Not exact matches
It's convenient that you can pause at any
point during the game; however, it's less convenient that cutscenes can not be skipped through
during repeat
playthroughs.
Each has three different skill trees — with new ones being unlocked after unlocking different variations of the characters — that can be customised at the start of each
playthrough, but not
during, providing you have levelled up enough to have enough skill
points.
I can recall only using Syndicate's fast travel
points three times
during my entire
playthrough, because with the rope launcher in your toolbox, why would you take any other route through London?
I even had one instance where the game crashed on me after fifteen straight minutes of frame drops and odd lag, granted I've been playing well over 20 hours at this
point, but it's still something to keep in mind for long play - sessions and when things start to chug along
during a
playthrough.
During my time with Has Been Heroes, I found that the randomly generated maps of each
playthrough kept me engaged each time, where an interest
point being revealed can turn the game on its head and greatly influence your future decisions.
Neowin is reporting that Cuphead on GOG.com and Steam have not had problems with saving the game, and the article notes that there's a workaround by not Alt - Tabbing out of the game for any reason
during any
point of the
playthrough.
There comes a
point during most
playthroughs of Skyrim Special Edition or even on Skyrim Nintendo Switch when you reach a level of fatigue, whether it's because none of the quests in your journal interest you or because you've simply run out of things to do.