The movie had Angelina Jolie and Morgan Freeman, how was the whole
plot of the story so horrible?
Not exact matches
Failure brings you closer to discovering what works,
so instead
of calling something a failure, reframe it as a pivot or
plot twist in your life
story.
At the World Government Summit in Dubai, in February, Musk again cued the scary organ music, evoking the
plots of classic horror
stories when he noted that «sometimes what will happen is a scientist will get
so engrossed in their work that they don't really realize the ramifications
of what they're doing.»
Same
story when trained the Q - aida and Tali - ban to fight the
so - vi - et troops who were considered non religious or infidels at that time and it was the pr - opa - ganda that was used to recruit islamic worriers from all over the Islamic world until they were driven out
of afghani lands and until there was no use from them the
plot was made to eliminate their presence and to pave the way for a new invasion by the west for those areas with out any fight but seems it did not work out as was hoped for and that's why their troops are deep down in the...!?
I completely agree with you in that your statement, «Almost all great
stories, novels, myths, and movies have as their core
plot the idea
of a person who sacrificially gives
of himself for others, to rescue and deliver them from some calamity, and in
so doing, suffers great personal loss, but ultimately rises into glory,» is no coincidence.
The most striking instance
of the concrete new taken into an apocalyptic
story so that it becomes the peripety or surprise in the
plot would be the adaptation
of the apocalyptic
story by the early Christians to the new which they saw in Christ.
One
of the elements that makes Downton
so compelling is its use
of apparently tiny
plot lines to tell a bigger
story.
-- that
plot's linkage, in the
stories of both congregations and poor societies, marks the struggle for recollection
of the past
so that cultural identity, the pattern, is maintained in the face
of cultural obliteration?
We note in any case, and emphatically, that it is, like
so much in the patriarchal narratives, a very good
story indeed especially in the graphic portrayal
of Tamar, in its deft integration
of plot, and in its fine suspense.
So I was extremely angry and disappointed to see newspapers briefed with invented
stories of my involvement in a «Pugin Room
plot.»
Just as in
story - telling there must be certain recognisable principles that help guide the
plot,
so too can these signposts help voters to understand the direction
of travel for a leader and for their party.
They aren't simply exploring parts
of the map because the game demands it, they're doing
so because
of how it furthers the
plot of the
story.
The
plot, you see, is the bulk - standard revenge
story of our hero going after the man who killed his family, and overcoming seemingly unsurpassable obstacles in order to do
so.
The film is by no means terribly long, at least when you compare it to its 1969 musical counterpart,
so it's not like storytelling drags its feet for ages, but make no mistake, the fact
of the matter is that
plotting's structure is something
of a mess that meanders along repetitiously and, well, is to be expected, because, really, where does this
story have to go?
This modest film falls into the category
of «character study», which generally means there there isn't a real
plot or
story follow,
so much as a brief peek into a life
of someone for a while, perhaps in the hope
of learning a thing or two about a different mode
of life, or as a reflection
of our own.
Howman and his co - director / writer Ethem Cetintas are
so concerned with keeping the
plot mellow that they have robbed their
story of any drama.
So it start out with the genric
plot of bowser stealing peach and the the game begins and your collecting toads and sticker with the navi
of this game kersti who from sticker place where they grant wishes and if this sounds familar it is because it is really simalr to super mario rpg except no geno and then after you save town you are sent out into the world where you collect comet pieces and with little to no
story.
I think a
story with... I don't want to say «broader appeal» about a movie on its way to becoming the most successful ever,
so let's say «more conventional
plotting» could have been created for Infinity War if it had opened with Thanos already possession
of 3 or 4
of the stones.
Solidly told by German writer - director Fatih Akin («Head - On», «The Cut»), it displays decent if unexceptional TV - movie chops until a pile - up
of plot holes and wild
story twists take it somewhere
so crude that you'd be forgiven for finding it offensive.
Ritter is
so charismatic, and
so good at toggling between sarcasm and outright pain, that a lot
of this is more watchable than it should be, given the glacial pace at which the
plot moves and the amount
of time spent on lesser characters and filler
stories.
So despite that Silent Hill: Shattered Memories is short on
story and
plot, it is terrifying as hell mysterious and realistic, with tons
of smartness and horrific fun.
If there's something holding me back from four stars, it's that this is a somewhat cliched
story, one that follows, in broad strokes, the
plot of the original, but Creed is
so well made that it's a tiny issue.
Rockstar's keeping the details
of the
plot close to its chest at this point, but we're expecting the game's
story to play a crucial part in Redemption, perhaps more
so than any other Rockstar game.
But at least you'll never get lost trying to follow the
story because, luckily, every
so often Najafi cuts back to a group
of far - too - talented actors sitting in a room together, watching the action on a screen and explaining the entire
plot to each other.
Its basic
plot,
of a conspiracy to produce something worthless
so as to profit further down the line, is a paraphrase
of The Producers, but there are elements
of any number
of other movies or types
of movie: the Horatio Alger rags - to - riches
story, the hard - boiled newspaper melodrama (at one point, the editor's face is
so close to the employee at whom he's shouting that their noses touch).
So a very silly choice
of plot which could
of completely back fired (amazed it didn't), plus it has too many similarities to the first Star Trek film with the V'Ger
story.
It also becomes immediately clear why this was the
story chosen for adaptation in Hollywood: where the
story of Ash might make for a better straight - up kids
story, Detective Pikachu's
plot offers the chance for some jokes that'll make adults chuckle too in that manner Pixar has become
so expert at.
If the
plot sounds familiar, it's because the movie follows the same basic
story beats
of the original, and while that's not as problematic as it would be for most sequels — after all, these guys are
so dumb they transcend logic — there's something that just feels off about this installment.
What makes Blockers standout in comparison to
so many other films with a similar
plot is that there are three females at the center
of this
story.
There's no one who will come away from this film thinking the best parts stem from its
story, and no one will be sitting on the edge
of their seat because
of the
plot,
so why not try a fresh approach?
As is the way
of these movies, from The Big Sleep on down, the
plot overcomplicates a simple
story to the point where things can be outright confusing — especially
so when many
of the characters are high in the process.
The
plot details are being kept pretty sparse and all we know
so far is that the
story revolves around a group
of college kids on a camping trip who discover they aren't alone.
However, because the
story is told primarily from the point
of view
of the parents and the cops — the «normals,»
so to speak — and because the
plotting is
so airport - novel silly (a flashback to the cop's abduction could have been plucked from a low - rent Bourne knockoff), any thematic interest winds up buried underneath a mountain
of lurid implausibility.
The
story involves time travel and alternate realities,
so the mixing
of the younger actors and older actors fits well within the film's complex
plot.
Just following the main
story beats will always place you at an underleveled disadvantage,
so Chronicles X offers you an endless supply
of fetch, Affinity, and kill sidequests that have the secondary objective
of grinding you to the proper level to continue the main
plot.
So instead
of a
plot driven by murderous miscomprehensions, they tell the
story of a gentle, ex-con husband (Nicolas Cage) and an infertile, maternally obsessed wife (Holly Hunter) who conspire to kidnap a quintuplet on the premise that his real parents already «have more than they can handle.»
The
Plot: Hit and Run is the
story of Charlie Bronson (Shepard), a former getaway driver who busts out
of the Witness Protection Program to drive his girlfriend (Bell) to Los Angeles
so she can land her dream job.
What is
so special about The Miniaturist is that despite its delicious and unfamiliar period setting, its concerns are absolutely modern: privacy, sexuality, corruption, commerce, hypocrisy, race, public shaming... all woven into a tightly
plotted story full
of surprising twists.»
Like
so many
of the supporting characters, he is only forced into the overarching
plot when the
story requires it.
As well, the first half
of the film is stronger than the second, as a cross-desert car race feels more like Smokey & The Bandit and less in line with the
story that was
so well
plotted in the set - up
If you're reading this review you're almost certainly familiar with the
plot and premise
of Rogue One, and Disney has also specifically asked the media to avoid spoilers,
so we'll respect the request and tread lightly on summarizing the
story.
I think it feels this way because it's
so focused on its main
plot at the beginning and in the end, but spends a great deal
of its middle meandering around on vignettes while the main
story sits on pause.
The biggest problem with the
story is how trite and generic it all plays out, with all
of the expected
story beats and Sci - Fi tropes present and accounted for; the game thinks it's being clever at times but, in all honesty, it's
so predictable that it essentially became background noise for me after an hour or two as I feigned surprise at all the tired
plot revelations.
But the movie can't risk offending anyone too much,
so the thornier parts
of the
story are abandoned for cartoonish villains (wealthy parents, bigoted torch - wielding protesters) and a caricatured
plot.
The only minor nit is that some
of the book's final scenes pick up on
story threads from much earlier in the series — like from books 3 and 4 — and if (like me) you haven't read those volumes in 15 or
so years, the resolution
of these dimly - remembered
plot points lack the narrative punch they might have had.
The amount
of story trying to be told in Deadpool 2 slows the film's pace ever
so slightly in the first act, as screenwriters Rhett Reese and Paul Wernick set the table with a lot
of plot points that asked to be explored.
The vast majority
of movies feature pretty predictable
plots,
so I think it's much more important to see what the director does with the material; I worry less about the originality
of the
story itself.
Solace enjoys the basics
of a workable crime
story, but it becomes
so bogged down with its supernatural elements and its flimsy
plot that it spins its wheels.
Of course they've made huge progress in their personal stories, which is the point, but there's something sadistic about slowing down the plot in the final moments so that the characters can have little moments of their ow
Of course they've made huge progress in their personal
stories, which is the point, but there's something sadistic about slowing down the
plot in the final moments
so that the characters can have little moments
of their ow
of their own.
This
plotting allows the film - makers to concentrate the
story on the trio as adults, living in a secluded village known as The Cottages,
so making the most use
of its name actors.