The only negative I do have is the score that
plays during the action sequences.
Not exact matches
There aren't any wild spikes
during action sequences, but you'll likely have to
play it back two to four clicks higher than your normal volume in order to register dialogue cleanly.
During this event, an Ordinary White American Divorced Family Man (
played by John Cusack) fights to save his family whilst navigating a series «talking» scenes (mostly people crying into telephones) which link one stupendous, special effects - riddled, scientifically - implausible,
action sequence after another.
During the pitch, the story artist will do all the voices, narrate the
actions of the
sequence and maybe even
play sound effects with a physical instrument (or in the case of the demo we saw, a squeaker toy) or
play music from a computer.
- characters are drawn in the main screen in a super-deformed style - features a lot of fan - service -
play as Eduard, an innkeeper of an inn who doesn't have a lot of customers - stumble into a cave while looking for crystals and meet a girl who has amnesia - this girl also has six sisters who unlock each other's memories as you come across them - your subordinate at the inn gets the idea to put all of the girls into maid uniforms - the girls transform into battle - appropriate clothing
during the battle
sequences - strategy /
action - RPG hybrid - unlimited movement within a circle around the character's starting point - combo system - when attacking weaker enemies, you knock them back in a fashion that takes out others and builds up a combo - extra turn awarded if you manage to take out 10 or more enemies in one swing - enemies do respawn their weak helpers at a hit point cost to them - right side of the screen shows a time bar so you know which friend or foe will attack nex - male character you
play as is more of a support role in battle - he'll provide a lot of your stat buffs - events for each of the maidens that give them a chance to level up and unlock new abilities in each battle - possible 18 quests - each of the girls has their own quirks
Each of your units has five seconds per turn to
play with and
during this
sequence you can order the unit to conduct a variety of
actions, from running, ducking, sweeping, waiting or aiming you will systematically roam through the top down arena and eliminate any of the opposing enemies that you will come across.