There's some rough, maybe intentionally crude effects or CGI at one
point of the action sequences near the end where a cabin explodes.
Not exact matches
While she keeps the
action hopping from one flash
point to the next and cooks up a couple
of exciting
sequences in the last 30 minutes, she doesn't develop the narrative momentum needed to sustain a two - hour story.
The plot never works, the jokes are too stale to really get a laugh above the age
of fifteen, and the
action sequences drag on to the
point of redundancy.
Landing one triggers a cinematic
action sequence where Samus gets up close and personal with the metroids, grappling with them and firing a barrage
of rockets or laser beams into their weak
points.
Vantage
Point is rated PG - 13 by the MPAA for
sequences of intense violence and
action, some disturbing images and brief strong language.
The MPAA rated Vantage
Point PG - 13 for
sequences of intense violence and
action, some disturbing images and brief strong language.
The plot serves to deliver the main
point of the film: the exceptionally visceral
action sequences.
Brian Tyler and Keith Power's BRAAAAAHMS - heavy score punctuates many
of the
action sequences, feeling like an auditory arrow
pointing toward where you're supposed to be wowed.
It makes for a pleasing metaphysical subtext to a film with spectacular
action sequences,
pointed references to the political economics
of the class struggle, and a character in Benicio Del Toro whose nihilism carries with it a whiff
of Zen philosophy at its purest.
If Shyamalan is to the
point where he's actively flipping the bird to audiences and expectations, eschewing his life - support systems for twists and protracted takes in favour
of ugly, flat, uninspired
action sequences and blighted implications, then I might actually at this
point be looking forward to his next one.
An exclamation
point sprouts from the heads
of alerted enemies; lengthy codec conversations and cinematic
sequences punctuate the
action; bosses yammer on and on about political ideologies before dueling you to the death; and you can even hide in boxes to stay hidden from foes.
It's a defining moment for a movie that has, until this
point, assembled a series
of pretty decent
action sequences.
There are a few
action sequences of shocking coherence in «Transformers: The Last Knight,» the fifth
of Michael Bay's clang - clang - clang - went - the - robot adventures, but fear not, fans
of the franchise: if you're here for the director's trademark chaos editing (where fights go from
points A to D to Q), toxic masculinity (and female objectification), comedy scenes rendered tragic (and vice versa), and general full - volume confusion, you'll get all those things in abundance.
From the opening
sequence of young Mowgli (Neel Sethi) racing through the jungle in the company
of his adoptive wolf family and his feline guardian, the black panther Bagheera (Ben Kingsley), through its comic setpieces with the layabout Baloo the Bear (Bill Murray) and its sinister interludes with the python Kaa (Scarlett Johansson), the despot orangutan King Louie (Christopher Walken), and the scarred Bengal tiger Shere Khan (Idris Elba), the movie bears you along on a current
of enchantment, climaxing in a thunderous extended
action sequence that dazzles while tying off every lingering plot
point, and gathering up all the bits
of folklore, iconography, and Jungian dream symbols that have been strewn throughout the story like Hansel and Gretel's breadcrumbs.
Fortunately, the teaser avoids revealing anything too spoiler - y in that respect and instead focuses on condensed versions
of action sequences, rather than major plot
points from the film.
For those who didn't get to run with X-Men Legends, Marvel Ultimate Alliance is an over the top (view
point)
action RPG that takes in some
of the more common RPG traits, like leveling up and team based strategy, with a real time
action sequence that tries to capture the best
of both worlds.
Whether it is in terms
of dialogue,
action sequences, or level
of violence, nearly everything is handled with an exclamation
point.
At the film's recent press day in Los Angeles, Waugh and stunt coordinator Lance Gilbert talked about their longtime friendship and professional relationship, what it was like growing up together on the sets
of «Smokey and the Bandit,» «Vanishing
Point,» «The Blues Brothers» and «Bullitt,» why Waugh considers Gilbert one
of the best stunt coordinators in the world, the challenges they faced pulling off practical stunts and capturing amazing
action sequences realistically in - camera without CGI enhancement, and the entertaining Easter eggs they included as a homage to the classic car - culture movies
of another era.
The ensuing multitude
of subplots does prevent the viewer from wholeheartedly embracing the central protagonist's plight, and yet there does reach a
point at which the various threads begin to converge and the plot appreciatively streamlines - which paves the way for an impressively propulsive midsection that's rife with tense,
action - packed
sequences.
This ups the ante on all
of Deadpool's
action and fight
sequences (Leitch also did Atomic Blonde), to the
point where the film's entire second act is basically one long
action set piece that involves sky diving, stunt driving, fights on and around high - speed trucks, and the introduction
of a classic comic villain.
At many
points, particularly during the live
action sequences, it seems to be out
of focus.
Utilizing everything that's made the Marvel universe thrilling so far, including relationships being explored (Natasha and Steve), exciting new characters introduced (The Falcon) and
action packed
sequences that have you on the edge
of your seat (the first stand off between Hydra operatives and Fury being a highlight), they went one step further and deconstructed everything we knew about the Marvel universe up until this
point.
Yes, Waititi allowed, Marvel had the movie's major plot
points set in stone and exerted a lot
of control over the
action sequences and visual effects.
Here, we witness skydiving cars, and that's just the starting
point of the first
of the film's extended
action sequences.
Greengrass» vomit - inducing camera work aside, he has a gift for framing
action sequences in a holy - shit - they - did - not - just - do - that kind
of way, and the final car chase (come on, you knew there would be one) has moments so visceral that the
points of impact will bruise your skin, which is a nice contrast from, say, the painfully obvious CGI car
sequence of «Live Free or Die Hard.»
But here, it works because he's able to blend into the
action, including an airplane crash & rescue
sequence that feels taken out
of the pages
of Point Break, and a climactic battle on the streets
of Chicago that includes the astonishing destruction
of the Sears (I don't call it Willis!)
Once basic literary terms (such as
point -
of - view, dynamic and static characters, conflict, exposition, rising
action, climax, falling
action, and resolution) have been taught and reviewed by the teacher, the students are to ready to read Edgar Allan Poes story «The Tell - Tale Heart» and discuss it in terms
of plot
sequencing and character development.
So, while commissioning the machines, if the users needed an instant clarification, all they had to do was
point their smart phones on the QR Code and the related video would start playing, showing them the
sequence of actions to be followed as far as commissioning that particular part is concerned.
- characters are drawn in the main screen in a super-deformed style - features a lot
of fan - service - play as Eduard, an innkeeper
of an inn who doesn't have a lot
of customers - stumble into a cave while looking for crystals and meet a girl who has amnesia - this girl also has six sisters who unlock each other's memories as you come across them - your subordinate at the inn gets the idea to put all
of the girls into maid uniforms - the girls transform into battle - appropriate clothing during the battle
sequences - strategy /
action - RPG hybrid - unlimited movement within a circle around the character's starting
point - combo system - when attacking weaker enemies, you knock them back in a fashion that takes out others and builds up a combo - extra turn awarded if you manage to take out 10 or more enemies in one swing - enemies do respawn their weak helpers at a hit
point cost to them - right side
of the screen shows a time bar so you know which friend or foe will attack nex - male character you play as is more
of a support role in battle - he'll provide a lot
of your stat buffs - events for each
of the maidens that give them a chance to level up and unlock new abilities in each battle - possible 18 quests - each
of the girls has their own quirks
However, the
action sequences that you do encounter in this game are really quite phenomenal... and some comes up unexpectedly to the
point where it will actually make you leap to the edge
of your seat.
Not to mention, there's plenty
of epic landscapes, intense
action sequences, as well as grandiose monsters and creatures on display, with the game's co-protagonists Talion and Celebrimbor steadily remaining the video's focal
point.
The show had two central
points of reference: Stanley Kubrick's The Shining (1980), based on the novel by Stephen King, and the Disney adaptation
of Uncle Remus by Joel Chandler Harris, which opened in 1946 as Song
of the South, a film musical containing both live -
action and animated
sequences.