Sentences with phrase «players scaling walls»

Not exact matches

Back at the circle, one of the players has scaled a few feet up the wall and is flailing a broom wildly with one hand and coming up short with each swing.
Despite all of the time Capcom spends hyping up this mountain - sized elder dragon, the battles simply have players scaling the beast's body to attack static weak points, and then standing on a wall firing cannons and ballistae.
The gameplay looks fast and fluid with players able to scale walls and slide around while attacking and defending.
Invisible walls, a lack of jumping, and the famous «impossible to scale slight incline» make players feel like they're more on a predetermined ride than traversing the ruins of a planet under siege.
Players need to scale the mountain by wall running up some sheer faces and dodging the dropping boulders.
Daring players can climb castle walls and scale dangerous cliffs, while looking for scarce ingredients and lost treasure.
Features • Sci - Fi action / adventure combines aerial and on - foot combat for a totally unique third - person shooter experience • Will's jetpack delives total freedom of movement allowing players to race against UFOs in high - speed chases and rain death from above onto unsuspecting otherworldly foes • Speed and scale unmatched by any other action title: send Will zipping through tight corridors and then out into immense canyons and futuristic geoscapes • Gravity - defying vertical combat system, where moving up is the only way to bring your enemies down • Seemless transition between jetpack flight, ship - to - ship dog fighting and third - person shoot - «em - up action all exists within the same level — not broken up into different «areas» • Unique grip system that allows the players to scale walls by jumping from surface to surface and hijack UFO's while in mid-air • Huge bosses that require fast reflexes and aerial barnstorming manoeuvres to defeat • Developed by Airtight Studios, a new group featuring team members from the Crimson Skies series of video games
And, perhaps the most impactful mechanic is the climbing, which allows players to scale certain walls and obstacles, hang from ceiling fixtures, and stealthily bypass enemies.
The game, released on Steam today alongside a brand new launch trailer, invites players to use all three of their egos — Yeah, Jam, and Fury — to create blocks, scale walls, and destroy everything that stands in the path of their righteous mango.
In addition players will have the ability to make parkour like movements jumping from roof top to roof top, scaling walls and using a good deal of the environments as a platform for movement.
Both of these tools allow players to scale walls, cross near - impossible jumps, and ambush players on a vertical level, which is paramount to your success as a pilot in multiplayer.
More importantly, though, players can swim in any surface that their ink is sprayed upon, allowing for some entertaining traversal as they scale walls and slide beneath fence gratings with ease.
And in perhaps the most advertised sequence, players must synchronize their button presses to make Vincent and Leo scale up a shaft by pressing their backs together while scaling up opposing walls.
Among the works included are Jonathan Borofsky's Untitled ping pong table, which all are encouraged to play, it posits the opponents at odds with each other as one side of the table is a «plus» and the other is a «minus»; Andreas Gursky's large scale photograph depicts a soccer match between the Dutch and French teams, however with no ball in sight and a player injured on the field, the image speaks to the larger nationalistic ideas of sports; Mike Kelley's Arena # 2 (Kangaroo) is comprised of tattered stuffed animals on a used children's blanket, creating a tableaux about loss of innocence; Kirsten Geisler's interactive female cyborg beckons the viewer with sound recognition software to engage in a dialogue of sorts; Yinka Shonibare's sculpture Hopscotch incorporates a classic children's game with headless mannequins dressed in Colonial attire and Sol LeWitt plays a game of chance in his wall drawing # 716 from 1991 in which there are eight possible lines (vertical lines, horizontal lines, arcs, etc) to be placed in each square of a grid covered wall.
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