There are even a few obvious
plot holes left in the game that leaves you wondering why certain characters did what they did.
But the pacing dragged the movie down at times and
the plot holes left me scratching my head.
Not exact matches
Three weeks ago, Missouri lost to Indiana in part because its defensive line was missing Golden (one of three perhaps indispensible Mizzou players, along with Ray and quarterback Maty Mauk) and because its offensive line lost the
plot, lost its
left guard, and lost its ability to either keep pressure off of Mauk or open
holes for running backs Russell Hansbrough and Marcus Murphy.
Geographic
holes left when locations with limited capacity were
plotted on a map were then addressed.
It had what appeared to be a fine ending around the 1:15 mark - might have
left some
plot holes, but I was ready for it to end - after which it continued wending its way toward a nearly two - hour runtime.
And though less common than most Bay pictures, the
plot holes still crop up, topped by one scene where the villain inexplicably
leaves the safety of his office so he can have a final showdown with the hero.
Another qualm that had which had nothing to do with the no coin
left syndrome was the tacky dialogue, the gaping
plot holes (it's a time travel movie, I should've expected them) and Ben Kinsley's «life of its own», silly - ass glued on wig.
Any scorn heaped upon this film on account of
plot -
holes (of which there are a handful) and character development (almost none) are justified but if you enter this film with the same entertainment bar set as when you flick open a Marvel comic you will genuinely not
leave disappointed.
It all ties together with a series of twists and turns that
leave plot holes so big that an eighteen wheeler could be driven through them.
But about 25 minutes in, another film begins and
leaves this one behind, instantly transforming Crying with Laughter into a breezy «mystery» thriller with
plot holes.
Plagued with pacing issues and
plot holes, Dawn of Justice feels as if so much was
left on the cutting room floor.
Selznick has a lot of narrative to cram in, and he does so awkwardly,
leaving more than a few
plot holes gaping wide open, narrative strings frustratingly untied.
I was disappointed that this book didn't really tie the stories together at the end, but
left ample
holes and unanswerable
plot questions.
Not only do you have to make sure the book you have just written doesn't have any major
plot holes — after all, it isn't good to
leave poor Joe hanging off the edge of the cliff at the end of Chapter Three and never get back to him — but you have to make sure your grammar, punctuation, spelling, etc., are all done properly.
Seeing as Heavy Rain
left a serious amount of
plot holes woven into its gritty tale we were kind of depending on the DLC to address a few huge issues that hold the game back from being something special.
The writers also
left a major
plot hole by never explaining how Drago was able to dominate and control the Alpha dragon.
However, as this is the final game in the trilogy, any dealings with Trinity should be wrapped up and not
left with
plot holes and unanswered questions.
In fact, there are many
plot holes this game
left as well.
However, there seem to be a lot of
plot -
holes - the humans seem unable to communicate with the robot, a mysterious entity who sends messages through self - destructing satellites never has their identity revealed (although you can make an educated guess), and one of the endings
leaves the player, in effect, stuck at the end of the universe with no answers.