Sentences with phrase «point than some other characters»

«The thing that makes Aloy so interesting is that she's not only discovering herself, she's starting out from a much lower point than some other characters — from a place of exile, as an outcast from birth, and for reasons she's never even been told.

Not exact matches

Finally, it should be pointed out that Whitehead himself is unable to stick with the postulated uniform character of an actual entity as resolutely and univocally as he alleges: God as an actual entity is more than just specifically different from the other actual entities.
I thought the characters were flat and unattractive, the story ho - hum, and the premise churlish and clumsy (i.e. the whole point is to tear down the belief system of others rather than put something positive forward as an alternative).
It is no other than manifesting one's clear character to the point of refinement and singleness of mind.
Psychologist Angela Duckworth, a protà © gà © of Seligman's, has done a range of studies — on college students with low SAT scores, West Point plebes, and national spelling bee contestants, among others — and has found that a determined response to setbacks, an ability to focus on a task, and other noncognitive character strengths are highly predictive of success, much more so than IQ scores.
Your children can not be expected to express nurturing, supportive characters all the time and at some point they will fight with each other, but this is inevitable when you have more than one child.
Just a quick point, if a comment is first written using MS Word, «smartquotes» needs to be turned off in the options as MS inserts non-standard quote characters which do not render in browsers other than IE (eg on Macs and Firefox) making some parts of those comments difficult to read.
The performances all around are great, and the cast does an admirable job portraying actors and other characters that The Room aficionados are more than familiar with at this point.
At one point, a character scribbles «Donny Douche» on a pad for no reason other than, perhaps, an attempt by the producers to forestall some critic from using that phrase in a review.
At this point in his career, Freeman makes no attempt to play a character other than «Morgan Freeman.»
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
Those later elements are really the only thing that sets this apart from the countless other cop - tracks - down - a-killer movies out there, because for all its clichéd plot points and stock characters, it's obvious screenwriters Robert Fyvolent, Mark R. Brinker, and Allison Burnett are more concerned about coming up with graphic death scenes than anything else.
If you want to break the film into thirds, the scenes with Jude Law at the diner which bookend the film are adequate, the middle portion involving the stalking husband are dreadful, and the film comes to life a bit during the second half during the Natalie Portman scenes, mostly because her character is far more interesting than any of the others up to that point.
Throughout the story, we're often only told of seemingly vital plot points through second hand accounts, characters tend to change their outlooks without reason merely to fit in the story's trajectory and our main antagonist is a cookie - cutter villain who simply confronts Hope with little reason other than he's on set to be a contemptible dude.
If critics have a function anymore besides carving their own gravestones on the marble of modern cinema, it's to point a finger at films like Junebug, which sounds like a thousand other pictures but is actually something all its own: a Southern Gothic in the tradition of Flannery O'Connor that treats its characters as more than plot - movers or cardboard caricatures.
The entire film references other comic book films, and pop culture mentions, typically by making fun of them in some way; Green Lantern, joke in the credits, Batman v Superman Dawn of Justice's silly mommy moment, Hawkeye's lack of powers, Josh Brolin's Thanos's two - timing as a character in Avengers: Infinity of War less than three weeks ago, at one point Wade simply calls Brolin's (Cable), «Thanos,» Logan's gags you'll need to see for yourself.
You will notice mirrors used throughout and other side characters holding the camera in order to capture some of the other actors and different points of view other than Andrew's.
This is the second film I remember in recent years starring Sarah Jessica Parker (Failure to Launch being the other) where the supporting characters prove more interesting than the main players, to the point that the audience, as well as the filmmakers, would rather follow them to the detriment of the overall narrative.
I wish Baker had thought of an ending for The Florida Project; having brought his characters to the point where they have no solutions, he finds none of his own, other than to force the naturally occurring ironies of his setting into a final grand statement.
Mignone's decision to employ a sprawling structure - replete with almost a dozen recurring characters - undoubtedly ranks high on the film's list of problems, as there inevitably reaches a point wherein certain figures become far more intriguing than others.
Instead, Tanne approaches these characters as people who are unrepresentative of anything or anyone other than themselves — in this moment and at this point in their lives.
Screenwriters John Ronson and Peter Straughan (who very loosely based the character on Frank Sidebottom, the comic persona of the late U.K. performer, Chris Sievey, amongst other musicians) are aware of the thin line between madness and genius, but rather than exploit that tired trope, they use it as a jumping off point to explore issues as inherent to both art and life as identity, voice, creative output, and that age old question of what it really means to sell out.
Beresford does a fine job of juggling his expansive ensemble of characters (and it really is an ensemble, with no one character even really getting more screen time than the others), and almost everyone, even seemingly minor characters, get something substantial to play with at some point (Russell Tovey, from «Looking,» makes an indelible impression even with a one - scene cameo).
Other than the story's weak points, there's also the problem that, while Le Chiffre has a creepy gimmick in the form of tear ducts that bleed, Bond's arch-nemesis finds himself at the mercy of other, lesser characters more than Other than the story's weak points, there's also the problem that, while Le Chiffre has a creepy gimmick in the form of tear ducts that bleed, Bond's arch-nemesis finds himself at the mercy of other, lesser characters more than other, lesser characters more than once.
Yee: In my meetings, I may ask for plot summary, characters and description but what I need to know is the theme, tone, mood, point of the book, what makes this different than other similar books, the meaning of the title, etc..
Recently rumors are flying with additional characters supposedly becoming available at some point, one character in particular which is causing most of the rave is non other than Nintendo's Link from Zelda as pictured in the screenshot below.
It ties in well with the cinematic story mode — a major marketing point for Mortal Kombat X. Although certain characters, such as D'Vorah, featured more heavily than other, for instance Ferra / Torr, we got a chance to see them in action.
Though this extra layer of personally really does add a lot to the game, there's a potential point of failure: some of the characters definitely feel like they've had less thought put into them than others.
Unfortunately, it doesn't accentuate a lot of the personal relationships all the characters have for each other, so don't watch this with the expectation that you will get a sense of anything more than key points.
- the eight protagonists won't have similar stories to each other because the team wants players to enjoy different experiences - the other six protagonists will have jobs different from Orberic (Swordsman) and Primrose (Dancer)- Orberic and Primrose were chosen for the demo because their starting points are closer to other party members - each protagonist will have different starting points, so there may be a gap in the progress difficulty - the team is trying to even things out, but they don't want every character to have the same difficulty, as that would be boring - the demo has surpassed 1 million downloads worldwide - a demo was released because they thought simply publishing screenshots and trailers wouldn't convey this game's fun factor - more than 80 % of the overseas player base found the game interesting - there was one player who won against a high - leveled NPC in a Duel, and another who defeated all bar customers - the team had expected the former, they didn't expect the latter - the music was received very well, which comes from composer Yasunori Nishiki - overseas players complained of hard - to - read text, because the UI was based on the Japanese version, which will be adjusted - the biggest complaints were about slow map movement, and the lack of fast - travel - both of these features have been implemented, with faster movement and fast - travel between cities - players also found the screen too dark, so devs are adding waypoints for paths and also bigger roads - there will be an Event Skip feature, as well as the ability to freely watch events that have been already seen.
Blue Reflection also doesn't have any kind of experience system; characters gain growth points which can be allocated to improve certain stats and level up as you progress through the story and build your relationships with the other characters, rather than through combat.
Luckily, points can still be earned by achieving other tasks, such as coming first in races or being faster than the current rival of the player character.
There are a number of characters who are weaker than the others to the point that they will only appeal to their die - hard fans.
Other characters like females can jump higher than normal and use some parkour moves, Master Builders can build new objects from seemingly unrelated pieces, Vitruvius can fling his staff so it can be used as a swinging bar, Batman can use grappling points, and more.
The game also comes packed with the expected customization of your characters with various guns, grenades, and supplies... again, nothing too extraordinary and at this point in time, not even a lot of different than you've seen in other modern - themed games.
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