Sentences with phrase «point shot often»

Manute had good touch shooting the ball, but the three - point shot often felt like a gimmick for him.

Not exact matches

He has averaged 7.2 points on 51.2 % shooting in the first quarter of games, an important stat sinceNowitzki is often a slow starter, albeit a helluva finisher.
A lot of good points... But I'm not sure Subban shooting often on the PP is a problem.
Hollins often went with double point guard line - ups behind T.A. to help soften the team's lack of shooting.
Not everyone on the Mavericks had a great game offensively, but Barea got a lot of help from Monta Ellis, who scored 31 points on 13 - of - 21 shooting, and Al - Farouq Aminu, who put up 16 points and 12 rebounds while often guarding James Harden.
When the word «clutch» is used it's often affiliated with hitting a big shot when the pressure is at its highest point.
Murray, whose three - point shooting is so often out of this world, noticed that the entire UCLA offense was going astronomical.
Last winter, when they were sophomores, Lawrence North won the Indiana large - school state championship; Oden averaged 14 points (taking only nine shots per game from the field) and 10 rebounds, and shot a mind - boggling 71 % from the floor while often guarded by three opponents.
His weak points is that he loses the ball much (obviously) and that he too often tries low percentage plays like shots from distance and hopeless crosses.
It's not often that Okpala is off, but if he is, junior shooting guard Brendan Harrick is capable of picking up some slack with his 12.3 points per game season average.
The whole point was for him to deter drives and allow the guards to recover, even if it meant often allowing shots from the in - between area.
Until he had a breakout game of 19 points, including five threes, in a 73 — 53 win at USC on Jan. 12, McConnell hadn't looked to score often and hadn't shot the ball well.
On the other hand it could just be seen as one of those things and that in reality the reason why Arsenal are currently sitting 11 points off the surprise leaders Leicester City is because we have not been good enough or have shot ourselves in the foot too often, while some will point to the lack of transfer action from the boss as a glaring flaw in his master plan.
Edwards shot the ball more accurately from both sides of the three - point arc, slashed his turnover rate, got to the free - throw line more often and connected on a larger percentage of his attempts once there.
The often wild Gulbis had a volley shot during the second set of Monday's opening round of the Australian Open that sailed on him and gave his opponent, Juan Monaco, a break point.
We've seen it nearly every dropped point this season; Garcia's offense can pass and move, but when they stagnate, it's often because play gets trapped on the wings, lobbing in hopeless crosses and settling for shots from distance; which simply doesn't work over the long haul.
For those who take against the idea of him being a creative player — a footballer who is lauded as Liverpool's playmaker yet comes nowhere near the top of the assists table in the Premier League this season, and often looks to take his own pot shots rather than play others in — the labels used to describe the Brazilian are a sore point in themselves.
The photo shoot experience was very eye - opening for some of the dads, who had never seen the stares and pointing that breastfeeding moms often face while nursing in public.
But Mr. de Blasio — who typically seeks consensus, not conflict — relishes flouting perceived rules, often pointing to the success of his long - shot mayoral candidacy as proof that holding true to his beliefs is a successful strategy.
It is a very sudden and obvious dip in quality and scale after that though, all the missions henceforth are too short, often boring designed, two plays on multiplayer maps, the one with airplanes instead of using the usual multiplayer controls of planes dumbs it down to the Battlefront style of «point and shoot» controls and have shallow character exposition.
Though Ozu was discovered relatively late in the Western world, his trademark rigorous style — static shots, often from the vantage point of someone sitting low on a tatami mat; patient pacing; moments of transcendence as represented by the isolated beauty of everyday objects — has been enormously influential among directors seeking a cinema of economy and poetry.
It's not often that a movie features a single element that one can point to and observe that it probably should have been cut outright, either in the editing of the movie itself or in the screenplay before shooting began.
Unfortunately Ebert's talk is too often punctuated by silences but is still worthwhile as he points out some interesting points regarding the film's history and the composition of its shots amongst others.
I suspect it wants to be a satirical condemnation but it spends so much time parroting Belfort's self - serving point of view — he narrates the proceedings, often directly to the camera — with endless shots of adoring people fist - pumping and cheering on his every crime, that it often reads as a glib «Oops, my bad.
Bordwell points out that the Japanese influence is only one factor in the style of the films, so although they were often shot with the same Tohoscope anamorphic lenses that Akira Kurosawa was using in Japan, Shawscope films don't look exactly the same as their Japanese counterparts.
Shot in a very traditionally dark, leading fashion, the framing often points towards an easy scare but usually throws something else at you.
It can often be difficult to judge exactly where you need to have the analog stick pointed in order to shoot an enemy, even with the provided laser sight that helps significantly (especially if the enemy is entrenched directly behind your character).
At no point did the movie appear terribly soft, but the shots often took on a tentative quality due to the compression.
That's typical for Bekmambetov, a visual stylist of the Zack Snyder school — every shot is lovingly set - dressed and designed to a fault, but the editing is incoherent, the characters are a collection of coat - racks for pretty costumes, and the storyline is a checklist of familiar events and names, often with a pointed pause as they're introduced.
It is not all bad; director Francis Lawrence has the technical know - how to at least shoot the miasma with grace and elan (though after nearly four hours of Mockingjays, the drab gray color palette and landscapes of smoking destroyed highrises becomes rather tiresome and repetitive), and there are a few high points, including one stand - out sequence, a highly tense, at times often terrifying underground chase sequence that often recalls the pressure cooker atmosphere of The Descent.
If this had been Hollywood, there would have been shoot - outs and car chases aplenty, but McDonagh rations himself to a judicious handful of scenes just brutal enough to make his point without erring into excess (a small budget is often a blessing in disguise).
Coppola's films often strike me as too manicured, with every shot feeling artfully composed to the point of airlessness, but in The Virgin Suicides, her aesthetic fits perfectly.
Currently search engines often shoot users in the foot by pointing to the full websites that do not render properly.
Mirrorless and compact cameras are great for lightening your load, and point - and - shoots are often more practical if you know you'll get tired of carrying around a heavier DSLR.
On our kayak tours we often see four types of cameras: waterproof point and shoot cameras, point and shoot cameras (not waterproof), mobile phone cameras, and digital SLRs.
Case in point: «Our duo can often take out a room of armed baddies without breaking a sweat and after getting shot over a dozen times — only have a small red blotch within eyesight for it whereas they can then duck for cover to recharge.
I usually get the gist of what's going on, but have to look a bunch of stuff up and often allocating skill points is a crap shoot because I forget what the skills do and I get lazy.
Everybody's too polite to talk over the alert phase — again, a theoretically excellent idea that means you don't lose vital plot points while focussing on not being shot — and while the game is thoughtful enough to not simply skip lines of dialogue when this happens (or when you restart), it means that characters restart their lines more often than at the pre-school nativity play rehearsals.
Enemies can duck behind cover and blind shoot at you, though more often than not they will make their way towards you to try and shoot you at point blank range, with you then being able to use your melee attacks to take them down, again, to the fine tune of excellent animations.
Every so often, I'd shoot him an e-mail, asking about the blog, and he'd always say that he planned to resume posting at some point.
It's designed to be easy to use; just point and shoot and more often than not, you'll get a pleasing photo.
The S3 often outperformed an older budget point - and - shoot camera, which probably isn't much of an accomplishment.
Shots come out very underexposed to the point where it's hard to make out one object from another, and then you add in some significant fisheye distortion and you'd often left with a pic that's not good enough to share anywhere.
HDR does help a lot in some situations, but sometimes that is often to a point where the shot begins to look unrealistic.
Even a good quality point and shoot will often produce excellent photos if certain guidelines are followed.
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