The
selling point of the game however, is the unique gameplay mechanic that revolves around a time system that completely freezes gameplay until you move your character.
This is one of the
strongest points of the game not only can you play against a computer and alter your difficulty setting but playing chess against real people is where its at.
The
whole point of a game is energetic pursuit of a short - range objective within the framework of a given set of rules.
Each «ending» is more entertaining than the last, with the overall conclusion being the major
high point of the game and all in all, rather unique.
The AI are competent but lack the
main point of the game: That energy of playing with human beings in the same vicinity.
In
certain points of the game where you least expect it, there are a few jump scenes with accompanying shocking sounds, but they are not that scary.
Maybe the
turning point of the game was maybe we dropped a little bit after scoring straight away and allowed them back into the game.
The story here is a strong
point of the game with such a rich history of characters and interesting plot twists.
The selling
point of the game however, is the unique gameplay mechanic that revolves around a time system that completely freezes gameplay until you move your character.
The boss designs and individual fights were impressive, to say the least, and it was definitely the strongest
point of the game for me.
It's quite a unique little take on a video game selection screen, one that I quite like and think is one of the
good points of the game.
The game is obviously built around these motion controls, and removing them removes the
very point of the game.
These don't offer much variety at all and around the half
way point of the game they start to become more tedious than fun.
Another issue was the weird gameplay mechanics that you were required to use in certain
points of the game without any explanation.
The first big point about loot table design is that you are throwing out any chance of accurately knowing the player's strength at any
given point of the game.
The variety in fighting styles and how well they capture the feel of the different characters is one of the
shining points of the game.
Normally, players can make restore points that will allow them to jump to
previous points of the game without the need of creating additional save files.
Each «ending» is more entertaining than the last, with the overall conclusion being the major
high point of the game and all in all, rather unique.
The characters look pretty good, and to put it simply this is the
strongest point of the game, which should tell you something about the overall game.
While its inventory management and quest log are
low points of the game they do not take away from the otherwise fantastic experience and journey the game has to offer.
Using guns is a good example: you likely won't find a gun until a
certain point of the game, which leads to a section based around shooting.
Phrases with «point of the game»