Not exact matches
Thibaut Courtois was the only
player prior
to this season
to break the mould and
return from years away on loan
to join up with the
first -
team, but thanks
to Antonio Conte, Victor Moses and Nathaniel Chalobah are getting their chance this term.
Some
first team players however will not be
returning until the very end of pre-season training, whilst the likes of Giroud, Ramsey, Ozil and Koscielny are not expected
to join up with the squad until little less than a week before our Premier League campaign kicks off.
SEE MORE: Arsenal FC news England hero Andros Townsend responds
to criticism from Arsenal legend via Twitter Five Arsenal
first team players return from injury, including Jack Wilshere
Van Dijk is now set
to return to first -
team training, with a view
to picking up his fitness before
returning to action, and it is claimed that the summer saga will not have distracted the trio from their pursuit of the
player.
The
player returned to his parent club for the current season and has impressed with his performances as he has cemented a regular spot in the Palermo
first team.
Lewis was superb in the
team's Divisional round victory over the Texans, becoming the
first player to score kick
return, rushing, and receiving touchdowns in a playoff game.
While it seems unlikely that many of those will be as a United
player, it provides an exciting insight into Ibrahimovic's fitness as he closes in a
return to the United
first -
team after so long out.
Arsenal are set
to have two
first team players return from injury this week, with both Francis Coquelin and Lucas Perez both back in training.
Those four will be like new signings, and when you add Jack Wilshere's
return from long - term injury and a loan at Bournemouth, you can see why Wenger needed
to cut the amount of
players already on the
first team roster.
With so many stars away at the European Championships and Giroud and Koscielny set
to make the final on the 10th July, it will mean that many
first team players like Ramsey won't be
returning to training until early August.
This summer our club only brought in two
players to our
first -
team squad, a
return far lower than any of our rivals, but it was us who needed the most improvements after finishing outside the top - four for the
first time since Arsene Wenger joined in 1996.
Let's hope that Willock can gather plenty of experience out on loan, before
returning to Arsenal with confidence that he can compete for a position alongside the more regular
first team players!
Of course a lot of
first team stars were missing from the game, whilst only the
first crop of
players that went
to Euro 2016 have only just
returned to light training.
The Nigerian seems unlikely
to be part of Jose Mourinho's
first -
team plans at Stamford Bridge this season due
to the arrival of so many new
players in that position, including Willian, Andre Schurrle and the
return from loan of Kevin De Bruyne.
Nothing like one underachiever blowing smoke up the ass of another... we know that Ozil has some incredible technical gifts, but
to be considered the best you have
to bring more than just assists
to the table... for me, a top
player has
to possess a more well - rounded game, which doesn't mean they need
to be a beast on both ends of the pitch, but they must have the ability
to take their game
to another level when it matters most... although he amassed some record - like stats early on, it set the bar too high, so when people expected him
to duplicate those numbers each year the pressure seemed
to get the best of our soft - spoken star... obviously that's not an excuse for what has happened in the meantime, but it's important
to make note of a few things: (1) his best year was a transition year for many of the traditionally dominant
teams in the EPL, so that clearly made the numbers appear better than they actually were and (2) Wenger's system, or lack thereof, didn't do him any favours; by playing him out of position and by not acquiring world - class striker and / or right - side forward that would best fit an Ozil - centered offensive scheme certainly hurt his chances
to repeat his earlier peformances, (3) the loss of Cazorla, who took a lot of pressure off Ozil in the midfield and was highly efficient when it came
to getting him the ball in space, negatively impacted his effectiveness and (4) he likewise missed a good chunk of games and frankly never looked himself when he eventually
returned to the field... overall the Ozil experiment has had mixed reviews and rightfully so, but I do have some empathy for the man because he has always carried himself the same way, whether for Real or the German National
team, yet he has only suffered any lengthy down periods with Arsenal...
to me that goes directly
to this club's inability
to surround him with the necessary
players to succeed, especially for someone who is a pass
first type of
player; as such, this simply highlights our club's ineffective and antiquated transfer policies... frankly I'm disappointed in both Ozil and our management
team for not stepping up when it counted because they had a chance
to do something special, but they didn't have it in them... there is no one that better exemplifies our recent history than Ozil, brief moments of greatness undercut by long periods of disappointing play, only made worse by his mopey posturing like a younger slightly less awkward Wenger... what a terribly waste
Off topic anyone notice how ozil was used on the left wing last season and the
first part of this season and he was under performing fans and pundits were all saying how wenger should build the
team around ozil since that was his best position and he cost us 42m well since his
return he has only played either cam or right wing (he said in a interview that those were his fav positions since he played them at real) taking the place of an in form cazorla and it all seems
to work I think wenger has done this all on purpose because if u look at ozils overall performance after his injury its much better than before, he tackles, wins the ball back and covers more distance than anyone else wenger does this often using
players out of position for a while only
to make their overall game better and mostly it works genius
Always good
to see important
players returning from long term injuries.But in this case I feel that cazorla would be the one whose comeback will be more significant in terms of quality in the squad depth.I guess wenger will look
to put together two
first team squads one for the epl while the second for the efl cup, fa cup and europa league.We have enough quality and depth
to actually do that
Picture this, we don't come out of the gate firing on all cylinders, Wenger speaks of how there wasn't enough time for the
first - teamers
to build chemistry, several key
players aren't even playing because of Wenger's utterly ridiculous policy regarding
players who played in the Confed Cup or the under21s and the boo - birds have
returned in full flight... if these things were
to happen, which is quite possible considering the Groundhog Day mentality of this club, how long do you think it will take for Wenger
to recant his earlier statements regarding Europa... I would suggest that it's these sorts of comments from Wenger which are often his undoing... why would any manager worth his weight in salt make such a definitive statement before the season has even started... why would any manager who fashions himself an educated man make such pronouncements before even knowing what his starting 11 will be come Friday, let alone on September 1st... why would any manager who has a tenuous relationship with a great many supporters offer up such a potentially contentious talking point considering how many times his own words have come back
to bite him in the ass... I think he does this because he doesn't care what you or I think, in fact he's more than slightly infuriated by the very idea of having
to answer
to the likes of you and me... that might have been acceptable during his formative years in charge, when the fans were rewarded with an scintillating brand of football and success felt like a forgone conclusion, but this new Wenger led
team barely resembles that
team of ore... whereas in times past we relished a few words from our seemingly cerebral manager, in recent times those words have been replaced by a myriad of excuses, a plethora of infuriating stories about who he could have signed but didn't and what can only be construed as outright fabrications... it's kind of funny that when we want some answers, like during the whole contract debacle of last season, we can't get an intelligent word out of him, but when we just what him
to show his managerial acumen through his actions, we can't seem
to get him
to shut - up... I beg you
to prove me wrong Arsene
The England international has proved
to be an important
player for the
team since making his
return to first -
team action, and has been consistently amongst our better
players since coming in
to cover for the injured Aaron Ramsey.
The German tactician has a major selection headache as his side prepare
to return to action after the winter break, with seven
first -
team players currently missing.
Playing at home for the
first time in over a week after playing a game in Atlanta and two games in Mexico as the home
team, the Nets
returned to the Barclays Center and had a total of seven
players score in double figures.
This is because Koscielny is not far off a
return to full fitness, whilst Chambers and Holding are largely inexperienced and so are seen as more rotational
players than
first team choices.
Whenever a former MLS
player or a member of the U.S. National
team opts
to return to the league, clubs with the highest allocation ranking are given the
first opportunity
to claim that
player.
Barely used in his
first campaign in east London, the New Zealand captain nailed down his place in Sam Allardyce's
team the following season as West Ham won promotion from the Championship via the play - offs and picked up the supporters»
player of the year prize at the end of 2012/13 after helping the club finish 10th on their
return to the top flight.
not really making the news, the atmosphere on last wednesday was really strange, silent, step by step
to normal football, but you can't throw away your thoughts immediately, I just got a glimpse of Enkes personality during a film of him shown before the match, I can't realize how hard it must be for his wife
to lose him, tomorrow the
players of Germans
first Bundesliga will wear a black ribbon again, but I think it won't affect the atmosphere like it has with the national
team despite of Hannover of course, people will be enthousiastic again, but there is the idea of an «Enke donation» which I like, will keep his name alive, will take some positive emotions on this tragedy and a kind of appeal for everyone
to reflect the important things of life and control your own behaviour, I hope so at least, and I hope his wife will cope with that situation, and again: it was really hard for the German nationl
team to play under these circumstances,
to lose someone close in this way is hard
to deal with, on the other hand it causes a close solidarity feeling I think, but of course the world will not change, things are
returning to the old soon, but nonetheless for me this tragedy is a kind of human wake - up call, at least a call and then you continue
All
first team players will
return to Atlanta United before the Minnesota game, the club said.
Here is a list of every
first -
team Chelsea
player to represent their country before the Blues
return to club football next week, when they travel
to West Bromwich for yet another vital Premier League fixture:
Three injured Arsenal
first team players that consist of creative midfielder Santi Cazorla, Jack Wilshere and goal keeper, Petr Cech are set
to return to boost The Gunners strength as they make the last push this season.
With the Arsenal
first team players due
to start
returning to training on Monday, and Euro matches few and far between, news has been scarce.
After Steve Evans arrival, Byram
returned to the
first team after an absence and although Evans repeatedly spoke of his desire
to keep quality
players like Sam Byram, he was sold
to West Ham United with just six months left on his contract.
That game saw a host of
first team players rested, and they're likely
to return to the side this weekend.
With 21 year old midfielder Tom Cleverley due
to return from his loan at Wigan in the summer and Danny Welbeck, 20, set
to be elevated
to first team contention following his impressive campaign on loan at Sunderland, new signings are likely
to limited
to players no older than their mid 20s.
Spurs are set
to welcome back a host of
players, with Andros Townsend, Jan Vertonghen, Paulinho, Sandro & Younes Kaboul set
to return to first -
team action.
- the 18
returning classes were chosen by seeing which popular classes would fit with the game - they also wanted
to include classes
to cover roles that the roster was lacked - the Pugilist class was added because the
first group of classes selected did not include any with bashing and binding attacks - War Magus was added because the Medic was the only healer class in the roster at that point - they couldn't simply include all popular classes as that would have skewed the balance of the game - as for the Hero class, they with balanced offensive and defensive capabilities, but this made things
to similar
to other classes - this was rectified by adding after - images and other skills with good synergy - when an after - image appears, it does the same skills as the Hero, except on the following turn - it becomes possible for skills that usually can not be used multiple times in a row
to be activated multiple turns in a row - it also means skills that only have an effect for one turn can be extended
to two - after - images use not only the Hero's own class skills, but also their subclass skills - if the subclass is an Imperial, the Drive skill can be used multiple times in a row - when using Hero as a subclass
to Nightseeker, the character can cover the Nightseeker's weaknesses of having low defense - after - images can also help increase the chances of inflicting status ailments - subclasses can be used
to make up for weakness - Swordsman, a class that can learn speed and accuracy boosting skills, would be a good subclass for the Gunner - Reaper as a subclass for War Magus would allow that character
to use the scythe's skills
to inflict status ailments - the skill tree is slowly unlocked as a character grows - there are more skills that make jobs» individual styles stand out more, or expand the
player's choices - the skill tree is also made so that there are less requirements
to learn specific skills as compared
to 5 - this makes it easier for
players to get the skill they want without spending large numbers of skill points on lower skills - it's now easier
to put points into skills, which makes re-specing easier - the
team faced difficulty in balancing classes that were never meant
to be alongside each other - they are doing their best
to ensure that they keep the individual classes» identities intact
- the
team has been adding weapons one by one because they want the same amount of attention for each weapon - the
team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than
returning stages because bringing back old stages would have little surprise - since they want
to satisfy both new and
returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved
to balance them all - matchmaking is handled by getting 8
players with similar rank points, and then they're split by weapons - the rank point gap between S +
players is bigger than ordinary
players - only about one in 1,000 active
players are in the S +40
to S +50 region in Ranked Battles - there's even less than one in 10
players that reach S +, while 80 % of the overall
player base are in A or less - about 90 % of S + ranked
players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music
first before forming the band
to play that music - the design
team would make the CD jacket - like artwork afterwards - due
to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they
first decided they would be a DJ and rapper along with their visuals
first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was
to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday
to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired
to work there - Bisk has a unique way of speaking: anastrophe - the
team tried
to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend
to join a band - just like Flow, he became attracted
to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens
to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the
player's location - sounds contribute
to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the
player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related
to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved
to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the
team wanted
to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog
to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting
to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting
to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the
team wanted
to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the
team will continue adding weapons and stages for a year, and Splatfests for two years - the
team will also continue
to make more updates including balancing
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way
to use CPU power effectively
to maintain 60 fps in all matches - weapons were tweaked
to let
players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed
to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A
to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts
to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have
to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed
to your opponent - you are the only one
to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm
to measure how strong each
player is with minuteness - this will determine if a
player's rank is worthy of receiving a big jump (like from «C»
to «A»)- Ranked Power has no relation
to your splat rate, and is more tied into
to how well you lead your
team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed
to two hours - this was done because the devs expected people
to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how
to implement a co-op oriented mode in a
player - versus -
player type of game - the devs will monitor how users are playing this mode
to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types
to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided
to have the result reflected in the sequel - they even had an idea
to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing
to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters
to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention
to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the
first game - not all original stages will
return and they are choosing stages based on the potential for them
to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that
players will experience the more interesting aspects
Both new modes are complimented by 3
returning modes from the
first Destiny including a
team deathmatch called Clash; holding up
to 3 capture points in territories across an environment
to earn points towards victory in Control; and Supremacy is reminiscent of a dog tags mode in the sense that
players only earn points after collecting crests dropped by defeated enemy Guardians, although points can also be earned by collecting ally crests before an enemy is able
to reach it.
The
first thing most new
players will do is jump straight into the Campaign, an effective way of learning how
to play through steadily scaled matches all combined with an overarching narrative about a
team on its
return back
to glory.