maze».
It's incomprehensible in 2019 that certain things like LED lighting, safety features such as blind side alert and rear cross traffic and XM radio are not even offered until you climb up 3 - 4 trim levels of a new near luxury player in a field that favors SUV's.
Players only need to pass a certain number of levels before moving to the next stage of grief, but as they get more difficult skipping a level may not always help.
You need to reach a certain level to craft some pieces of clothing (no end date)- new set of Daily Log - in Bonuses is now live, allowing players to get the following: Leaf Ticket x1, paper x3, sea throw x3, 1 000 Bells, hip essence x1, Calling Card x1, preserves x3, honey x3, river throw net x3, and hip essence x1 (available until March 12)
Rather than opting for the standard difficulty settings, Transistor allows players to select limits as they level up, which makes certain aspects of the game harder in exchange for slightly more experience points from battle.
Sitting for hours grinding levels or farming for materials is a large part of certain types of gameplay, and this imbues the player with a sense of dedication and delayed gratification.
If a player of the opposing faction meets certain criteria (i.e. not more than 5 levels below, or not even one level below if level capped at 80), then a player should gain a substantial amount of honor & money lootable from the corpse.
The levels often require a bit of imagination and it keeps the player guessing as to how to get through certain areas.
Players can choose between one of four classes, each of which level up after clearing certain squares, and these determine your attacks.
There are also optional tasks that players can accomplish in each level, such as getting a certain amount of kills in a certain amount of time or finding special items in each level that will further increase BunnyLord's approval rating.
For example, a player finishing normal mode of MKO would typically have his stats leveled to a certain point.
The Gamepad sees use for its motion controls to add a certain level of player connection to specific events, as well as cleverly show multiple angles at times.
A top - level Gears Of War player should exhibit certain attributes: accuracy, dexterity, quick thinking, and communication.
Players can see the full skill tree from the outset, with the latter abilities being locked off by level requirements or because a certain number of points haven't been acquired yet.
The player doomed to failure is the one that stubbornly sticks to methods that have seen success in the past, with certain levels here going so far as to switch which character you're in control of partway through... sometimes multiple times.
Many Bonus Objectives require the player to collect a certain amount of coins within a level.
So what you end up with is a futuristic racer that drops the player into a fantasy world with a certain level of interaction.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in thplayers to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in thPlayers can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Despite the lack of plot, there are still a number of narrative elements (in the loosest form of the word) in the forms of things like player scoreboards, high scores, stars for completing a level in a certain way, and the progression from one level to the next.
At the start of each level, the player is given a certain amount of crystals, which can be spent to build walls and buildings, as well as train soldiers.
Tapping the right shoulder button during certain special moves triggers the EX version of the attack.In an effort to help players of all levels understand the game's base juggling system, Injustice throws in the universal feature of ground bouncing overheads and forced wall bounce attacks for extending juggles; the latter of which opens up another layer to damage dealing: Stage Transitions.
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