This plotline makes it incredibly qualified to succeed.
The plotline itself makes for a good read.
Not exact matches
(35) More concretely, it is the sum total of all the decisions an author has
made to externalize his or her subjectivity in a literary work in order to communicate a message: choices of narrator, genre,
plotline, characters and characterization, repertoire, and rhetorical strategies.
You can follow the usual
plotline: The mommy and daddy
make a baby, the baby grows inside the mommy's womb, and the baby comes out when he's ready.
You can follow the usual
plotline: The father and mother
make a baby, the baby grows inside the mother's womb, and the baby comes out when he's ready.
But it would
make an interesting
plotline for a sequel to Soylent Green: Unleaded 87 is people.
It's clear that this is a
made - for - TV film before TV became worthwhile, and the events seem disconnected and not part of a cogent
plotline.
But District 9 seemingly stormed Hollywood out of nowhere (or South Africa, if you will)
making this formula
plotline seem entirely fresh and completely invigorating.
Here Howerd could truly cut loose, allowing the rest of the cast to play utterly straight while he broke character,
made racy commentary about the
plotline or the heroine's neckline, and introduced a welcome touch of comic anarchy in the hidebound Roman - epic genre.
Director Niwas's comic caper consists of a few incidents patched together
making up a wafer thin
plotline.
A delicate and tearful romance that offers a surprisingly honest look into extramarital love considering when it was
made, my sole objection being intrusive scenes involving secondary characters which interfere sometimes with the focus and tone of the main
plotline.
An exploration of how the sexual repression of Cleveland specifically, which is not known for being the Mecca of red hot lovers, and the midwest in general contributed to this woman's issues would have
made a compelling
plotline, but this theme remains unresolved.
It's just not a story that lends well to a dramatized presentation, and though the issues are important, they don't exactly
make for an interesting
plotline or for characters we enjoy following without a thematic underpinning to wrap it all around, much in the way that the mostly fictitious but highly watchable The Social Network does.
While the subject matter is the stuff that good films are
made of, and the quality of the direction and acting are worthy of admiration, where The East fails is in the contrivances involved in the farfetched
plotline and the unevenness in the thriller elements (such as a scene in which the cell dresses up to the nines to infiltrate a party for pharmaceutical bigwigs that would feel more at home in a Mission Impossible movie) that undermine what could have been a chilling and realistic story of corporations run amok.
Still, shameless shilling notwithstanding, there's really no excuse for the lack of drive to come up with something other than the customary «slacker underdogs
make good»
plotline.
Yet there is also a story between the songs; one is the soap opera love interest angle of the captain, Maria and another well - to - do woman in the area, and the other being the more serious
plotline of the Nazi takeover of Austria and the changes they
make in Austria.
Meanwhile, in a more bombastic version of his
plotline from the last two seasons, the black ops agent Peter Quinn (Rupert Friend) is once again demonstrating that two wrongs don't
make a right, blowing up a bomb maker with his own wares.
A likeable cast, many of whom are former Oscar winners, enliven a not - as - clever - as - they - think - it - is script by screenwriting brothers Jon and Erich Hoeber (Whiteout, Battleship), but not quite enough to overcome the overly familiar
plotline to
make the film anything more than a pleasant but unremarkable time - waster.
The starting of Marvel's final salvo has shaken the 14 billion buck franchise to its core, resolving
plotlines and
making it a worthy near - conclusion for the primary 3 levels of the Marvel Cinematic Universe.
This is really Tom Tykwer's (Perfume, Paris I Love You) showcase, and what the film lacks in terms of exciting and novel
plotlines, it
makes up for with the director's more realistic approach to the action, where the hero can get hurt, characters aren't always living or dying on cue, and one bullet isn't enough to kill every nameless henchman instantly.
While I wouldn't mind playing with some of these side characters and superfluous
plotlines in a video game, as an adaptation of a beloved work that has enchanted many millions of readers, young and old, I'm left longing for a different kind of fan film — the inevitable one in which someone edits out all of the stuff not from the writings of Tolkien — and
makes it the movie it always should have been from inception.
It's the old artists vs. corporation storyline, ensconced in the old «getting the band back together»
plotline (The Blues Brothers comes immediately to mind), followed by the old «let's put on a show» climax, The Muppets is pretty tired as an idea,
made somewhat fresh through enough funny bits to overlook the lackluster storytelling.
The filmmakers intentionally
made a stand - alone film so you do not need any knowledge of previous
plotlines or characters in order to understand this movie.
Making Up For Lost Time is a humorous look at how the writers, actors and cast cope with this season's time travel
plotlines.
That's the
plotline in a nutshell, though more often than not it
makes way for Green's trademark animal - fondling, roadkill - toying and «bum - bum» singing.
The numerous
plotlines with no clear objective alongside its psychological visuals
make it difficult for the audience to be placed in a visceral or a cerebral position.
What
makes the film unique is its triangulated
plotline which keeps its three strands fairly insulated from each other until the dramatic conclusion when the protagonists» paths finally cross.
The Raid 2 is a recent example of the incredible stunt choreography that can
make a mediocre
plotline that much more amazing to sit through, and it's a shame that The Protector 2 falls back into such familiar «new school» action territory.
Spend time developing characters and «
plotlines» to
make your scenarios engaging and realistic.
They can be the ones to
make the decision about whether your books»
plotlines are unique and compelling, the characters are nuanced, and if the world - building is vivid and thought - provoking.
If you're concerned about the big picture, a developmental edit will help you restructure and reorganize, trimming down the areas that distract from the manuscript's major themes and
plotlines while tightening up your pace and
making your dialogue feel more natural.
This
plotline revelation has
made major headlines since McEwan himself has faced criticism for giving his opinion on such things as radical Islam and Christianity.
Writing about predicaments we're curious about (fatal accidents, murder, drug smuggling, infidelity, sabotage, unwanted pregnancies), Kennedy anchors her high - stakes
plotlines in the most familiar emotions,
making generous, unmanipulative stories that pull the reader in for thrills and revelations.
What
makes his narration important for The Graveyard Book is the way he delivers his dark performance: It perfectly matches his own creepy, terrifying
plotline.
You include many real historical events in your
plotline and
make reference to several real locations.
Most satisfying are the subtle tweaks
made to Persona 4's
plotline, which not only offer a bit more character development but also provide additional foreshadowing of the game's conclusion.
And it turns out that the best way to talk about the game really does involve time travel — because it involves a plan two years in the
making that stretches through the game's past several
plotlines.
Breath of the Wild instead disconnects the linearity from its explicit storytelling entirely and
makes every cut scene part of backstory exposition rather than an advancing present tense
plotline.
An amazing narrative or
plotline is hardly needed for a 2D platformer but something more than the standard may have just
made Rayman Origins that bit better.
There aren't any cutscenes, story elements, or
plotlines involved; in each case it's simply a group of four survivors
making their way to safety past hordes of zombies.
That's fine — I respect the old - school opinions (heck, I grew up playing this game), and likewise I'm delighted there are so many fans of the obscure characters and
plotlines that
make up the Sonic mythology.
This
made Loom notable for its time, not to mention the gorgeous graphics, fantastic sound quality, and the original
plotline which
made for a decent fantasy epic.
This is
made more troubling by the fact that the DLC characters in the Neptunia games don't necessarily have a bearing on the
plotlines of the games
making it feel as though you are moving through the main storyline with your main heroes in the back seat.
The menu system still needs some tweaking in order to
make it easier to manage, plus there needs to be some sort of better
plotline that
makes completing the more tedious missions feel worth it.