For those unfamiliar with the comic, the overall
plot of the story essentially centers on the characters in the past being warned about and — trying to avoid — a very unappealing dystopian future.
Not exact matches
Essentially, this is a comic - book
story as told on paper, in that every second
of plot is incidental as the end
of every thread must return us to the status quo before the credits roll.
The
story is a bit
of a runabout, too, as it's a case
of watching Juliet connect pieces
of the puzzle by
essentially begging different characters to reveal the next salient
plot point.
The biggest problem with the
story is how trite and generic it all plays out, with all
of the expected
story beats and Sci - Fi tropes present and accounted for; the game thinks it's being clever at times but, in all honesty, it's so predictable that it
essentially became background noise for me after an hour or two as I feigned surprise at all the tired
plot revelations.
The
story of The Death Cure, while relatively simple on paper since it's
essentially a rescue mission, is overcomplicated by a number
of other
plot threads - most
of which don't payoff.
Stories weave in and out
of each other, characters merge and separate, the
plot you thought you had a hold
of becomes elusive and it's
essentially impossible to tell what's real.
But if you take that secondary
plot point out the equation, this
story is
essentially a wordy political battle
of deception and infidelity (standard in regal politics around that time).
At the beginning
of every grade level the curriculum includes a section called «Preparing to Teach a Module,» which outlines a process for understanding the instructional sequences
of that section —
essentially the «
plot»
of the math «
story» being told.
I like how Konami's response is
essentially, «If you want the full
story go and buy the entire series» when Mission 51 just provided closure to characters and, if you watch it,
essentially explains the
plot of the Metal Gear Solid franchise.