> Cant blame players cos wen they fck up they don't get punished... > Always substitutes late... > Doesn't rotate squad and give other
players sum game tym so they don't look lost wen come in wen we 2 - 1 down and under pressure.
Not exact matches
It's clear now, Arsenal are a better footballing team than Chelsea and they felt that and turn to liars and cheaters which is
summed up in Mourinho, it's why he himself knows Arsene Gets the respect, because he has the love of the
game and it's
players.
Sloppy passing, an unfocused defence and a team playing consistently out of shape —
sums up the
game for Arsenal... we still need to strengthen in key positions, whilst having patience with the
players we already have.
However, as with other zero -
sum games (and the sportsbook's vig makes sports investing even tougher than zero -
sum), only a small percentage of
players are materially successful.
«They do not understand [sports betting] is a zero -
sum game, intentionally designed for the house to get the
sum and the
player to get the zero,» says Jahoda.
A big, strong center back with a commandin type of play, a
player who can read the
game is wat we need in our so loved, enternin bt not trophy winnin team.i agree wit Filipino Dan our best signin always cums
sum were as a suprise not from da Barclays league.Am sure the man u saw sagna, flamine and some good
players we have at our club can still find the defender we despartely nid.An experienced goal scorer would be better to partner Robin vp as ADE has failed to stand up in big
games.
The Danish international arrived at Hotspur Way from Ajax back in August for a
sum believed to be around # 11m, hype was created around the
player, but under Andre Villas - Boas he struggled with the rigid system, creating just one assist against Norwich City and found himself extremely unlucky with an injury in an international
game for Denmark.
But most of the
games computer programmers have attempted to crack have one thing in common: They are heads - up, two -
player, zero -
sum games, like chess.
To see if humans have the same preference, DeBruine set up two - person
games in which subjects, playing via computer, either divide a few dollars equally or trust the other
player to divide a larger
sum.
In the long run, derivatives trading is what mathematicians refer to as a «negative -
sum game»: one
player's gain is another's loss, minus commissions and other costs.
When you are playing a
game that is overall negative -
sum, i.e., the brokers suck cash out of the
game proportionate to trading, the better
players look for quality assets, and trade less.
Reducing shelter euthanasia requires all
players including breeders, the AKC, veterinarians (some who charge exorbitant fees resulting in a surrendered pet), puppy mills — all need to have some skin in the
game to achieve a zero -
sum outcome for shelters.
The largest group becomes known as the Magnificent, at the end of the
game the
player who controls that group will earn points equal to 3x the amount of adventurers and companions in it, a potentially hefty
sum.
Instead of simply introducing a mechanic (such as the
game's crafting system), the
player will instead have to sit through a long dialogue sequence filled with hundreds of words just to get to a point that could've been
summed up in a sentence or two.
Matthew also sourced a Japanese Harvest Moon 64
player's guide — for the princely
sum of $ 100 USD (around # 71)-- from which he took the original
game artwork, enhanced the resolution of it, and even added colour in some instances.
True to form, no - one could have predicted the surprise announcement and simultaneous release of DriveClub Bikes at Sony's Paris
Game Show, wheelieing onto the PSN store as either a downloadable expansion for existing players or a standalone game to entice newcomers - all for the very reasonable sum of # 11.99 and # 15.99 respectiv
Game Show, wheelieing onto the PSN store as either a downloadable expansion for existing
players or a standalone
game to entice newcomers - all for the very reasonable sum of # 11.99 and # 15.99 respectiv
game to entice newcomers - all for the very reasonable
sum of # 11.99 and # 15.99 respectively.
Of course, excellent presentation alone doesn't make a great
game, and without a real hook to pull
players into the experience, Small Radios Big Televisions feels like a teaser for something that could have been much more than the
sum of its parts.
The concept of «stickiness» is always a hot topic in the MMO community — stickiness being the
sum of those
game qualities that ensure
player retention and keep people coming back.
We'll
sum it up for you: Chariot is a co-op platformer
game where two
players have to work together using physics - based mechanics, like pushing and pulling, to bring His Majesty's royal coffin to his final resting place.
As of late February, the
game's blue and gold chests are no longer locked behind these out - of -
game means, and upon discovering them,
players will find items ranging from large
sums of money to classic assassin outfits for Arno based on prior Assassin's Creed protagonists.
Before
players could pay ridiculous
sums of money for in -
game items, developers made
players do some pretty ridiculous things in order to obtain certain items.
Undoubtedly the most lucrative titles in professional gaming, competitions based around the trio often involve
players competing for vast multimillion - dollar
sums which put them on a completely different level to many other
games.
Today we finally got some detail regarding how the studio hopes to solve various issues, which were best
summed up last year by
game director Luke Smith when he admitted: «Destiny 2 is a
game that doesn't have enough excuses, or reasons, to play for those hobbyist
players.»
Every time the
player commits an offense, they get a message and a
sum of money gets automatically deducted from their in -
game account.
The
game keeps a tally of the
player's overall coin collecting habits and gets terribly excited about ever increasing
sums.
Huge
sums of money and talent are being poured into the making of video / computer
games, as anyone in the vicinity of a young person (or a geek, aging or not) will know; they are immensely sophisticated and in effect teach
players large amounts of information and skills that get lapped up eagerly.
Most people think that the inflation caused in
games is out of hand, and quite bluntly, i think the best way to control that would be to give
players willing chances to lose massive
sums of money.
Arguably,
players will have to look into new items that will cost a large amount of
sum to pay, and some are encourage to to grind first before buying, therefore taking the fun out of the
game.
The prisoner's dilemma
game introduces the constructs of a zero
sum game in which one person winning causes the other person to lose (win - lose strategies; selfishness), and nonzero
sum games where both
players can win (win - win strategies; cooperation).