Narrative, harrowingly beautiful, immensely powerful, and as two separate studios have already proven themselves capable of moving
the player on an emotional level, here's hoping Square Enix as a publisher keeps supporting this in the future.
And I believe part of that potential stems from the music in games that can connect with
players on an emotional level.
Not exact matches
Nevertheless,
on a purely
emotional level it was great to see our captain back, still clearly the most talented
player we have and he will no doubt be back to his old self in the near future.
On that overt
level it's an obtuse and obviously indie game, and it's really quite demanding of the
player; it asks them to figure their own way through the game, and it asks them to really commit to an
emotional connection to these hopeless little cubs.
Team ICO's famed game designer Fumito Ueda is known for creating the most engaging,
emotional fantasy worlds ever committed to code, his work
on Ico, Shadow of the Colossus and the upcoming The Last Guardian engaging
players on a deeply personal
level.
The atmosphere evokes feelings of relaxation, which I fear hint at a game that will quickly take a turn for the dark, but will connect with
players on a strong
emotional level.
But these systems are commercially motivated and based around making game design bets
on the activities of thousands of
players — they're not about actually understanding
players on an individual
emotional level.