For one, the game was named after the development idea that the sword could be charged up to gain energy by
pointing the wiimote upwards, rather than holding a button, which felt less natural.
One note though: It doesn't use the accelerometers to do this, it uses the IR, so make sure your still
pointing the wiimote @ the screen while you do it.
For those of you worried about the funky forward -
pointing Wiimote controls, have no fear.
Mario Galaxy's use of the Wiimote was based entirely off
pointing the Wiimote at the screen to pick up Star Bits and flicking the Wiimote to make Mario do a spin jump / attack.
If you move your arm to the right, twist your wrist, and
point the Wiimote downward, so will Link.
While the character runs in public people cheer and you have to
point the Wiimote and Nunchuk where the arrows point.
Of course, there's always the option to
point the Wiimote at the screen to make the smooth transition to first person.
When players
point the Wiimote toward the screen, the perspective shifts to first - person and Samus can target and fire missiles at enemies.
Darkside Chronicles is an on rails shooter, so
you point the WIImote at the screen and you make shootey noises.
Point the Wiimote at the screen and press A to select different particle types.
Not exact matches
Rygar: The Battle of Argus is totally not a good game: some of the good ideas linked to the potential of
WiiMote are ruined by an old game structure that frustrates the player a lot during the game and there's no
point in graphics that are under the today's Wii average.
It doesn't look like we'll be getting any new add - ons for the game, just the original six chapters that were in the episodically released season one and the ability to
point and click with the
Wiimote.
It looked great and the action was a lot of fun, iffy
Wiimote pointing et al..
There were
points where we both had to «hold hands» while Player 2 let go of the
Wiimote to jump and land.
That leaves Spector's 280 person team with around two months for some fine tuning, and from what I played, hopefully the framerate can be ironed out, and the
Wiimote pointing could use a little tightening.
You still move Mario around with the control stick and jump with the A button, but you can use the
Wiimote's cursor to
point at Starbits to suck them up or flick the
Wiimote to perform an extra spin jump.
The strangest thing is, the bow and arrow controls worked better in Twilight Princess, purely because with the limitations of the standard
Wiimote, you're required to
point the controller at the screen for its position to be read.
The original Pikmin has been ported to the Wii, to take advantage of the
Wiimote's
point - and - click capabilities in its RTS - like gameplay.
Now if Nintendo made some kind of
Wiimote with an analog stick so that I could move and
point with my left hand... that would be awesome!
Anyway, the
point of this is that E3 has finally yielded photos of the new peripheral for Babysitting Mama for the Wii: a plush baby to shove your
Wiimote inside of.
Of course that is the way it is designed to be held... but I don't feel comfortable holding the
Wiimote in my right hand...
pointing and moving my arm around is unnatural to me with my right hand.
It's a much faster and better version of Other M's
Wiimote pointing mechanic.