Sentences with phrase «players sum game»

> Cant blame players cos wen they fck up they don't get punished... > Always substitutes late... > Doesn't rotate squad and give other players sum game tym so they don't look lost wen come in wen we 2 - 1 down and under pressure.

Not exact matches

It's clear now, Arsenal are a better footballing team than Chelsea and they felt that and turn to liars and cheaters which is summed up in Mourinho, it's why he himself knows Arsene Gets the respect, because he has the love of the game and it's players.
Sloppy passing, an unfocused defence and a team playing consistently out of shape — sums up the game for Arsenal... we still need to strengthen in key positions, whilst having patience with the players we already have.
However, as with other zero - sum games (and the sportsbook's vig makes sports investing even tougher than zero - sum), only a small percentage of players are materially successful.
«They do not understand [sports betting] is a zero - sum game, intentionally designed for the house to get the sum and the player to get the zero,» says Jahoda.
A big, strong center back with a commandin type of play, a player who can read the game is wat we need in our so loved, enternin bt not trophy winnin team.i agree wit Filipino Dan our best signin always cums sum were as a suprise not from da Barclays league.Am sure the man u saw sagna, flamine and some good players we have at our club can still find the defender we despartely nid.An experienced goal scorer would be better to partner Robin vp as ADE has failed to stand up in big games.
The Danish international arrived at Hotspur Way from Ajax back in August for a sum believed to be around # 11m, hype was created around the player, but under Andre Villas - Boas he struggled with the rigid system, creating just one assist against Norwich City and found himself extremely unlucky with an injury in an international game for Denmark.
But most of the games computer programmers have attempted to crack have one thing in common: They are heads - up, two - player, zero - sum games, like chess.
To see if humans have the same preference, DeBruine set up two - person games in which subjects, playing via computer, either divide a few dollars equally or trust the other player to divide a larger sum.
In the long run, derivatives trading is what mathematicians refer to as a «negative - sum game»: one player's gain is another's loss, minus commissions and other costs.
When you are playing a game that is overall negative - sum, i.e., the brokers suck cash out of the game proportionate to trading, the better players look for quality assets, and trade less.
Reducing shelter euthanasia requires all players including breeders, the AKC, veterinarians (some who charge exorbitant fees resulting in a surrendered pet), puppy mills — all need to have some skin in the game to achieve a zero - sum outcome for shelters.
The largest group becomes known as the Magnificent, at the end of the game the player who controls that group will earn points equal to 3x the amount of adventurers and companions in it, a potentially hefty sum.
Instead of simply introducing a mechanic (such as the game's crafting system), the player will instead have to sit through a long dialogue sequence filled with hundreds of words just to get to a point that could've been summed up in a sentence or two.
Matthew also sourced a Japanese Harvest Moon 64 player's guide — for the princely sum of $ 100 USD (around # 71)-- from which he took the original game artwork, enhanced the resolution of it, and even added colour in some instances.
True to form, no - one could have predicted the surprise announcement and simultaneous release of DriveClub Bikes at Sony's Paris Game Show, wheelieing onto the PSN store as either a downloadable expansion for existing players or a standalone game to entice newcomers - all for the very reasonable sum of # 11.99 and # 15.99 respectivGame Show, wheelieing onto the PSN store as either a downloadable expansion for existing players or a standalone game to entice newcomers - all for the very reasonable sum of # 11.99 and # 15.99 respectivgame to entice newcomers - all for the very reasonable sum of # 11.99 and # 15.99 respectively.
Of course, excellent presentation alone doesn't make a great game, and without a real hook to pull players into the experience, Small Radios Big Televisions feels like a teaser for something that could have been much more than the sum of its parts.
The concept of «stickiness» is always a hot topic in the MMO community — stickiness being the sum of those game qualities that ensure player retention and keep people coming back.
We'll sum it up for you: Chariot is a co-op platformer game where two players have to work together using physics - based mechanics, like pushing and pulling, to bring His Majesty's royal coffin to his final resting place.
As of late February, the game's blue and gold chests are no longer locked behind these out - of - game means, and upon discovering them, players will find items ranging from large sums of money to classic assassin outfits for Arno based on prior Assassin's Creed protagonists.
Before players could pay ridiculous sums of money for in - game items, developers made players do some pretty ridiculous things in order to obtain certain items.
Undoubtedly the most lucrative titles in professional gaming, competitions based around the trio often involve players competing for vast multimillion - dollar sums which put them on a completely different level to many other games.
Today we finally got some detail regarding how the studio hopes to solve various issues, which were best summed up last year by game director Luke Smith when he admitted: «Destiny 2 is a game that doesn't have enough excuses, or reasons, to play for those hobbyist players
Every time the player commits an offense, they get a message and a sum of money gets automatically deducted from their in - game account.
The game keeps a tally of the player's overall coin collecting habits and gets terribly excited about ever increasing sums.
Huge sums of money and talent are being poured into the making of video / computer games, as anyone in the vicinity of a young person (or a geek, aging or not) will know; they are immensely sophisticated and in effect teach players large amounts of information and skills that get lapped up eagerly.
Most people think that the inflation caused in games is out of hand, and quite bluntly, i think the best way to control that would be to give players willing chances to lose massive sums of money.
Arguably, players will have to look into new items that will cost a large amount of sum to pay, and some are encourage to to grind first before buying, therefore taking the fun out of the game.
The prisoner's dilemma game introduces the constructs of a zero sum game in which one person winning causes the other person to lose (win - lose strategies; selfishness), and nonzero sum games where both players can win (win - win strategies; cooperation).
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