Sentences with phrase «players over kills»

Competition with other players over kills and treasure can lead to epic conflicts.

Not exact matches

They'd rather wait for the one time it fails so they can bash You blame the manager for being favourist yet a fellow blogger praising a player he previously bashed is called being two faced You kill Ramsey for a blind pass attempting to enter the opposition final third yet you won't blame Sanchez for turning over the ball in a pointless dribble with three free team mates You kill metersacker for deflecting a shot into his own net but won't touch kos for getting out of the way of a shot he could have sufficiency blocked You claim with no substantial proof that arteta, mert, Ramsey, can not lead arsenal anywhere substantial yet they have each at a point been a massive cause for stability and progress when called upon Even after reading this comment, you will ignore the fact that kos was awful until partnerd with mert, our defensive mid with song leaked more goals than the one with arteta and we've struggled to win without him at least until late last season.
After seeing a couple of games where he featured and also the one for england he's got it all for me... 1) He has the physical ability to offer the kind of game that our Giroud offers (back to the net: deflecting, relaying passes and 1 - 2 touches) but also 2) Pace, mobility and technical agility to offer so much more: dribbling past opponents (creating space), running / turning over defences either to lay down the killing pass to a better placed player or finishing a through ball from our over talented midfield and all that with speed and 3) Tactical awareness, willingness to defend players if asked (like the game Man U-Real Madrid in the CL) and could provide support not only in the air on corners!!
He still needs to learn when to pass or keep the ball, he kills so many if our attacks due to his over dwelling in the ball giving the opposing players chances to rob the ball off him.
Before you all start wanting to kill me about Arteta, he is a key player at keeping things ticking over and maintaining possession, quite frankly I look forward to seeing him back in the squad if Im honest
No take one of your best players out, play your worst, kill your over tired best defender and play out of form iwobi.
It's commonly simulated in FPS video - games where a victorious player crouches up and down over a player that he's killed.
The duo debunks the theory of politicians and other alarmists that playing video games leads to teen violence by handing over a real semiautomatic weapon to a nine - year - old video game player to see if he becomes a human killing machine.
This is due to the requirement that when a player dies, he must return to a previous point and kill the same respawned enemies all over again.
With its faster pace and stress on shooting over scavenging, King of the Kill boasts an active and hotly competitive community of players, and has gone on to become something of the Battle Royale poster child for eSports tournaments and events.
Moreover, players have killed over 5 billion robotic enemies (mostly with the bow), collected 194 billion shards and were killed most by the Sawtooth, which clocked up 20.9 million player kills.
To begin with, players have killed over seven billion zombies since the game's release on Windows 10 and Xbox One, more than Earth's actual population.
If all players join together and work on trying to attack Thanos at a distance instead of focusing on each other for a while (easier said than done, we realize) then Thanos can't stomp over to everyone and kill them in groups.
Sure, you could battle another player, but why bother when you get snag like eight points for killing that monster over there?
Over 30 players were taking part and as more joined the fight so did more and more bandits, trying their hardest to repair their barricades and kill off the masses of players rushing to help.
This creates a high amount of «either kill or be killed first» tension throughout the game where the player has to find ways to dispatch a room full of dangerous foes, as fast as possible lest he / she sees the game over screen pop up.
Changes to the ESF will continue to roll out over the next few updates, but two changes have been made in GU - 13 which sees the return of the default and rotary nose guns and a kill credit awarded to the player to last damage a vehicle when it is destroyed via crashing, suicide or player log - out.
No wonder gaming is getting worse and worse with DLC of any kind, microtransactions, and now single player games getting forced online for no reason other then to kill off piracy, by screwing over the customer.
They give you an edge over the other players briefly, but are no promise of victory, while they were also neatly spaced out in terms of the kills required to access them.
An innocent man was killed last week when an argument over Call of Duty led to one player «swatting» the other.
On the upside: Performing executions over regular kills will help players fill up their burning rage meter much faster, which can be used to activate various skills, including increased damage, shield protection and more.
But this only leads to one of two outcomes; either you try to pay attention to the story and inevitably get killed over and over by players with considerably less faith in the writing, or you focus on the match itself and therefore never have any idea why you're doing anything.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wover 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wOver 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wover to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in thplayers to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in thPlayers can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
These «quick challenges» will take place over various weekends and award players with the highest score for a particular stat such as «Most Headshots» or «Most Pod Kills
With the latter, players assume the eponymous role of Max Payne, a cop whose family gets killed and this causes him to cross over into vigilante mode, working outside the law.
Facebook designers have to deal with players who repeatedly kill the same opponent over and over again.
Spawning, taking a split second to line up a perfect cross-stage shot, loosing an arrow that pins one opponent to the wall, double - jumping over to his corpse to retrieve both your arrow and his, leaping down to meet a fresh airborne assault, timing a button press just right to catch an incoming projectile, retaliating instantly with a pair of arrows to nab a second kill, feinting a ranged attack on the sole remaining player before accelerating your fall and ending her with a swift head - stomp.
The interactive nature gave the player unprecedented control over the lives of the cast, meaning you could often kill off any characters that got on your nerves.
The one hit - kill gameplay really makes boss battles frustrating as they force players to start the boss all over again.
a2z Interactive, the development team behind this game, have insisted that the goal behind this project is to create a survival game with a realistic but fun premise, and that clearly includes evading the common issue many gamers find when jumping into other multiplayer titles where some players just like to go around hunting and killing other players, or maintain a dominant hold over a particular landmark or area.
Using these abilities and completing the levels is easy initially, but as the player progresses the levels become more difficult, and it will require quite a bit of mastery over Aaru's abilities as well as quick and precise actions to avoid getting killed.
Three styles of play make up Versus mode: Last Man Standing (the match is over when there's only one player left, continuing until an Archer reaches a certain number of wins); Headhunters (played until an Archer reaches a certain number of kills); and Team Deathmatch (require 3 - 4 players, is presumably as it sounds).
Whereas in the first game the levels generally went light on the «kill Yoshi in one hit» traps and made somewhat logical looking levels that could still challenge the player, Yoshi's Island DS just chucks them all over the place.
Since 2014, millions of players from all over the world have been fighting the undead in countless hours, enjoying the thrill of killing zombies added to the FPS feeling from the original Counter-Strike.
With two sets of buxom vampire sisters at the player's disposal, over a dozen stages of high - octane real - time swordplay await, each characterized by the hordes of zombies infesting the land and the over-the-top methods our heroes employ to kill them.
Each stage has players help 47 navigate a grid using lines and nodes to reach the end point, but players must avoid or kill guards to make it through, or else risk starting over.
At first, it's simple enough, as enemies hardly attack in the first rounds and their flying patterns are easily predictable, but as the rounds pick up the action gets more intense, as different types of bugs provide different ways to kill you and players need to recognize them and react accordingly to survive, while also shooting at them as often as possible to keep them from taking over the screen and trapping you.
But, over the course of a February 2016 weekend, Smiling Dog Crew members sneaked their way in to the group and killed other players.
A decent variety of weapons brought over from the 2016 release will grant the player the opportunity to pick a favourite demon - destroying device and while there's no longer any forced animation on the glory kill mechanic (due to the requirement of locking the player's head movement; a sure - fire recipe for simulation sickness) the ability to chain - teleport through enemies in a shower of viscera will quickly be established as a valid tactic.
It is a team death match style game where the scenarios are constantly changing as your team progresses through the different rounds, then there is Payne Killer mode where one player is Max and earns points the longer he stays as Max, whoever kills him then takes over as Max Payne.
If a zombie game truly wants a mature outlook, then it makes sense to create a story where morals, in regards to killing zombified people, are questioned, both for the in - game characters, and for the player to ponder over.
You kill all sorts of men, some masked and many not, in every Assassins Creed, but nearly 10 games later, Origins has provided players with its most compelling reason to employ a hidden dagger over and over.
I can not overstate the game - killing absurdity of four players running circles around a boss emptying hundreds upon hundreds of rounds into his head, refilling their ammo, and doing it over again while the boss slowly plods after them like a fat kid who wants his lunch box back.
It Won Me Over Award — Playerunknown's Battlegrounds: The idea of a modern like hunger games where tons of players just go in and kill each other sounds awesome to me and I know I'll have a ton of fun with it.
In just over a week players put in 59 million hours of gameplay, destroyed 1.6 million Behemoths, over 5.5 million kills with a tank, and even more great stats.
There's no challenge in killing monsters over and over in hopes that something will drop, and the crafting itself literally requires nothing from the player but seconds of time.
Levels where the player is immediately killed by a Goomba placed just over Mario's head at the start of a level, or a trampoline instantly falls and pushes Mario off a cliff as soon as the level begins.
So far, over 36,000 have met their fate, and players have killed 1,000 more good creatures.
[70] Radio stations had been implemented earlier in games such as Maxis» SimCopter (1996), the ability to beat or kill non-player characters date back to titles such Portopia (1983), [71] and Valhalla (1983)[39] and the way in which players run over pedestrians and get chased by police has been compared to Pac - Man (1980).
This not only allows for more natural level designs and character animations, but also for more realistic lighting and the inclusion of simulated physics that have an effect on gameplay: grenades can bounce off walls and around corners, for example.In single - player mode, gameplay consists mainly of proceeding through the levels (spread over four distinct episodes) in search of an exit, killing everything that moves.
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