The acting level at this point, in conjunction with the terrible story line and
plot points really take the cake.
I love her as an actress and she deserves to be a double winner - but, same with her character -
her plot point really had you suspending reality.
Not exact matches
They have had the extraordinary concern for why others are breaking the Sabbath law, but when they are shown that they are not
really concerned about the actual law or the actual spirit of that set of laws, they do not admit they are wrong: they
plot to «destroy» the one who has
pointed this out to them, and to everyone.
To postmodern critics, such concerns suggest that life has a «
plot,» as in a well - crafted novel, but of course what they are
really pointing out is that such issues have no meaning in the absence of a transcendent grounding.
I
pointed out to the beleaguered - sounding commander who phoned me after I raised the phone hacking issue at prime minister's questions that
plots to conduct covert surveillance on sitting prime ministers were the sort of thing you'd see in movies, and that most people would think a «rigorous assessment process» wasn't
really required when deciding to investigate.
The idea of matter escaping the alleged
point - of - no - return was surprising (it's a central
plot point in that other recent movie about black holes, the biographical The Theory of Everything), but the fate of information that falls into the black hole was what
really troubled Hawking's colleagues.
«This is a
really troubling paper from my
point of view,» says Stuart Davies, director of the Smithsonian Tropical Research Institute's Forest Global Earth Observatory in Panama City, which maintains a network of 61
plot studies in 24 countries.
That scene sets the stage for the
plot of the film, which surprisingly, takes place over a very concentrated
point in time — only a month,
really — when the Civil War was limping to an end, and Lincoln was rushing to pass the 13th Amendment to ban slavery.
Back to the Future
really painted a nice
plot that filled itself in at every
point.
Consequently, the early episodes lag until enough
plot points have gone by that the intrigue starts to
really payoff, yet it's hard to
really connect with any of the characters (Except maybe Joan, who Ross gives a great deal of depth to as the episodes wear on).
That's the way it is with «The Matrix» — you either give away major
plot points or you can't
really talk about it at all.
In conclusion, there are melodramatic spells, as well as some focal unevenness, spawned from hurrying past certain
plot aspects that
really aren't all that needed in the first place, being not much more than supplements to the rather repetitious bloating that makes this overambitious effort too overblown for its own good, though not to the
point of completely dismissing its engagement value, as there is enough sharpness to the production designs, cinematography and score work to provide striking style, as well as enough story value, brought to life by inspired writing, direction and acting, - particularly by leading lady Halle Berry - to make «Alex Haley's Queen» a rewarding near - epic study on the struggles faced by the mulattoes who struggled to fit into a post-slavery society that was rich with racial tension and plenty of other life challenges.
With all of my complaints about how this film all too often discards promising
plot areas to spark a sense of unevenness, hurrying, outside of that area of storytelling, is hardly a big deal, so what this series
really has to worry about is, of course, bloating, because all of this unevenness, as well as repetition, could have perhaps been avoided if this saga wasn't just so blasted overblown, not necessarily to the
point of falling flat as too sprawling to stick with, but decidedly to the
point of feeling rather overambitious.
The
plot never works, the jokes are too stale to
really get a laugh above the age of fifteen, and the action sequences drag on to the
point of redundancy.
If you've played the previous flash games, you'll notice some familiar
plot points and characters, but not much of that
really matters.
First the dagger only turns back time for a few minutes so you
really never get a sense of what the
point is — until the big
plot reveals itself in the last part of the movie.
Those later elements are
really the only thing that sets this apart from the countless other cop - tracks - down - a-killer movies out there, because for all its clichéd
plot points and stock characters, it's obvious screenwriters Robert Fyvolent, Mark R. Brinker, and Allison Burnett are more concerned about coming up with graphic death scenes than anything else.
A terrible tragedy occurs towards the end of Act I — something that, in screenwriting terms is called a «
plot point» or «inciting incident» — and all I could think was, «
Really?
So faithful, in fact, that The Grudge is completely free of those tedious drags character development, tension, scenario, narrative,
plot, intelligence,
point, sociological relevance, technical aptitude, and scares,
really, since it leaves «pacing» somewhere back where the rest of that stuff was jettisoned.
Likewise, the Dracula character is granted a various array of powers and abilities that are all too convenient for the accompanying
plot point and never
really explained.
Around this
point, the
plot becomes convoluted to the
point that one
really needs a flow chart to determine what cause resulted in what effect and where characters» loyalties
really are.
Gorgeously shot and brilliantly handled, «Arrival» underscores a few too many
plot points too strongly, but it's still is surprising piece that
really gets to the heart of what it means to connect to strangers and find the ties that bind.
The existential parts of the
plot, while interesting, seem forced and unsatisfying, it just never reaches that
point where the film
really drives home an interesting, original concept.
But the shot that stuck out to me was both an interesting (and heartbreaking)
plot point and the moment that
really snapped me to the attention deservingly paid to Serra's photography.
(laughs)[Except for one] large
plot point, they stay true to the book, so there's a lot of those sequences, and it
really motors along.
Given the picture's enduring popularity, there's
really no
point in rehashing the
plot — OK, for the uninitiated (all two of you): Ripley (series star Sigourney Weaver) heads back into space and leads a team of military grunts against the nasty extra-terrestrials — but there's always room to rehash many of the highlights: Weaver's terrific performance in the central role; the contrast between the heroic Corporal Hicks (Michael Biehn) and the cowardly Private Hudson (Bill Paxton); the escalating villainy of company man Burke (Paul Reiser); scripter Cameron's ability to keep piling on confrontations and director Cameron's ability to milk them for maximum tension; and, of course, those wonderful alien creations.
The third is a bit of a slip in the wrong direction, but the characters
really don't matter in this installment, which moves from one
plot point to the next, stopping only for exposition, a random bit of usually unsuccessful humor here and there, and revisiting old memories before the gang's climactic return to Vegas.
But we
really do not need a remake of American Werewolf, and the fact that Landis thinks «little happens» in the original film makes me nervous that he's adding a whole bunch of new, unnecessary
plot points to his remake.
After stopping himself from spoiling a
plot point, he realizes that first - time viewers are probably not listening to him — and assesses those who are to be «
really strange!»
The world of Surrogates is barebones, only examined far enough to get the
plot from
point A to
point B. It's a shame,
really, as the world Surrogates creates is fascinating on a conceptual level.
Plot points were rushed, and I never got to
really care about the characters.
This is the
point at which the movie
really kicks into gear, so I will leave further
plot points for you to see for yourself in the movie.
And while the
plot about kings and noblemen socking it to the middle class and poor with higher taxes resonates today — for tea party loyalists, this «Robin Hood» could become a rallying
point like «Fahrenheit 9/11» was for Iraq war protesters — the screenplay never
really knows what it wants to say about it.
I suppose that's
really the
point - this isn't a book to read for the
plot so much as for the thoughts that it generates; as John Leonard writing in the New York Times so eloquently puts it, «Cynthia Ozick braids at least three and probably four ghostly glimmers and «phantom eels» of thought into a single luminous lariat — or maybe a hangman's noose.»
This felt like it had a lot of detail — as we got lots of backstory about Sandra as well as forward movement of the
plot, but it
really felt like the author didn't
really know where the end
point was.
I mean if you're stuck,
really stuck, on a scene or
plot point and have been for a while, it may be that one of your characters just -LSB-...]
I've seen art breakdowns, a couple of interviews from the writers, even a couple of
really interesting experts consulting on
plot points like the United Nations address or what a tsunami would
really do to Wakanda, but again, nothing to keep me hooked in.
The story is said to be
really deep and involving as it twists and turns through time; intersecting
plot points where you see yourself or witness the setup to an event from a prior time jump will play heavily.
I won't
really bother with spoiling it since the item is giving at a major
plot point during the game so once you have it in hand, you will need to go back and attempt the hidden chambers that are scattered throughout the game.
Or at least, not always to the extent that the fans and myself would have perhaps liked, and yet this shouldn't be taken out of context, because Mass Effect's concept of choice has always been largely an illusion: no matter what you chose to do you never
really altered the stories major
plot points that much.
There's also a
really cheesy
plot point further in the game.
I do understand why people would be interested in what someone on the spectrum thinks of a game with autism as a central
plot point, but
really, all the worst parts of To the Moon have nothing to do with it.
Technōs wasn't
really involved with any of them, but there seems to have been some information flow in whatever direction — the Marvel comic book tie - in first introduced Marian as an undercover cop who was captured by the gang she was infiltrating — a
plot point later found on the box of Return of Double Dragon.
I'm not convinced a global time window works: I suspect you
really want an adaptive time window per
point in the
plot, otherwise you pick up the background to a different extent depending on location — but then there's the question of how to pick out the proper time windows.
Yeah the resolution is
really low because all I did was capture Easterbrook's graph and use photoshop to clone the entire thing over by 50 years so it correctly ended at 1855, and then I added the modern part by
plotting about 30 data
points from GRIP, and then played connect the dots with photoshop.
I
pointed out the Russian model (INM - CM4) on Christy's
plot back in May 2015 in my paper entitled: «Can Mankind
Really Expect To Tame Earth's Climate And Remove It From Cosmic Control?»
A
plot of the distribution of model
points at 1990, 2000 and 2010 would be
really nice; I would expect the distribution to change, being less skewed in 2010 than in the previous «fitted» decades.