Sentences with phrase «point of the game»

The selling point of the game however, is the unique gameplay mechanic that revolves around a time system that completely freezes gameplay until you move your character.
This is one of the strongest points of the game not only can you play against a computer and alter your difficulty setting but playing chess against real people is where its at.
The whole point of a game is energetic pursuit of a short - range objective within the framework of a given set of rules.
Each «ending» is more entertaining than the last, with the overall conclusion being the major high point of the game and all in all, rather unique.
Whilst winning trophies is very important, appreciating the finer points of the game for me is equally important.
Superb writing for each case and the overall story really are the focal point of this game.
In fact, it was special teams that put Auburn in position to get its first points of the game.
The AI are competent but lack the main point of the game: That energy of playing with human beings in the same vicinity.
I would like to use this article to assess the 5 big talking points of the game.
In certain points of the game where you least expect it, there are a few jump scenes with accompanying shocking sounds, but they are not that scary.
Maybe the turning point of the game was maybe we dropped a little bit after scoring straight away and allowed them back into the game.
That was the entire point of this game being made in the first place.
As we passed the halfway point of the Game the lead had shifted multiple times.
It's hard to be that bad again, but I imagine it's still a weak point of his game this week.
The story here is a strong point of the game with such a rich history of characters and interesting plot twists.
The selling point of the game however, is the unique gameplay mechanic that revolves around a time system that completely freezes gameplay until you move your character.
The boss designs and individual fights were impressive, to say the least, and it was definitely the strongest point of the game for me.
That's usually the low point of games with levels.
It's quite a unique little take on a video game selection screen, one that I quite like and think is one of the good points of the game.
Let's take a look at some of the best and worst points of the game so you can make up your own mind.
Not one comment on this board so far mentions the real point of this game.
At the midway point of the game you'll start to see flashbacks of flashbacks.
The game is obviously built around these motion controls, and removing them removes the very point of the game.
It's all about which points of his game will benefit the team most.
These don't offer much variety at all and around the half way point of the game they start to become more tedious than fun.
Another issue was the weird gameplay mechanics that you were required to use in certain points of the game without any explanation.
The first big point about loot table design is that you are throwing out any chance of accurately knowing the player's strength at any given point of the game.
So the final point of the game would decide who moved on and who went home..
This was the second blocked extra point of the game, so this game has not been short on bizarre plays.
The variety in fighting styles and how well they capture the feel of the different characters is one of the shining points of the game.
Normally, players can make restore points that will allow them to jump to previous points of the game without the need of creating additional save files.
While the story appears unique, the gameplay and mechanics can suffer during points of the game giving it a rushed feeling.
A few other minor points of the game are hit, and also miss.
This brings me on to the next point of the game.
The whole point of this game is to save money, so make sure these cards will help you meet that goal!
Each «ending» is more entertaining than the last, with the overall conclusion being the major high point of the game and all in all, rather unique.
One of the finer points of the game however, is the difficulty, which increases steadily throughout the game.
Just a few of the problems with what realistically was the main selling point of the game.
But why did you decide to take house creation as the focal point of the game?
But the story isn't the main point of the game — it's the stealth gameplay and solving huge puzzles.
By the halfway point of the game, I wanted to skip most of the side missions I encountered.
The characters look pretty good, and to put it simply this is the strongest point of the game, which should tell you something about the overall game.
While its inventory management and quest log are low points of the game they do not take away from the otherwise fantastic experience and journey the game has to offer.
In my opinion, that was quite possibly the best point of the game.
Using guns is a good example: you likely won't find a gun until a certain point of the game, which leads to a section based around shooting.
One of the finer points of the game however, is the difficulty, which increases steadily throughout the game.
Let me run down what I feel are the good and bad points of this game.

Phrases with «point of the game»

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