Sentences with phrase «playing out of sequence»

The stories intersect, but not nearly enough to create spoilers by playing out of sequence.

Not exact matches

In this elaborate, visually striking sequence, Lenny Belardo (played by Jude Law) crawls from under a pile of sleeping babies, wakes up from this dream, gets dressed, goes out to address his papacy saying — as he later puts it — outrageous things to the crowd, then gets excommunicated, only to wake up and realize this is yet another dream.
Somewhere on that list should be Kuhhackl making two diving plays on the same PK sequence to make sure the puck gets out of the zone.
Three of the last four meetings at Molineux have ended under 1.5 goals with two 0 - 0 draws played out in that sequence.
What they are learning while they play: literacy: storytelling from memory, retelling in correct order, sequencing, remembering key elements of a story, using storybook language in play motor skills: scooping, pouring, tipping, pinching and raking through sensory materials maths: counting out numbers of objects to match those in a book, problem solving
It makes sense out of the complex stream of events flowing into the brain; it places mental contents into appropriate sequences and hierarchies; and it plays a critical role in planning our future actions.
And the climactic scene of Moog playing «Old Man River» on Theremin is wonderful, but it's preceded by a segment on other Theremin players which comes off totally out of sequence (this is a * pre * - synthesizer instrument, after all).
Yes, the events leading up to the heist definitely have their moments, but the amount of banter and comedy between the characters throughout the heist works so well, that I feel like I'm rewatching that sequences play out in my head, long after I witnessed it in theatres.
The pampered plutocrats of the bronze age adore football in a bread - and - circuses sort of way, but it turns out that the stone age crew were once themselves pretty useful at the beautiful game, and a sensational pre-credit sequence tells us the extraordinary role that football played at the dawn of time in shaping life on earth.
The plot plays out like a very bad Silver Age comic, with a cringeworthy heavy - handed «Captain Planet» - esque anti-nuclear weapon message, beyond cheesy plot consisting of multiple meaningless subplots, mediocre effects - driven action sequences that induce laughter rather than suspense, and actors who seem more disinterested than the next.
Hugh Jackman, it seems, was born to play Jean Valjean, and he's magnificent from time to time, but even he begins to run out of steam as the battle sequences take over the second half.
In a time when most movies are little more than filmed deals that can spend millions of dollars on elaborate special effects sequences that fade from the mind almost as soon as they play out, he has created some of the most bizarre, hilarious, haunting and memorable imagery that I have ever seen in a film — who could forget the sight of beer baroness Isabella Rossellini standing upon artificial legs filled with her own product in «The Saddest Music in the World,» or the horses stuck in the middle of a frozen river in «My Winnipeg»?
The movie stop - starts between fight - chase sequences played out against pop tunes from Quill's beloved mix - tape; there's something a little alienating about the repeated use of dissonance between the cheery songs («Come a Little Bit Closer» by Jay & The Americans) and the slomo violence meted out by the Guardians.
The whole sequence is reminiscent of a sort of hellish version of Pinocchio being lead off by the circus folk and it plays out with a dreadful inevitability that left my stomach churning.
Mockingjay Part 2 doesn't quite reach those heights, but plays out like a gripping recap of the best bits of the rest of the franchise: the gulf between rival suitors Gale and Peeta is clearer than ever, thanks to their conflicting ideologies; the clash between dictatorship and democracy is brutally violent; and the action sequences buzz with thrill and ingenuity not seen since Catching Fire.
Zahler takes his time with almost every scene, letting a sequence of O'Dwyer changing the dressing on his injured leg, for example, play out in its painful entirety.
His use of perspective throughout is done to perfection and during its Iraq sequences, which are constantly referred to and visible right up until the emotional ending, the higher frame rate only enhances the realism — almost to the point of you looking away from the screen as one of the film's most pivotal moments plays out.
It's the sort of set - up that would seem to lend itself naturally to a briskly - paced, unapologetically violent B movie, and while there are certainly a number of enthralling sequences peppered throughout, Outlander's oppressively bloated sensibilities play an instrumental role in diminishing its overall impact (ie the film should've topped out at 80 minutes, max).
Each of the four are said to have «their own agenda and influence on the story,» which will play out in flashback sequences.
The film is basically one extended shootout sequence with the occasional diversion for a purely stylish interlude of silhouettes against the Italian sky that play out somewhat like a Greek chorus physically commenting on the action.
When it doesn't, it feels as if he's overcompensating for the weak, routine material that comes with his character — a scared guy who's desperate to get out of the fight, keep his job, and maintain his family obligations (His daughter, played by Alexa Nisenson, has a talent show later in the day, and his pregnant wife, played by JoAnna Garcia Swisher, is three day past her due date — one guess as to how the movie's climax plays out in between the fight sequence).
Despite its»80s high school allusions, Central Intelligence frolics happily in the nostalgia of the 1990s, reminiscing about Budweiser's «Wassup» adverts and featuring a soundtrack that opens with En Vogue's «My Lovin» and plays Blur's «Song 2» along to a vigorous action sequence which sees the pair crash out of a skyscraper in a mail cart.
«When 3DS was announced, we realised that users would be able to basically pick up and play for a little bit, which made a really good match for how Dragon Quest 7 plays out — it's is a sequence of short stories.
Despite the foreboding of Ray and his associates, including a gun enthusiast played by Johnny Knoxville who runs a museum in his barn, before the big standoff in the streets of Sommerton, the extended sequence itself plays out in a predictable exchange of bullets and eruption of blood.
From here, they go out drinking, share a lot of things in common, and it all builds up to a great day of bowling and fun until... the truth comes out via a hilarious surreal sequence with a mad — yet entertaining — Rory Kinnear in the Men's toilet, in his pants, playing a stalker / ex-friend who's in love with Nancy but knows she's telling fibs.
Fantasy sequences involving Conrad's reconstruction of his mother's car accident play out in beautiful slow - motion sequences.
Young Dev Patel, who plays Jamal, races through eye - popping, music - fueled action sequences like some latter - day D'Artagnan, always intent — even when he's appearing on TV — on finding and rescuing the love of his life, who forever seems to be just out of reach.
The Shape of Water wears its classic Hollywood influences on its sleeve, up to and including a story that openly riffs on the 1954 sci - fi - horror classic The Creature From the Black Lagoon, a black - and - white dance sequence straight out a Ginger Rogers and Fred Astaire picture, and a main location set over a cinema that's playing Henry Koster's 1960 biblical epic The Book of Ruth.
The same scenario played out along slightly different lines in 1999 when Saving Private Ryan — whose battle sequences transposed some of Platoon's brutal modernism to the context of World War II — earned Steven Spielberg a second Best Director Oscar but the film was upset in the Best Picture category by Shakespeare in Love, a film whose virtues were perceived to be more literary than visual.
Where he needs more work as a feature - film director is in sequencing and connectivity; The Lazarus Effect collapses under the sheer amount of ideas or concepts that play out in stunted progression, or are outright jilted by the forward movement of the film.
We might laugh out of recognition, but it's because we've been witnessing this sequence play throughout most of the movie.
It's a fantasy - infused Last Supper sequence that plays out to the sounds of a Bellini opera, while the food and drink flow and the family members join in the joy.
With some stand out fight sequences — especially in the third act — and the promise of a future team up between Ant - Man and the Wasp, Ant - Man works so well because it brings the superhero story to the micro scale (heh), all the while playing with a familiar origin story format.
As ever, the action sequences are a series of QTE events, and this episode plays out even more like an interactive movie rather than a game, with only one instance of extremely light puzzle solving to break things up.
Taking the form of a video essay, the film is at its best stitching together clichéd clips from different movies — montages of house parties and masturbation sequences playing out over an angsty soundtrack by indie band Summer Camp.
As the title of the film suggests, some sequences play out like ecstasy and euphoria.
Wordless, the sequence plays out as Ry (Neve Campbell, never better) shoots a rack to the cool blues slinking out of a corner jukebox, glancing up now and again to meet Josh's (Franco) frank interest with gradually thawing humour and heat.
It plays out like levels in a video game and squanders potentially interesting backdrops — like an Indian casino in the middle of nowhere — to stage monkeys - at - play sequences where our heroes take turns putting on silly outfits and overturning gift - shop displays in orgies of smashing and giggling.
A couple of «animatics» — 3 - D computer - animated segments that play out planned sequences — are included, hinting at the amount of technical planning that went into the action scenes.
In humans, the dopamine reward response that promotes pleasure and motivation also requires that they are aware that they solved a problem, figured out a puzzle, correctly answered a challenging question, or achieved the sequence of movements needed to play a song on the piano or swing a baseball bat to hit a home run.
Which ones are the most useful in providing coherent sequencing of learning; prototypes of how a particular strategy might play out instructionally; assessment prototypes; and which one (s) best connect (s) to where my students are, I am instructionally, my district in offering support, and parental understanding?
The distinctive rhythm of the 1 — 2 — 4 — 5 — 3 five - cylinder ignition sequence — the classic Audi soundtrack played out since the 1980s by rally cars, touring cars and production models such as the Ur quattro, the RS 2 and the TT RS — washes over the cabin as the new RS 3 Sportback gathers momentum.
Maybe it's the sequence of truly horrifying events that have played out internationally in recent times.
To determine what was safe would require a different sort of analysis, one that focused on what was known at the time the hypothetical retirements began, not on the returns sequences that played out in the real world but which we learned of only after the retirements commenced.
With a dose of hindsight, I can't help but think that this odd sequence of events was part of a greater scheme that played out.
- characters are drawn in the main screen in a super-deformed style - features a lot of fan - service - play as Eduard, an innkeeper of an inn who doesn't have a lot of customers - stumble into a cave while looking for crystals and meet a girl who has amnesia - this girl also has six sisters who unlock each other's memories as you come across them - your subordinate at the inn gets the idea to put all of the girls into maid uniforms - the girls transform into battle - appropriate clothing during the battle sequences - strategy / action - RPG hybrid - unlimited movement within a circle around the character's starting point - combo system - when attacking weaker enemies, you knock them back in a fashion that takes out others and builds up a combo - extra turn awarded if you manage to take out 10 or more enemies in one swing - enemies do respawn their weak helpers at a hit point cost to them - right side of the screen shows a time bar so you know which friend or foe will attack nex - male character you play as is more of a support role in battle - he'll provide a lot of your stat buffs - events for each of the maidens that give them a chance to level up and unlock new abilities in each battle - possible 18 quests - each of the girls has their own quirks
Like Josh points out, on the design side, as well, we can really get the player into a mood: so yeah, there's still times we'll push the player into a very intimate combat space — if we want to layer on extra pressure for an escape sequence or something — it just gives us a wider variety of trees, density, variety, foliage, background environments and how vivid and detailed they are... it gives us all that to play with.»
When 3DS was announced, we realized that users would be able to basically pick up and play for a little bit, which made a really good match for how Dragon Quest VII plays out — it's is a sequence of short stories.
Likewise there's the legendary All Ghillied Up in which you quietly sneak through long grass in order to evade enemy patrols, carefully sniping guards out of towers, a sequence which kept me on the edge of my seat when I first played it.
So the game become wrapped around the players choices, so it then become something like the average game you do missions / objective / play the story and sequences unravel, but with a twist you create the story it's not going to be the same if you choose to let someone die opposed to letting them live like 90 % of the games out there.
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