The stories intersect, but not nearly enough to create spoilers by
playing out of sequence.
Not exact matches
In this elaborate, visually striking
sequence, Lenny Belardo (
played by Jude Law) crawls from under a pile
of sleeping babies, wakes up from this dream, gets dressed, goes
out to address his papacy saying — as he later puts it — outrageous things to the crowd, then gets excommunicated, only to wake up and realize this is yet another dream.
Somewhere on that list should be Kuhhackl making two diving
plays on the same PK
sequence to make sure the puck gets
out of the zone.
Three
of the last four meetings at Molineux have ended under 1.5 goals with two 0 - 0 draws
played out in that
sequence.
What they are learning while they
play: literacy: storytelling from memory, retelling in correct order,
sequencing, remembering key elements
of a story, using storybook language in
play motor skills: scooping, pouring, tipping, pinching and raking through sensory materials maths: counting
out numbers
of objects to match those in a book, problem solving
It makes sense
out of the complex stream
of events flowing into the brain; it places mental contents into appropriate
sequences and hierarchies; and it
plays a critical role in planning our future actions.
And the climactic scene
of Moog
playing «Old Man River» on Theremin is wonderful, but it's preceded by a segment on other Theremin players which comes off totally
out of sequence (this is a * pre * - synthesizer instrument, after all).
Yes, the events leading up to the heist definitely have their moments, but the amount
of banter and comedy between the characters throughout the heist works so well, that I feel like I'm rewatching that
sequences play out in my head, long after I witnessed it in theatres.
The pampered plutocrats
of the bronze age adore football in a bread - and - circuses sort
of way, but it turns
out that the stone age crew were once themselves pretty useful at the beautiful game, and a sensational pre-credit
sequence tells us the extraordinary role that football
played at the dawn
of time in shaping life on earth.
The plot
plays out like a very bad Silver Age comic, with a cringeworthy heavy - handed «Captain Planet» - esque anti-nuclear weapon message, beyond cheesy plot consisting
of multiple meaningless subplots, mediocre effects - driven action
sequences that induce laughter rather than suspense, and actors who seem more disinterested than the next.
Hugh Jackman, it seems, was born to
play Jean Valjean, and he's magnificent from time to time, but even he begins to run
out of steam as the battle
sequences take over the second half.
In a time when most movies are little more than filmed deals that can spend millions
of dollars on elaborate special effects
sequences that fade from the mind almost as soon as they
play out, he has created some
of the most bizarre, hilarious, haunting and memorable imagery that I have ever seen in a film — who could forget the sight
of beer baroness Isabella Rossellini standing upon artificial legs filled with her own product in «The Saddest Music in the World,» or the horses stuck in the middle
of a frozen river in «My Winnipeg»?
The movie stop - starts between fight - chase
sequences played out against pop tunes from Quill's beloved mix - tape; there's something a little alienating about the repeated use
of dissonance between the cheery songs («Come a Little Bit Closer» by Jay & The Americans) and the slomo violence meted
out by the Guardians.
The whole
sequence is reminiscent
of a sort
of hellish version
of Pinocchio being lead off by the circus folk and it
plays out with a dreadful inevitability that left my stomach churning.
Mockingjay Part 2 doesn't quite reach those heights, but
plays out like a gripping recap
of the best bits
of the rest
of the franchise: the gulf between rival suitors Gale and Peeta is clearer than ever, thanks to their conflicting ideologies; the clash between dictatorship and democracy is brutally violent; and the action
sequences buzz with thrill and ingenuity not seen since Catching Fire.
Zahler takes his time with almost every scene, letting a
sequence of O'Dwyer changing the dressing on his injured leg, for example,
play out in its painful entirety.
His use
of perspective throughout is done to perfection and during its Iraq
sequences, which are constantly referred to and visible right up until the emotional ending, the higher frame rate only enhances the realism — almost to the point
of you looking away from the screen as one
of the film's most pivotal moments
plays out.
It's the sort
of set - up that would seem to lend itself naturally to a briskly - paced, unapologetically violent B movie, and while there are certainly a number
of enthralling
sequences peppered throughout, Outlander's oppressively bloated sensibilities
play an instrumental role in diminishing its overall impact (ie the film should've topped
out at 80 minutes, max).
Each
of the four are said to have «their own agenda and influence on the story,» which will
play out in flashback
sequences.
The film is basically one extended shootout
sequence with the occasional diversion for a purely stylish interlude
of silhouettes against the Italian sky that
play out somewhat like a Greek chorus physically commenting on the action.
When it doesn't, it feels as if he's overcompensating for the weak, routine material that comes with his character — a scared guy who's desperate to get
out of the fight, keep his job, and maintain his family obligations (His daughter,
played by Alexa Nisenson, has a talent show later in the day, and his pregnant wife,
played by JoAnna Garcia Swisher, is three day past her due date — one guess as to how the movie's climax
plays out in between the fight
sequence).
Despite its»80s high school allusions, Central Intelligence frolics happily in the nostalgia
of the 1990s, reminiscing about Budweiser's «Wassup» adverts and featuring a soundtrack that opens with En Vogue's «My Lovin» and
plays Blur's «Song 2» along to a vigorous action
sequence which sees the pair crash
out of a skyscraper in a mail cart.
«When 3DS was announced, we realised that users would be able to basically pick up and
play for a little bit, which made a really good match for how Dragon Quest 7
plays out — it's is a
sequence of short stories.
Despite the foreboding
of Ray and his associates, including a gun enthusiast
played by Johnny Knoxville who runs a museum in his barn, before the big standoff in the streets
of Sommerton, the extended
sequence itself
plays out in a predictable exchange
of bullets and eruption
of blood.
From here, they go
out drinking, share a lot
of things in common, and it all builds up to a great day
of bowling and fun until... the truth comes
out via a hilarious surreal
sequence with a mad — yet entertaining — Rory Kinnear in the Men's toilet, in his pants,
playing a stalker / ex-friend who's in love with Nancy but knows she's telling fibs.
Fantasy
sequences involving Conrad's reconstruction
of his mother's car accident
play out in beautiful slow - motion
sequences.
Young Dev Patel, who
plays Jamal, races through eye - popping, music - fueled action
sequences like some latter - day D'Artagnan, always intent — even when he's appearing on TV — on finding and rescuing the love
of his life, who forever seems to be just
out of reach.
The Shape
of Water wears its classic Hollywood influences on its sleeve, up to and including a story that openly riffs on the 1954 sci - fi - horror classic The Creature From the Black Lagoon, a black - and - white dance
sequence straight
out a Ginger Rogers and Fred Astaire picture, and a main location set over a cinema that's
playing Henry Koster's 1960 biblical epic The Book
of Ruth.
The same scenario
played out along slightly different lines in 1999 when Saving Private Ryan — whose battle
sequences transposed some
of Platoon's brutal modernism to the context
of World War II — earned Steven Spielberg a second Best Director Oscar but the film was upset in the Best Picture category by Shakespeare in Love, a film whose virtues were perceived to be more literary than visual.
Where he needs more work as a feature - film director is in
sequencing and connectivity; The Lazarus Effect collapses under the sheer amount
of ideas or concepts that
play out in stunted progression, or are outright jilted by the forward movement
of the film.
We might laugh
out of recognition, but it's because we've been witnessing this
sequence play throughout most
of the movie.
It's a fantasy - infused Last Supper
sequence that
plays out to the sounds
of a Bellini opera, while the food and drink flow and the family members join in the joy.
With some stand
out fight
sequences — especially in the third act — and the promise
of a future team up between Ant - Man and the Wasp, Ant - Man works so well because it brings the superhero story to the micro scale (heh), all the while
playing with a familiar origin story format.
As ever, the action
sequences are a series
of QTE events, and this episode
plays out even more like an interactive movie rather than a game, with only one instance
of extremely light puzzle solving to break things up.
Taking the form
of a video essay, the film is at its best stitching together clichéd clips from different movies — montages
of house parties and masturbation
sequences playing out over an angsty soundtrack by indie band Summer Camp.
As the title
of the film suggests, some
sequences play out like ecstasy and euphoria.
Wordless, the
sequence plays out as Ry (Neve Campbell, never better) shoots a rack to the cool blues slinking
out of a corner jukebox, glancing up now and again to meet Josh's (Franco) frank interest with gradually thawing humour and heat.
It
plays out like levels in a video game and squanders potentially interesting backdrops — like an Indian casino in the middle
of nowhere — to stage monkeys - at -
play sequences where our heroes take turns putting on silly outfits and overturning gift - shop displays in orgies
of smashing and giggling.
A couple
of «animatics» — 3 - D computer - animated segments that
play out planned
sequences — are included, hinting at the amount
of technical planning that went into the action scenes.
In humans, the dopamine reward response that promotes pleasure and motivation also requires that they are aware that they solved a problem, figured
out a puzzle, correctly answered a challenging question, or achieved the
sequence of movements needed to
play a song on the piano or swing a baseball bat to hit a home run.
Which ones are the most useful in providing coherent
sequencing of learning; prototypes
of how a particular strategy might
play out instructionally; assessment prototypes; and which one (s) best connect (s) to where my students are, I am instructionally, my district in offering support, and parental understanding?
The distinctive rhythm
of the 1 — 2 — 4 — 5 — 3 five - cylinder ignition
sequence — the classic Audi soundtrack
played out since the 1980s by rally cars, touring cars and production models such as the Ur quattro, the RS 2 and the TT RS — washes over the cabin as the new RS 3 Sportback gathers momentum.
Maybe it's the
sequence of truly horrifying events that have
played out internationally in recent times.
To determine what was safe would require a different sort
of analysis, one that focused on what was known at the time the hypothetical retirements began, not on the returns
sequences that
played out in the real world but which we learned
of only after the retirements commenced.
With a dose
of hindsight, I can't help but think that this odd
sequence of events was part
of a greater scheme that
played out.
- characters are drawn in the main screen in a super-deformed style - features a lot
of fan - service -
play as Eduard, an innkeeper
of an inn who doesn't have a lot
of customers - stumble into a cave while looking for crystals and meet a girl who has amnesia - this girl also has six sisters who unlock each other's memories as you come across them - your subordinate at the inn gets the idea to put all
of the girls into maid uniforms - the girls transform into battle - appropriate clothing during the battle
sequences - strategy / action - RPG hybrid - unlimited movement within a circle around the character's starting point - combo system - when attacking weaker enemies, you knock them back in a fashion that takes
out others and builds up a combo - extra turn awarded if you manage to take
out 10 or more enemies in one swing - enemies do respawn their weak helpers at a hit point cost to them - right side
of the screen shows a time bar so you know which friend or foe will attack nex - male character you
play as is more
of a support role in battle - he'll provide a lot
of your stat buffs - events for each
of the maidens that give them a chance to level up and unlock new abilities in each battle - possible 18 quests - each
of the girls has their own quirks
Like Josh points
out, on the design side, as well, we can really get the player into a mood: so yeah, there's still times we'll push the player into a very intimate combat space — if we want to layer on extra pressure for an escape
sequence or something — it just gives us a wider variety
of trees, density, variety, foliage, background environments and how vivid and detailed they are... it gives us all that to
play with.»
When 3DS was announced, we realized that users would be able to basically pick up and
play for a little bit, which made a really good match for how Dragon Quest VII
plays out — it's is a
sequence of short stories.
Likewise there's the legendary All Ghillied Up in which you quietly sneak through long grass in order to evade enemy patrols, carefully sniping guards
out of towers, a
sequence which kept me on the edge
of my seat when I first
played it.
So the game become wrapped around the players choices, so it then become something like the average game you do missions / objective /
play the story and
sequences unravel, but with a twist you create the story it's not going to be the same if you choose to let someone die opposed to letting them live like 90 %
of the games
out there.