Sentences with phrase «point of amnesia»

Not exact matches

Into the amnesia came the voices of prophets, those individuals who interpret the past, clarify the present and point to the future.
Liman and scriptwriters Tony Gilroy and William Blake Herron stick to Bourne's amnesia - ridden point of view 90 % of the time, and we learn information just as he learns it.
With only a few minutes left, when you are wondering why our main character doesn't seem to recall any of the past horrors, writer - director Dean Jones, like a toddler proudly pointing to what he's deposited in the bowl, reveals that our lead has been suffering from... amnesia!
One of the movie's primary selling points is its mystery component, the perpetual element of surprise that comes from the leading characters» post-blackout amnesia, spawned by a poisonous cocktail of drugs and alcohol.
- characters are drawn in the main screen in a super-deformed style - features a lot of fan - service - play as Eduard, an innkeeper of an inn who doesn't have a lot of customers - stumble into a cave while looking for crystals and meet a girl who has amnesia - this girl also has six sisters who unlock each other's memories as you come across them - your subordinate at the inn gets the idea to put all of the girls into maid uniforms - the girls transform into battle - appropriate clothing during the battle sequences - strategy / action - RPG hybrid - unlimited movement within a circle around the character's starting point - combo system - when attacking weaker enemies, you knock them back in a fashion that takes out others and builds up a combo - extra turn awarded if you manage to take out 10 or more enemies in one swing - enemies do respawn their weak helpers at a hit point cost to them - right side of the screen shows a time bar so you know which friend or foe will attack nex - male character you play as is more of a support role in battle - he'll provide a lot of your stat buffs - events for each of the maidens that give them a chance to level up and unlock new abilities in each battle - possible 18 quests - each of the girls has their own quirks
With these gestures, Pierce points to the economy and speed of making as well as the institutional amnesia of recent artworks and scenarios just past.
I think it's a good thing, but point out the disinformation: Until now, RT has been sponsoring denialism, and now RT has amnesia about this fact and is claiming (in the not - very - sincere way that is typical of them) that denialism is an American phenomenon.
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