It's not like we don't have worse
players taking up spaces in the 25 or the champions league A list.
We have too many injury prone / mediocre
players taking up space... AW has to realize, that if we're going to try and challenge for any type of REAL silverware, some, most or all of them must be replaced with top players, NOW...
Not exact matches
He
takes up space being here and as a utility
player the emergence of better quality has seen to his demise.
Our road to mediocrity is paved with the injuries of
players we relied heavily on or
players who
took up valuable squad
space and payroll load.
I don't think we really need him not quite as good as others and
takes up space for potential new
players.
You can get to any length to denigrate the club and manager but it will not
take away the fact that alexis was bought by wenger and is played by wenger as part of the 11 member starting line
up, while Alexis has been exceptional the team is where it is collectively not by reasonin of one
player,
players can never turn from being brillient to rubbish in a
space of one season, and that you need to start using your brain not that borrowed from the media.
the
player i think is
taking up space is welbeck he has less ability than Nickolas bendtner but yet still he is made to be some good
player because he works hard.
Not having another defender was a mistake but if
players weren't available then I'm not annoyed that we didn't bring someone if it was someone who was just to fill a gap then long term would just
take up squad
space.
I still don't understand people's obsession with boxing
players in to a specific role... The whole «true DM» is a dying breed, even Coquelin is arguably something else considering the advanced positions he
takes up often in front of Santi and
takes major risks in winning the ball back for us... IMO, the reason Coquelin has had such a successful integration into the first team is that he focussed incredibly hard on the basics of his role first and foremost before adding other elements to his game (long - balls, driving runs into
space, more aggressive ball movement in general) it's not rocket science to tell a
player to curb the attacking side of their game and focus primarily on defence before attack... Nor is it that hard to see that playing in a midfield pairing with either Ramsey or Cazorla is going to be different as well.
Look at
players we persevered with,
taking up valuable
space in our team that no one else wants now.
even when he suffered a serious knee injury, instead of accepting the fact that he would never stick his legs into the
spaces that were crucial for someone with straight ahead speed to succeed, the club actually contemplated giving him a chance to play
up top where his lack of physicality, size and holding
up play talents would been on display for all to see... these are not the actions of a club that really cares about winning at the highest levels, but they are the actions of a club that wasn't interested in spending the necessary resources to purchases a world - class striker, which is usually the most expensive position on the pitch... instead we adopted the horrible phrase «like a new signing» and proceeded to allow this ridiculous experiment to carry on, which ultimately caused some discomfort on the training pitch and inside the locker room as
players battled for a position that shouldn't have been theirs for the
taking in the first place... don't get me wrong, I believe that Walcott is a talented
player, who can help a team reach their goals, if their goals are relatively modest... just look at the teams who supposedly expressed interest in his services and they weren't the kind of clubs who aspire to win at the highest levels... as for the reasons why he hasn't been bitching and moaning about moving on just look at the wage benefits he receives from our club and his obvious desire to enjoy the societal advantages that come with playing in North London for a club with worldwide appeal... so instead of continuing to try to fix a coat with a broken zipper simply move on and buy a new and better coat
Be impressed by the fact that if we
took up this system, most of our
players will be operating at their optimal best positions and we will build
up space to carry into the match an extra unseen
player.
Nothing like one underachiever blowing smoke
up the ass of another... we know that Ozil has some incredible technical gifts, but to be considered the best you have to bring more than just assists to the table... for me, a top
player has to possess a more well - rounded game, which doesn't mean they need to be a beast on both ends of the pitch, but they must have the ability to
take their game to another level when it matters most... although he amassed some record - like stats early on, it set the bar too high, so when people expected him to duplicate those numbers each year the pressure seemed to get the best of our soft - spoken star... obviously that's not an excuse for what has happened in the meantime, but it's important to make note of a few things: (1) his best year was a transition year for many of the traditionally dominant teams in the EPL, so that clearly made the numbers appear better than they actually were and (2) Wenger's system, or lack thereof, didn't do him any favours; by playing him out of position and by not acquiring world - class striker and / or right - side forward that would best fit an Ozil - centered offensive scheme certainly hurt his chances to repeat his earlier peformances, (3) the loss of Cazorla, who
took a lot of pressure off Ozil in the midfield and was highly efficient when it came to getting him the ball in
space, negatively impacted his effectiveness and (4) he likewise missed a good chunk of games and frankly never looked himself when he eventually returned to the field... overall the Ozil experiment has had mixed reviews and rightfully so, but I do have some empathy for the man because he has always carried himself the same way, whether for Real or the German National team, yet he has only suffered any lengthy down periods with Arsenal... to me that goes directly to this club's inability to surround him with the necessary
players to succeed, especially for someone who is a pass first type of
player; as such, this simply highlights our club's ineffective and antiquated transfer policies... frankly I'm disappointed in both Ozil and our management team for not stepping
up when it counted because they had a chance to do something special, but they didn't have it in them... there is no one that better exemplifies our recent history than Ozil, brief moments of greatness undercut by long periods of disappointing play, only made worse by his mopey posturing like a younger slightly less awkward Wenger... what a terribly waste
Debuchy, Jenkinson, Gibbs and Campbell will never see 1st team action so release them from their contracts to free
up space for better quality
players or use that to fund the 350 000pounds it would
take for Sanchez to stay.
Player development is a never ending process made more critical with QBs
taking up so much cap
space.
That is what Arsenal and Wenger have been doing all summer so far, but the result is that we are now less than a week away from the start of the Premier League season and the Arsenal squad is full of
players that will, in all likelihood, not play but simply collect wages and
take up space.
When the opposition commit to the tackle and he completes the quick one - two's as he often does, it
takes a
player completely out of the play and
space opens
up in the blink of an eye.
Like a matchup zone in basketball, which assigns specific areas for a
player to patrol but then asks them to match
up man - to - man within that area, soccer teams are employing a game plan that's designed to
take away the
spaces that new attacking schemes want to exploit.
However, this also meant giving
up another part of the pitch like City had done — the difference is that no Man City
player took adavantage of the
space.
An Action / Shooter built from the ground
up for VR and cooperative multiplayer gameplay, Gunheart has been designed to
take full advantage of motion controls and 3D
spaces within VR, bringing three
players together in high speed, explosive matches.
After successfully hunting an animal, the
player will have to carry it on their horse, so bigger animals like deer will
take up more
space.
They all
take up one
space in the
player's house, and can not be sold.
The map designs are consistently great, offering
up plenty of
space, lines of sight and pathways for the
players to
take advantage of, and because of the ability to change direction quickly you'll find you're able to actually dodge attackers and stay alive a tiny bit longer, although sadly you're still only able to
take few bullets before dying, meaning victory will still almost always go whichever
player sees the other first and opens fire.
It's also a game that I feel works with more
players taking up the available
spaces.
The amount of slots determines the number of grids, with items
players pick
up taking up various amounts of grid
space depending on the item's size.
I found that two
player was fairly doable, but unless you want to aspire to the unholy amount of precision needed to make it through a level with a bunch of other people
taking up space, there's just no feasible way to make steady progress.
Anyone with a Playstation 4, a Playstation Plus subscription and a few gigs of hard drive
space was able to access the beta of the game for free — and it looks like a whole slew of
players have
taken advantage, with a report from the official Monster Hunter Twitter revealing that in just a few weekends of availability, over 10 million hours of gameplay have been racked
up by
player all over the globe.
Players take control of Horatio, a blueberry farmer who comes under attack following the whole
space - bear -
space - time - blood mix
up.
Gamers will be team
up with other
players online to explore the menacing landscape, gather resources more efficiently, share materials to create badass gear, build and modify the base operations, and band together to
take on a horde of terrifying
space creatures.
In a future in which
space travel is prominent, Dead Space 3 sees the player once again taking up the troubled life of Isaac Clarke — a man trying to forget that he holds the key to the mysterious «Markers»: alien beacons which give rise to the nasty Necromorphs which you battle throughout this
space travel is prominent, Dead
Space 3 sees the player once again taking up the troubled life of Isaac Clarke — a man trying to forget that he holds the key to the mysterious «Markers»: alien beacons which give rise to the nasty Necromorphs which you battle throughout this
Space 3 sees the
player once again
taking up the troubled life of Isaac Clarke — a man trying to forget that he holds the key to the mysterious «Markers»: alien beacons which give rise to the nasty Necromorphs which you battle throughout this game.
Instead of embracing that feature and
taking it to the next level;
players will have to continue imagining their fantasy LEGO Star Wars outer
space combat battles such as the Millennium Falcon fighting off against an X-Wing Fighter and on foot lightsaber battles such as Kylo Ren squaring
up against Darth Vader or any other interesting combination.
On harder difficulties, like Madhouse,
players will require cassette tapes in order to save their game, like classic Resident Evil, and yes, they do
take up inventory
space.
The «narrative elements» turned out to be nothing more than floating heads
taking up space in
players HUD's, shouting skeletal exposition for a non-existant story in a poor effort to apply context that wasn't needed to begin with.
The first thing to note is that there are two disks in the box, requiring the
player to install disk 2 (
taking up 3 GB of hard drive
space) before the campaign can be started.
Part of it came
up when I read that Epic Games» Clifford Bleszinski was allegedly thinking of doing a horror game, part of it came
up when I read Jerry from Penny Arcade's short
take on Dead
Space (and how it's not a horror game), and part of it is me thinking about how combat relates to horror games, or any time a game asks the
player to be afraid.
According to Murray,
players can team
up together to survive, work with or prey on other teams, build bases - from «tiny little shelters to complex colonies spread across multiple planets» -
take part in dogfighting, race exocraft, and get involved in
space battles.
Namco, a major developer of mechanical arcade games, had been a well - established company in Japan since they started
up in 1955, and by the end of the»70s were already major
players in the video arcade market thanks to their first game, Gee Bee (an elaborate
take on Breakout) and their first
space shooter Galaxian (inspired by Space Inva
space shooter Galaxian (inspired by
Space Inva
Space Invaders)
The inclusion of Bowser
spaces shake
up the gameplay a bit, by
taking stars away from
players or by reversing a mini-game, but they also add to the unbalanced nature of Mario Party 9.
As is, it would probably work very well for when
players want to
take captures of what's going on in the game without the HUD
taking up space
While start -
ups Groupon and Living Social have
taken an early lead in deals and discount offers, credit card stalwart American Express (s axp) is showing it's got designs on being a big
player in this
space.
It
takes up three monster
spaces, meaning it is so large, it is the only monster the
player can have out at one time.
Summary of Responsibilities Ensure the daily operation of the office, including coordination and supervision of cleaning, plant care, and other maintenance services Order general office supplies, stationary and office equipment Organize any issues related to representation, orienting guests, ordering supplies for presentations, catering Assist in liaison with the landlord of office building, with service providers Assist in liaison with external IT service provider, handle lower level IT issues in the office (printer, webcam etc.), coordinate with the IT team in Budapest Handle incoming and outgoing mails, liaise with Fedex / UPS / USPS Assist in coordination and preparation for meetings and conference calls, including arrangement of logistics, meeting
space, communications and catering Assist in arranging and confirming local, domestic and complex international travel for team members and ensuring effective use of time and resources Assist the HR team with new employee work station set
up Assist, order, prepare marketing correspondence Prepare and submit expense reports Maintain filing structure for both hard copy and electronic files Qualifications Bachelor's or Master's degree Minimum of 3 years of experience Computer proficiency with MS Office, heavy Outlook knowledge Driver's license Key competencies Strong organizational, project and time management skills; detail - oriented Strong sense of urgency and efficiency in completing work Ability to
take self - initiative and be proactive Ability to recognize and appropriately handle highly sensitive and confidential material and information Ability to multi-task and prioritize workload Excellent verbal and written communication skills Team
player Ability to work with minimum of supervision Flexible and open to changing priorities We are an Equal Opportunity Employer.
I think you're going to start seeing more and more smaller
players taking up some of that
space.