Sentences with phrase «point feels rushed»

This turning - point feels rushed and misses some much - needed outside motivation.

Not exact matches

The point of the coming of the Spirit into the church's life is not to provide some rush of feeling of fulfillment, but to launch believers into a particular Way of life.
That's why I felt the Steelers should have called him up sooner than they did, because at that point they didn't have much pass rush.
Specifically, the biggest asset he refers to — «destructive at the point of attack» — is the kind of description that makes me feel like Chubb is almost a tween between the true pure 4 - 3 edge rusher and the 3 - 4 DE.
And only if they failed to take three points this weekend would they feel it necessary to rush Suarez back for what would then be a key clash against Roy Hodgson's side.
For every child, this is at a different point, so don't feel the need to rush your child forward if he's still grasping numbers while another child his age is doing advanced math.
Mr. Arthur said he only felt dizzy at a point in the delivery of the six - page speech, and was rushed to the Ahmadyyia Muslim Mission hospital at Daboase, after...
I did enjoy the film to a point I would hardly call it ground breaking though its two or three other films put together but it is done well.The problem I have with the film is the end story it just seems rushed and not much thought put in to just left me feeling a bit let down.
Such episodes feel rushed and perfunctorily narrated, and since all the film's political and social points have been made in the first half hour, there's little left to care about.
The net play side of things, however, isn't nearly as fine tuned and feels unfairly balanced in favour of net rushers; it's far easier to put away an easy volley into the open court than it is to hit a pin - point accurate passing shot with your player on the run, game after game.
There are some issues I had with the film such as some of the cinematography not looking as good as it could've been due to the poor lighting, some of the quick cuts in the action scenes were distracting, the movie can drag a little at points and I do think cutting off 15 minutes could've made the pacing move a little more faster (some scenes felt a little rushed too), where the film decides to take its story can be predictable, and some of the green screen was REALLY noticeable.
Whether Eastwood is an artistic genius or a rushed director who didn't anticipate that his movie would feel like a pilot for a reality TV series, is beside the point.
It feels rushed and unfocused, never generating enough momentum to keep this ambitious satire running with a full head of steam to drive the points home.
Many pivotal scenes feel rushed and several plot points are unresolved in order to bring the film running time in at a marketable two hours.
There are some wonderful stylistic tricks Vaughn employs at different points (first - person POV, split - screen montages); however, now and again the film feels a little unbalanced or unpolished in its editing (likely due to the rushed production schedule), though average movie fans are not likely to notice these seams sticking out.
There are many plot points to cram into a film that runs just under two hours but he does so without slowing things to a crawl or feeling too rushed.
Everything feels rushed once the funeral starts, almost as if Craig believes he has to hit each point as quickly as possible.
Associate editor Jonathon Klein said, «While I applaud General Motors for delivering a cheap mass - market electric vehicle before Tesla, the interior feels like a rushed afterthought and far too cheap for the price point.
It's huge fun to simply point and shoot the C63 out of corners, letting the transmission do its thing and feel the epic, endless rush of the biturbo V8 as it hits the meat of its mid-range.
Throughout the process, they answered all my questions patiently, and did not make me feel rushed or pushed at all at any point.
If you want to feel «shift points» then that is what she mimics and the seemingly endless rush of «pushing you back in your seat» acceleration is amazing from this 300HP V - 6!
The 60,000 point offers on the Southwest Rapid Rewards cards come and go, so don't feel like you have to rush to apply now if you've been considering them.
In the beginning of a Hardpoint match your trying to rush to the control points and take them for you team and at first this felt very familiar to me but then titans start to take the field.
Specialists and their abilities / weapons add an extra layer, persisting upon death, they give everyone the chance to feel a rush of power at some point in the game.
I also feel like Quantum Break will either need to be delayed for quite awhile (Remedy's track record of a slower dev time coupled w / the time mechanics & live tv segments seem to point to this game not releasing this year), or Microsoft might push them to rush the game out in order to have a compelling exclusive in time for the holidays (I hope not)
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
Three minutes doesn't sound like a long time, but you never feel rushed to the point where you can't coordinate a solid plan of attack with your team — especially since the extraction vehicles are nearby.
The environments are beautiful, and with the rushed and fast pace you really feel as if you are fighting for your life at some points.
«Too much of the show is rushing to make up for lost time, so sometimes it feels like too little for the series» halfway point
The swinging feels worthless becuse web rush feels faster, the hero or menace system doesn't have a meaning to exist becuse if your a menace than your making the game harder then it needs to be so you will always be the hero but to reach hero you have to do side missions that HAVE UNSKIPABLE CUTSCENES that show the same thing over and over and over with the same voice saying the same stuff everytime it gets tediuos doing the same stuff multiple times before reaching level 3 hero oh and I might I add the rank can fall randomly becuse you are not at 2 locations at the same time you can complete one side quest gain some points and then lose the amount for not doing the other quest that is in the other side of Manhattan.
And at some point, it may be all right to ask questions, but it is crucial first for the vet to feel listened to for a long time without feeling rushed, and what they need to say first must be the priority.
Huge selling point for me was that I didn't feel like he was rushing me to make a decision or he was all about the sale / money.
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