Sentences with phrase «playing after my first hour»

I admit I almost quit playing after my first hour, about to throw in the white towel and say this game is not for me.

Not exact matches

The goal against title - leaders Chelsea on Saturday was Villa's first in a staggering 11 hours of football played — but Lambert's fate was decided after the 2 - 0 defeat to Hull City on Tuesday, as the team dropped into the bottom - three.
Obviously, the rules of footballing inevitability require that after all the gushing above he either won't play — he was taken off after an hour of the first game — or he'll have a nightmare.
Juve's goals came on their first two shots on frame after playing over an hour in a game which we had to win.
@Nothing Changed — my observation is more concerned with how he played in the league game against Leicester City the first substitutions were elneny and holding who were replaced by ramsey and giroud (respectively): before being subbed elneny appears to have been at sixes and sevens and though he was subbed after close to an hour it was clear to see he was out of his depths lost composure, panicked and he wanted out.
Play was delayed for two hours, and after it resumed, Sneed had to wait through the drizzle until the entire field had finished at least the first nine holes.
But Belfast - born Stewart, who left his hometown club before playing senior football with Glentoran and Swindon, finally broke the deadlock after coming on as a substitute on the hour to make his first - team debut for the NIFL Premiership champions.
After going for roughly an hour in each of his first two matches of Sheffield Wednesday (both wins), Stu played 72 minutes in a loss to Leeds United this past weekend.
If you examine the research, as laid out in this document from the World Health Organization, skin - to - skin contact during the first hour after birth, along with full rooming - in, play a significant role in the establishment of breastfeeding and other maternal behaviors.
Just hours after New York's junior senator, Kirsten Gillibrand, declared she would support the deal — and in the middle of the first Republican Party presidential debate — Mr. Schumer posted a statement on the website Medium declaring his intention to vote no on the agreement, which Secretary of State John Kerry played a key part in negotiating.
Ok, go play the game for about 4 hours first (why it's not the first thing you get I have no idea... also, still haven't unlocked it in MP after another 4 hours spent there).
I confess that the only reason I decided to keep playing it after the first half hour was in order to get Steam Trading Cards to sell off...
I decided to take another look at the game after about 170 hours of playing, but first things first: yes there are many clone characters and that's really annoying, but I would like to add that while the clone characters are annoying and inexcusable, each character have their own stats that help to make them feel diverse and unique and without exaggerating or being biased, I really had a
It really annoyed me at first, but after a few hours of playing I got pretty used to it.
The battle system is tricky at first but after hours upon hours playing it became more and more enjoyable figuring out combos that work well for the advantage.
All things considered, Xenoblade Chronicles is not the most graphically impressive debut for the new 3DS, but you'll hardly notice it once the story picks up speed after the first hour or so of play.
It is very hard to not discriminate this game because at first glance it looks way inferior, but is not like that after you play it for some time and get into account that it actually offers a lot of modes to spend hours an hours in front of your TV and of course... to eat tons of pizza.
It plays the trick reasonably well, but after the first half hour or so, you begin to wonder what else it has to offer.
If you want to continue playing for hundreds of hours more after that first month you'll pay a flat fee for continued, unlimited access to the game.»
After dumping in 120 hours in the first month, I took a week off to play Luigis Mansion 2, and now I'm back playing MH3U online....
just like you said yourself you do nt know monster hunter the controls have always been like that if you master it you can dodge split seconds before being attacked the build up from a new area towards the bosses is very good first some small hunts then bigger ones the material harvesting is addictive and an important part of the game i can search hours for certain crystals or stones after cutting down monsters and bosses you harvest the bodyparts for new weapons and armors to challenge bigger bosses so you can harvest even better bodyparts for gear if you get into it you'll keep playing
Am buying after playing the demo which I must admit played the demo more then once, first ever time on mh I enjoy you can see more to the game and different challenge to other rpg.Well end up spending many hours on the game which I prefer.What I will say after watching videos of monolish soft new game looking forward to that game then any I remember looks pretty fantastic.
After playing over 300 hours of Tri (my first MH game), I bought a PSP, learned to «claw» and played another 300 hours of Freedom Unite.
Although Vertical Drop Heroes HD's simple gameplay setup is fun at first, it starts to become repetitive and bland after playing for about an hour or so.
I sat for hours on the bench beside a sixty - two - year - old jazz pianist as he practiced his scales and played me some of his new compositions, and I observed Roma, the fifty - seven - year - old laboratory scientist in her first year of teaching adolescents in an after - school program.
This full review was written on launch day after we had 14 hours of playing around with the new features and comparing it against the first and second iteration of the iPad tablets.
He should be given potty breaks and taken directly to his potty place every 40 minutes to 1 hour, about 20 minutes after eating or drinking, directly after all play and training sessions, first thing when he wakes up and last thing before bed.
After puppy class is the first level of obedience training and more and more trainers are basing the first few levels of class on the kindergarten model — play session, training session, learning session all within the hour class.
These times include: first thing in the morning after each meal after play time when coming out of her crate once an hour when you are home Go out with your puppy each time so that you can provide feedback when she eliminates.
While panting may be normal the first hours or days after whelping, if it continues and there's no reasonable explanation for it, and if other symptoms arise, it's wise to play it safe and consult with the vet.
When we first got her, after about 30 - 40 minutes of play she would be too weak to walk up stairs, but today she is fine after we spent almost 2 hours playing with other dogs.
When I played Cuphead for the first time, I struggled to stay alive, but after several hours I staved off death for longer stretches of time.
What I can say is that even after ten hours playing my first game I was still learning and discovering new things to try.
Even after playing the game for many hours I still found it nearly impossible to judge anything but the simplest leaps correctly on the first go, instead usually finding myself embedded on the nearest row of spikes, and that surprises me a little because I'm usually fairly good at judging such things in games.
Even Forza Motorsport 5 felt for - the - most - part enjoyable to play once you grew accustomed to it after the first few hours, so it's strange that I haven't reached that stage in its objectively superior successor.
The battle system is tricky at first but after hours upon hours playing it became more and more enjoyable figuring out combos that work well for the advantage.
The first big change I noticed was how much better the graphics looked, with this being the first Halo game brought out specifically for the Xbox One and (possibly) PC, rather than the rest which originated on the 360 etc, within the 9 hour sitting of playing through the campaign in a co-op game I did notice a few glitches, one of my team mates fell through the map, it randomly decided to teleport us forward past 2 vehicles when we were searching a map for Easter eggs but other than that the game was flawless, the 13 hour download time was worth the wait (I'm assuming this was due to the Microsoft servers, I started downloading at 18:30 on the 26th and when I checked my Xbox at 07:40 am the following morning it was at 93 percent, my connection is 152mbps so as you can imagine I was rather annoyed and surprised how long it had taken, after playing the game for all of 30 minutes I had completely forgotten about the length of time this had taken, I'll let 343 off with it as they have done such a good job with Halo 5.
I'm not saying that, after playing the first three hours of the game during a recent preview event in Los Angeles, Quantic Dream's latest interactive narrative adventure has already made me cry — or even brought me close to tears.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
My typical Ocarina dungeon play time was 3 hours, and i'd remember the music after my first play thru (nevermind i've played the game nearly ten times, n64 drought, lols) I remember Majora's Mask dungeon music, typical time: 3 hours.
Except for new environments and a different «boss» enemy at the end of each level, no new game - play elements are introduced after the first hour.
I remember spending hours with the first two Thief game back in the day, the first game was probably the one game that got me really into stealth games and it is probably the reason why I love the Hitman games so much as they seemed to scratch that stealth itch for me a little better after the first two Thief games, so for me it has been years since I played around with a Thief game and I was excited to jump back into the game that made me fall in love with this genre.
After hours of online multiplayer matches logged in with many different opponents and teammates, I have yet to feel like I was playing the same game over and over despite the one beta map that has been made available. Use your USB or Bluetooth compatible headset to maximize your experience by communicating with others to devise a winning strategy. Fat Princess is deceptively simple at first and yet so cleverly dynamic and complex in motion.
Review «After the first 35 hours of play, I was hasty to label Kojima's final MGS game as «incredible».
After spending 18 hours with Fallout 4 however, the first word that comes to mind when describing it is survival and I often forget about the role - playing elements.
After all, it's better to spend 3 hours playing the likes of «Gone Home» to completion than it is playing through the first few chapters of Killzone: Shadowfall before moving on.
I won't say much more for now, but after playing the game for well over an hour I FINALLY managed to get to the first battle.
I tried the game with the PlayStation move controller first but this was better if you had an extra person to play with you and one controlled the move and the other the regular controller but I wanted to experience this solo too so I tried the game with just the controller after a few hours and this is how I finished the game.
The first 15 to 20 hours or so are great from a free - playing perspective, but after that if you want to have a chance in competitive mode, you need to pay a lot of money.
Shadow of War's microtransactions are gone, Outlast 2's after adding a story mode, and Sea of Thieves has become Xbox One's fastest - selling new IP.Rich Walker's really enjoying his first few hours of Ni No Kuni 2 and been causing havoc in Far Cry 5, while Mike Harradence has been playing some Uncharted: The Lost Legacy over the bank holiday.
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