Not exact matches
«They are designed
with a primary
goal of engendering high levels of immersion, engagement, and enjoyment for the
players, -LSB-...] They do not tend to focus on one
specific cognitive skill, as exercises usually do, but rather expose
players to multiple demands that challenge a broad range of abilities.»
Key to the game's success is its relative ease to pick up and its open - ended gameplay style, meaning that
with no
specific «
goals»,
players can simply build whatever they choose.
Yes we could have gone for Falcao or Cavani
with their
goal scoring ability and their ridiculous wage demands, but they wouldn't have moulded into this Arsenal team that requires a
specific type of
player.
Each
player begins the game
with different resources (strength, victory points, movement capabilities, and popularity), their choice of several faction -
specific abilities, and a hidden
goal.
With its new approach to play, multiplayer will bring innovative gameplay that challenges
players to achieve their
goals in creative ways based on their
specific play style.
After the time is up, or all the
players from both guilds have taken their turns, the
goals are summed up and the winners are rewarded
with specific League Tokens.
Trials: Set up as pseudo competitive matches,
players go up against enemy NPC opponents
with the
goal of getting a high score using
specific multiplayer mechanics.