In my review of that episode, I expressed some concern about
the plot contortions that might be necessary to bring everyone back together again.
At its best moments (mainly during the film's first half, which displays a nice energy as it rolls through its absurd
plot contortions), Moonwalkers has a lot of fun using a historical backdrop for a farce so willfully absurd it boggles the mind, but by the time Perlman and Grint end up at the hippie commune (and spend the rest of the movie there), Moonwalkers has gone from an oddly amusing curiosity to a particularly inebriated party guest who has overstayed his welcome.
Much of the film's success relies on the crafty screenplay (by Alvarez and co-writer Rodo Sayagues) and its generous handful of unexpected
plot contortions, but fortunately, Don't Breathe also showcases a pair of fantastic lead performances: Jane Levy (previously great in the aforementioned Evil Dead remake) does a fine job of creating a conflicted anti-heroine.
Particularly irritating are
the plot contortions needed to accommodate pointless cameos by familiar faces from the trilogy: Paddy Considine, Albert Finney and Joan Allen.
The ending also creates potential problems for next season, depending on how many
plot contortions are required to bring everyone back together again.
Not exact matches
Deliver us from screenplays that force likable protagonists to twist and bend their personalities to serve the
contortions of a ridiculous and formulaic
plot.
The leaps of logic in the
plot and farfetched ideas on the judicial system stretch the believability to its maximum proportion, and even if the underlying message of the movie is the culpability of big businesses in tainting juries for their own profits, the
contortions made to hold together the story make for some rough patches.
The
plot was, at times, wildly incoherent, and there were many distractions in gameplay (chief among them was Max's crazy facial
contortions).