Sentences with phrase «point on the map makes»

Not exact matches

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The central point of Ed Miliband's campaign on values and vision is surely to make once again, after New Labour, precisely the critique put by Dick Crossman in New Fabian Essays in 1952: that Labour had «lost its way not only because it lacked maps of the new country it is crossing, but because it thinks maps unnecessary for experienced travellers».
Well one of the projects that we took on last fall was a DIY Paris map that made such a pretty focal point behind the couch.
If you need Bladetail components to forge a new rifle or helmet, for example, you can simply make your way over to one of its various spawn points on the map.
The two main contributors to this are being able to select points on the map to automatically move to and repeat previous actions in battle which can make combat last seconds.
Audi says its car will be the first automobile that offers a true mobile WLAN rolling hot spot and takes advantage of this Internet connectivity by using a navigation system that uses Google maps to make any place on the planet a potential «point of interest» or destination.
There's no point in thinking that your debts will just go away over night, so you need to map out your progress to make sure you're on the right track.
You can set a pin that will make a navigation point on the map if you want to remember to go someplace or so you don't forget an important location in the city.
Finally when the enemy have the canister it won't be marked where they are on the map, but you do know there are only two drop - off points so get them covered and if you see the poor sucker (I mean pro player) make sure you let your team know.
We hope this will make it easier to spot Skip Travel locations and Salvage Points on the map.
capture points on the map to build their team score) make up Stahawk's multiplayer modes.
Some maps feature factories or army camps that will let the owner produce tanks or infantry using points generated by controlling objectives on the map, but in other battles you'll have to make due with your starting forces.
In fact, I honestly wished there was a save - state feature on the Vita for this title as the save points were too few and far - between, made worse by the fact that you can't save on the world map.
The levels were as interesting as any other Halo campaign but due to the better graphics and the ability to climb up a ledge rather than having to jump above it's height it made it great to explore for skulls and collectables, within the 9 hour co-op game both myself and Russ found ourselves venturing off and climbing up different parts of the maps to see how high we could get or what was hidden away, we came across a few Easter eggs on the way and found some rare or «special» weapons, Halo has always been a FPS which you have to explore to find Easter eggs etc. but Halo 5 just seemed better than the rest for this, the game flowed well between each level bouncing from blue team and team Osiris following the story to show where paths cross and what each team is doing in between, I feel like all of the trailers kind of pointed the story into a different direction to the way the campaign developed which was surprising and confusing at the same time but none the less it was a great campaign and one of the best Halo games I have played in many years, I was never a fan of Halo 4 I thought it lacked everything a Halo game should be but Halo 5 has surprised me and was well worth the wait.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
one team has to try to cover two seperate escape points on maps which far too easily let the other team just make a dash for the objective.
Secret passages, whether used as quick ways to get from point A to point B on a huge world map, or even simply as ways to find hidden areas, can make the world that much more accessible.
When accessed you can select your nearest point of interest or event making it easy to make selections on the fly as opposed to bringing up the full map every time.
The goal is to capture 3 points on the map, with the first team making it to 13 points winning the game.
Watch Dogs is an open world game with side activities, and everything else that comes with the stereotype that is «open world game», the difference here is that you get to hack the environments and you unlock more activities by installing back - doors in towers spread across the map which then will make more side - quests show up on the main map, easiest way to describe this is the Synchronization you do in different View Points in Assassin's Creed.
The interactive map always available on the Gamepad did make it easier to find where I wanted to go, with a simple tap on the screen I could have a marker point for wherever I wished to go.
The Wii U version will make use of the GamePad, in which you'll be able to place waypoints on the map, which will then point you towards where you want to go in the game itself.
In November 1995, we had decided on a brand - new direction for Quake, so I was determining which of the maps that had been made up to that point that could be included into the new game design.
An image posted on NeoGaf, which seems to point to a map of «Read Dead Resurrection 2's» game world made fans claim that the game is making its way to PC.
Turning Point mode to be made available on all maps that currently support Walker Assault and Supremacy.
One wonders if Weber and Stritzler - Levine realised just how far off the map they would go when independent institutional curator José Roca, a native of Colombia who now lives in Bogotá, agreed to take on the project.1 Inspired by a show of Andean chuspas — bags made from coca leaves — that would run simultaneously in the BGC Focus Gallery, Roca envisioned immersive environments in which the paradoxes, polarities and points of contact between diverse artistic practices are explored through the tropes of the river and weaving.2 The works themselves provide their own context as they interact with each other and viewers, who are given a minimalist illustrated pamphlet as their only guide to what they will encounter in the gallery spaces.
Bonus points: starting on October 24th, Phantom Galleries made it possible for visitors to walk along a self - guided tour of each of the various exhibition locations, guided by a published map that charts their course.
The «test pieces» make Berkeley a key point on the map of future Hesse scholarship, «but their status as artworks is questionable,» Sussman said, because Hesse's own judgment of them will never be known.
Unlike some other history - making sailors, the crew of Belzebub II isn't in it for glory — they simply hope to point out that, even though those early cartographers» maps still look correct on the surface, today the face of our planet is actually not the same.
If you want to go for the bonus points in this round, make a perceptual map with two key competitive features on the axis and place your competition within your grid.
Sure you could go on a trip without the map and hope to make it to point B, but with one you can see if your going the wrong direction or not really going anywhere at all.
But I give Apple points for making the maps at least somewhat useful on the wrist.
Plenty of classic multiplayer modes from the past make a welcome comeback, notably the objective - based Domination and Conquest, both of which involve winning and holding onto specific points, but Conquest takes place on much larger maps and feels terrifyingly like finding yourself in the thick of a real battle.
The smaller scale made the mode more intimate and everything from the objectives to moving to different points on the map felt snappier while retaining the tactical edge of Galactic Assault.
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